VLDB 2026 Research / reviewers in the wild / expert
Orestis Papadigenopoulos
dblp:163/9826
· DBLP profile ↗
13ranked-venue papers
2as first author
9since 2021 · last 2024
0000-0003-2164-0202ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Theory of computation · 5 · 2 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Contextual Pandora's BoxabstractPandora’s Box is a fundamental stochastic optimization problem, where the decision-maker must find a good alternative, while minimizing the search cost of exploring the value of each alternative. In the original formulation, it is assumed that accurate distributions are given for the values of all the alternatives, while recent work studies the online variant of Pandora’s Box where the distributions are originally unknown. In this work, we study Pandora’s Box in the online setting, while incorporating context. At each round, we are presented with a number of alternatives each having a context, an exploration cost and an unknown value drawn from an unknown distribution that may change at every round. Our main result is a no-regret algorithm that performs comparably well against the optimal algorithm which knows all prior distributions exactly. Our algorithm works even in the bandit setting where the algorithm never learns the values of the alternatives that were not explored. The key technique that enables our result is a novel modification of the realizability condition in contextual bandits that connects a context to a sufficient statistic of each alternative’s distribution (its reservation value) rather than its mean. Alexia Atsidakou, Constantine Caramanis, Evangelia Gergatsouli, Orestis Papadigenopoulos, Christos Tzamos |
AAAI | 4 |
| 2023 | Last Switch Dependent Bandits with Monotone Payoff FunctionsabstractIn a recent work, Laforgue et al. introduce the model of last switch dependent (LSD) bandits, in an attempt to capture nonstationary phenomena induced by the interaction between the player and the environment. Examples include satiation, where consecutive plays of the same action lead to decreased performance, or deprivation, where the payoff of an action increases after an interval of inactivity. In this work, we take a step towards understanding the approximability of planning LSD bandits, namely, the (NP-hard) problem of computing an optimal arm-pulling strategy under complete knowledge of the model. In particular, we design the first efficient constant approximation algorithm for the problem and show that, under a natural monotonicity assumption on the payoffs, its approximation guarantee (almost) matches the state-of-the-art for the special and well-studied class of recharging bandits (also known as delay-dependent). In this attempt, we develop new tools and insights for this class of problems, including a novel higher-dimensional relaxation and the technique of mirroring the evolution of virtual states. We believe that these novel elements could potentially be used for approaching richer classes of action-induced nonstationary bandits (e.g., special instances of restless bandits). In the case where the model parameters are initially unknown, we develop an online learning adaptation of our algorithm for which we provide sublinear regret guarantees against its full-information counterpart. Ayoub Foussoul, Vineet Goyal, Orestis Papadigenopoulos, Assaf Zeevi |
ICML | 3 |
| 2022 | Asymptotically-Optimal Gaussian Bandits with Side ObservationsabstractWe study the problem of Gaussian bandits with general side information, as first introduced by Wu, Szepesvári, and György. In this setting, the play of an arm reveals information about other arms, according to an arbitrary a priori known side information matrix: each element of this matrix encodes the fidelity of the information that the “row" arm reveals about the “column" arm. In the case of Gaussian noise, this model subsumes standard bandits, full-feedback, and graph-structured feedback as special cases. In this work, we first construct an LP-based asymptotic instance-dependent lower bound on the regret. The LP optimizes the cost (regret) required to reliably estimate the suboptimality gap of each arm. This LP lower bound motivates our main contribution: the first known asymptotically optimal algorithm for this general setting. Alexia Atsidakou, Orestis Papadigenopoulos, Constantine Caramanis, Sujay Sanghavi, Sanjay Shakkottai |
ICML | 2 |
| 2022 | A Constant-Factor Approximation for Generalized Malleable Scheduling Under $M^\natural $-Concave Processing Speeds
Dimitris Fotakis 0001, Jannik Matuschke, Orestis Papadigenopoulos |
IPCO | 3 |
