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Sebastian Blaes

dblp:163/8117 · DBLP profile ↗
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9ranked-venue papers
3as first author
5since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 3 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 68% Motion planning and robot control · 22% Transfer learning and domain adaptation · 5%

Topics — the 18 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning › occupancy matching
adversarial imitation learning
0.712023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Machine learning › Reinforcement learning
exploration
0.712023
Optimistic Active Exploration of Dynamical Systems · NeurIPS 2023
Machine learning › Reinforcement learning
imitation learning
0.712023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Machine learning › Reinforcement learning
model-based reinforcement learning
0.712023
Optimistic Active Exploration of Dynamical Systems · NeurIPS 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023
Robotics › Motion planning and robot control › robot learning
offline robot learning
0.712023
Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023
Machine learning › Reinforcement learning › exploration
optimistic exploration
0.712023
Optimistic Active Exploration of Dynamical Systems · NeurIPS 2023
Robotics › Motion planning and robot control
robot learning
0.712023
Benchmarking Offline Reinforcement Learning on Real-Robot Hardware · ICLR 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.712023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery
0.712023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023
Machine learning › Reinforcement learning › exploration › intrinsic motivation
intrinsically motivated exploration
0.612022
Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation · NeurIPS 2022
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning
0.612022
Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation
zero-shot transfer
0.612022
Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation · NeurIPS 2022
Robotics › Motion planning and robot control
robot control
0.512021
Extracting Strong Policies for Robotics Tasks from Zero-Order Trajectory Optimizers · ICLR 2021
Robotics › Motion planning and robot control
trajectory optimization
0.512021
Extracting Strong Policies for Robotics Tasks from Zero-Order Trajectory Optimizers · ICLR 2021
Machine learning › Reinforcement learning › exploration
intrinsically motivated reinforcement learning
0.412019
Control What You Can: Intrinsically Motivated Task-Planning Agent · NeurIPS 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.412019
Control What You Can: Intrinsically Motivated Task-Planning Agent · NeurIPS 2019
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion
0.212023
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions · ICRA 2023

