VLDB 2026 Research / reviewers in the wild / expert
Rachel Gibson
dblp:163/2232
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Does Musical Context Improve Computational Thinking Skills?
Harsh Padhye, Rachel Gibson, Glen Bull, Nhat Rich Nguyen |
SIGCSE (2) | 2 |
| 2021 | Crafting Sound: Simple Sonic Interfaces for Education and CreationabstractThis course will prepare participants to incorporate sonic arts and crafts in their pedagogical practice or educational research in remote and in-person contexts. These skill sets complement a traditional electronics education toolkit through the authentic integration of visual and sonic arts. The course will be taught in three sections. We provide an introduction and overview for the course (15 minutes), introduce listening games as tools for critical inquiry and integrated learning (30 minutes), present graphic musical scores and sonic interfaces for STEAM learning (45-minutes), and share resources for kit-based STEAM circuits for remote learning (60 minutes). Abby Aresty, Rachel Gibson |
IDC | 2 |
| 2021 | Apples and Oranges: Comparing Crafty Sonic Circuits for Electronics EducationabstractThe Apple Amp and Orange Synth are solderless craft-based sonic teaching circuits developed to support a remote STEAM summer camp for 8 - 11 year old girls. In this paper, we use autoethnographic reflection and thematic analysis to compare and contrast the functionality and pedagogical applications of these two circuits. We explore how the circuits could facilitate complementary approaches to electronics education by pairing more and less predictable sonic outcomes. We further consider how the circuits and scaffolding activities might be redesigned to better align with goals of constructivist and constructionist learning environments. Rachel Gibson, Abby Aresty, Ian Moo |
IDC | 1 |