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Thomas Lowe

dblp:163/6968 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-8932-018XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 3Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 55% Legged, aerial and field robots · 45%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
environment representation
0.412019
OVPC Mesh: 3D Free-space Representation for Local Ground Vehicle Navigation · ICRA 2019
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
gait planning
0.312017
The Multilegged Autonomous eXplorer (MAX) · ICRA 2017
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.312017
The Multilegged Autonomous eXplorer (MAX) · ICRA 2017
Robotics › Robot navigation and mapping › mobile robot navigation
ground vehicle navigation
0.112019
OVPC Mesh: 3D Free-space Representation for Local Ground Vehicle Navigation · ICRA 2019
Robotics › Robot navigation and mapping › mobile robot navigation
local navigation
0.112019
OVPC Mesh: 3D Free-space Representation for Local Ground Vehicle Navigation · ICRA 2019

Methods — techniques the papers use, named apart from their topics

watertight mesh generation · 0.4point cloud processing · 0.4motion planning under uncertainty · 0.3
YearPublicationVenuePosition
2020 PaintPath: Defining Path Directionality in Maps for Autonomous Ground Vehicles
Riley Bowyer, Thomas Lowe, Paulo Vinicius Koerich Borges, Tirthankar Bandyopadhyay, Tobias Löw, David Haddon
IROS2
2019 OVPC Mesh: 3D Free-space Representation for Local Ground Vehicle Navigation
abstract
This paper presents a novel approach for local 3D environment representation for autonomous unmanned ground vehicle (UGV) navigation called On Visible Point Clouds Mesh (OVPC Mesh). Our approach represents the surrounding of the robot as a watertight 3D mesh generated from local point cloud data in order to represent the free space surrounding the robot. It is a conservative estimation of the free space and provides a desirable trade-off between representation precision and computational efficiency, without having to discretize the environment into a fixed grid size. Our experiments analyze the usability of the approach for UGV navigation in rough terrain, both in simulation and in a fully integrated real-world system. Additionally, we compare our approach to well-known state-of the-art solutions, such as Octomap and Elevation Mapping and show that OVPC Mesh can provide reliable 3D information for trajectory planning while fulfilling real-time constraints.
Fabio Ruetz, Emili Hernández, Mark Pfeiffer, Helen Oleynikova, Mark Cox, Thomas Lowe, Paulo Vinicius Koerich Borges
ICRA6
2017 The Multilegged Autonomous eXplorer (MAX)
abstract
To address the goal of locomotion in very complex and difficult terrains, the authors are developing a new class of Ultralight Legged Robots. This paper presents the Multilegged Autonomous eXplorer (MAX), an ultralight, six-legged robot for traversal and exploration of challenging indoor and outdoor environments. The design of MAX emphasizes a low mass/size ratio, high locomotion efficiency, and high payload capability compared to total system mass. MAX is 2.25 m tall at full height and has a mass of approximately 60 kg, which makes it 5 to 20 times lighter than robots of comparable size. MAX is a research vehicle to explore modelling and control of Ultralight Legged Robots subject to flexing, oscillations and swaying; algorithms for gait planning and motion planning under uncertainty; and navigation planning for traversal of complex 3D terrains. This paper presents the design of MAX, provides an overview of the control system developed, summarizes results from indoor and outdoor tests, discusses system performance and outlines the challenges to be addressed next.
Alberto Elfes, Ryan Steindl, Fletcher Talbot, Farid Kendoul, Pavan Sikka, Thomas Lowe, Navinda Kottege, Marko Bjelonic, Ross Dungavell, Tirthankar Bandyopadhyay, Marcus Hörger, Benjamin Tam, David Rytz
ICRA6
2015 Improving image clarity using local feature dimension
abstract
This study presents an alternative method of displaying vector and raster graphics which provides greater visual clarity than standard methods. Rather than rasterising lines and points by shading them with a pixel thickness, shade is interpreted as an intensity per length and per point, respectively; generically per fractal measure of the geometric feature. Integrating these shades through supersampling provides a generic shading method that is independent of screen resolution, supersample size and feature dimension. By using a fractal measure that is local in both space and scale, the author's method generalises to arbitrary features and so is extendable to raster images where no feature is truly sub‐two‐dimensional. The resulting images exhibit details that are lost to standard rasterisers. Their system can be seen as enabling a sliding scale between a photographic view and a diagrammatic view of the same data.
Thomas Lowe
IET Image Process.1