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 0.7optimal control · 0.7offline reinforcement learning · 0.7information gain · 0.7generative adversarial imitation learning · 0.7gaussian process · 0.7relational inductive biases · 0.6intrinsic reward · 0.6zero-order optimization · 0.5backtracking search · 0.4
YearPublicationVenuePosition
2023 Benchmarking Offline Reinforcement Learning on Real-Robot Hardware
Nico Gürtler, Sebastian Blaes, Pavel Kolev, Felix Widmaier, Manuel Wüthrich, Stefan Bauer, Bernhard Schölkopf, Georg Martius
ICLR2
2023 Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions
abstract
Learning diverse skills is one of the main challenges in robotics. To this end, imitation learning approaches have achieved impressive results. These methods require explicitly labeled datasets or assume consistent skill execution to enable learning and active control of individual behaviors, which limits their applicability. In this work, we propose a cooperative adversarial method for obtaining single versatile policies with controllable skill sets from unlabeled datasets containing diverse state transition patterns by maximizing their discriminability. Moreover, we show that by utilizing unsupervised skill discovery in the generative adversarial imitation learning framework, novel and useful skills emerge with successful task fulfillment. Finally, the obtained versatile policies are tested on an agile quadruped robot called Solo 8 and present faithful replications of diverse skills encoded in the demonstrations.
Sebastian Blaes, Pavel Kolev, Marin Vlastelica Pogancic, Jonas Frey, Georg Martius
ICRA2
2023 Optimistic Active Exploration of Dynamical Systems
abstract
Reinforcement learning algorithms commonly seek to optimize policies for solving one particular task. How should we explore an unknown dynamical system such that the estimated model allows us to solve multiple downstream tasks in a zero-shot manner? In this paper, we address this challenge, by developing an algorithm -- OPAX -- for active exploration. OPAX uses well-calibrated probabilistic models to quantify the epistemic uncertainty about the unknown dynamics. It optimistically---w.r.t. to plausible dynamics---maximizes the information gain between the unknown dynamics and state observations. We show how the resulting optimization problem can be reduced to an optimal control problem that can be solved at each episode using standard approaches. We analyze our algorithm for general models, and, in the case of Gaussian process dynamics, we give a sample complexity bound and show that the epistemic uncertainty converges to zero. In our experiments, we compare OPAX with other heuristic active exploration approaches on several environments. Our experiments show that OPAX is not only theoretically sound but also performs well for zero-shot planning on novel downstream tasks.
Bhavya Sukhija, Lenart Treven, Cansu Sancaktar, Sebastian Blaes, Stelian Coros, Andreas Krause 0001
NeurIPS4
2022 Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation
abstract
It has been a long-standing dream to design artificial agents that explore their environment efficiently via intrinsic motivation, similar to how children perform curious free play. Despite recent advances in intrinsically motivated reinforcement learning (RL), sample-efficient exploration in object manipulation scenarios remains a significant challenge as most of the relevant information lies in the sparse agent-object and object-object interactions. In this paper, we propose to use structured world models to incorporate relational inductive biases in the control loop to achieve sample-efficient and interaction-rich exploration in compositional multi-object environments. By planning for future novelty inside structured world models, our method generates free-play behavior that starts to interact with objects early on and develops more complex behavior over time. Instead of using models only to compute intrinsic rewards, as commonly done, our method showcases that the self-reinforcing cycle between good models and good exploration also opens up another avenue: zero-shot generalization to downstream tasks via model-based planning. After the entirely intrinsic task-agnostic exploration phase, our method solves challenging downstream tasks such as stacking, flipping, pick & place, and throwing that generalizes to unseen numbers and arrangements of objects without any additional training.
Cansu Sancaktar, Sebastian Blaes, Georg Martius
NeurIPS2
2021 Extracting Strong Policies for Robotics Tasks from Zero-Order Trajectory Optimizers
Cristina Pinneri, Shambhuraj Sawant, Sebastian Blaes, Georg Martius
ICLR3
2019 Control What You Can: Intrinsically Motivated Task-Planning Agent
abstract
We present a novel intrinsically motivated agent that learns how to control the environment in a sample efficient manner, that is with as few environment interactions as possible, by optimizing learning progress. It learns what can be controlled, how to allocate time and attention as well as the relations between objects using surprise-based motivation. The effectiveness of our method is demonstrated in a synthetic and robotic manipulation environment yielding considerably improved performance and smaller sample complexity compared to an intrinsically motivated, non-hierarchical and state-of-the-art hierarchical baseline. In a nutshell, our work combines several task-level planning agent structures (backtracking search on task-graph, probabilistic road-maps, allocation of search efforts) with intrinsic motivation to achieve learning from scratch.
Sebastian Blaes, Marin Vlastelica Pogancic, Jia-Jie Zhu, Georg Martius
NeurIPS1
2017 Few-shot learning in deep networks through global prototyping
Sebastian Blaes, Thomas Burwick
Neural Networks1
2016 Feature binding in deep convolution networks with recurrences, oscillations, and top-down modulated dynamics
Martin Mundt, Sebastian Blaes, Thomas Burwick
ESANN2
2015 Attentional Bias Through Oscillatory Coherence Between Excitatory Activity and Inhibitory Minima
abstract
An implementation of attentional bias is presented for a network model that couples excitatory and inhibitory oscillatory units in a manner that is inspired by the mechanisms that generate cortical gamma oscillations. Attentional biases are implemented as oscillatory coherences between excitatory units that encode the spatial location or features of the target and the pool of inhibitory units. This form of attentional bias is motivated by neurophysiological findings that relate selective attention to spike field coherence. Including also pattern recognition mechanisms, we demonstrate how this implementation of attentional bias leads to selection of an attentional target while suppressing distracters for cases of spatial and feature-based attention. With respect to neurophysiological observations, we argue that the recently found positive correlation between high firing rates and strong gamma locking with attention (Vinck, Womelsdorf, Buffalo, Desimone, & Fries, 2013) may point to an essential mechanism of the brain's attentional selection and suppression processes.
Sebastian Blaes, Thomas Burwick
Neural Comput.1