Rachel Gibson

dblp:163/2232 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2023 Does Musical Context Improve Computational Thinking Skills?
Harsh Padhye, Rachel Gibson, Glen Bull, Nhat Rich Nguyen
SIGCSE (2)2
2021 Crafting Sound: Simple Sonic Interfaces for Education and Creation
abstract
This course will prepare participants to incorporate sonic arts and crafts in their pedagogical practice or educational research in remote and in-person contexts. These skill sets complement a traditional electronics education toolkit through the authentic integration of visual and sonic arts. The course will be taught in three sections. We provide an introduction and overview for the course (15 minutes), introduce listening games as tools for critical inquiry and integrated learning (30 minutes), present graphic musical scores and sonic interfaces for STEAM learning (45-minutes), and share resources for kit-based STEAM circuits for remote learning (60 minutes).
Abby Aresty, Rachel Gibson
IDC2
2021 Apples and Oranges: Comparing Crafty Sonic Circuits for Electronics Education
abstract
The Apple Amp and Orange Synth are solderless craft-based sonic teaching circuits developed to support a remote STEAM summer camp for 8 - 11 year old girls. In this paper, we use autoethnographic reflection and thematic analysis to compare and contrast the functionality and pedagogical applications of these two circuits. We explore how the circuits could facilitate complementary approaches to electronics education by pairing more and less predictable sonic outcomes. We further consider how the circuits and scaffolding activities might be redesigned to better align with goals of constructivist and constructionist learning environments.
Rachel Gibson, Abby Aresty, Ian Moo
IDC1