| 2022 | Non-Stationary Bandits under Recharging Payoffs: Improved Planning with Sublinear RegretabstractThe stochastic multi-armed bandit setting has been recently studied in the non-stationary regime, where the mean payoff of each action is a non-decreasing function of the number of rounds passed since it was last played. This model captures natural behavioral aspects of the users which crucially determine the performance of recommendation platforms, ad placement systems, and more. Even assuming prior knowledge of the mean payoff functions, computing an optimal planning in the above model is NP-hard, while the state-of-the-art is a $1/4$-approximation algorithm for the case where at most one arm can be played per round. We first focus on the setting where the mean payoff functions are known. In this setting, we significantly improve the best-known guarantees for the planning problem by developing a polynomial-time $(1-{1}/{e})$-approximation algorithm (asymptotically and in expectation), based on a novel combination of randomized LP rounding and a time-correlated (interleaved) scheduling method. Furthermore, our algorithm achieves improved guarantees -- compared to prior work -- for the case where more than one arms can be played at each round. Moving to the bandit setting, when the mean payoff functions are initially unknown, we show how our algorithm can be transformed into a bandit algorithm with sublinear regret. Orestis Papadigenopoulos, Constantine Caramanis, Sanjay Shakkottai |
NeurIPS | 1 |
| 2022 | Single-Sample Prophet Inequalities via Greedy-Ordered SelectionabstractWe study single-sample prophet inequalities (SSPIs), i.e., prophet inequalities where only a single sample from each prior distribution is available. Besides a direct, and optimal, SSPI for the basic single choice problem [Rubinstein et al., 2020], most existing SSPI results were obtained via an elegant, but inherently lossy reduction to order-oblivious secretary (OOS) policies [Azar et al., 2014]. Motivated by this discrepancy, we develop an intuitive and versatile greedy-based technique that yields SSPIs directly rather than through the reduction to OOSs. Our results can be seen as generalizing and unifying a number of existing results in the area of prophet and secretary problems. Our algorithms significantly improve on the competitive guarantees for a number of interesting scenarios (including general matching with edge arrivals, bipartite matching with vertex arrivals, and certain matroids), and capture new settings (such as budget additive combinatorial auctions). Complementing our algorithmic results, we also consider mechanism design variants. Finally, we analyze the power and limitations of different SSPI approaches by providing a partial converse to the reduction from SSPI to OOS given by Azar et al. Constantine Caramanis, Paul Dütting, Matthew Faw, Federico Fusco 0001, Philip Lazos, Stefano Leonardi 0001, Orestis Papadigenopoulos, Emmanouil Pountourakis, Rebecca Reiffenhäuser |
SODA | 7 |
| 2021 | Contextual Blocking BanditsabstractWe study a novel variant of the multi-armed bandit problem, where at each time step, the player observes an independently sampled context that determines the arms’ mean rewards. However, playing an arm blocks it (across all contexts) for a fixed number of future time steps. The above contextual setting captures important scenarios such as recommendation systems or ad placement with diverse users. This problem has been recently studied [Dickerson et al., AAAI 2018] in the full-information setting (i.e., assuming knowledge of the mean context-dependent arm rewards), where competitive ratio bounds have been derived. We focus on the bandit setting, where these means are initially unknown; we propose a UCB-based variant of the full-information algorithm that guarantees a $\mathcal{O}(\log T)$-regret w.r.t. an $\alpha$-optimal strategy in $T$ time steps, matching the $\Omega(\log(T))$ regret lower bound in this setting. Due to the time correlations caused by blocking, existing techniques for upper bounding regret fail. For proving our regret bounds, we introduce the novel concepts of delayed exploitation and opportunistic subsampling and combine them with ideas from combinatorial bandits and non-stationary Markov chains coupling. Soumya Basu 0001, Orestis Papadigenopoulos, Constantine Caramanis, Sanjay Shakkottai |
AISTATS | 2 |
| 2021 | Combinatorial Blocking Bandits with Stochastic DelaysabstractRecent work has considered natural variations of the {\em multi-armed bandit} problem, where the reward distribution of each arm is a special function of the time passed since its last pulling. In this direction, a simple (yet widely applicable) model is that of {\em blocking bandits}, where an arm becomes unavailable for a deterministic number of rounds after each play. In this work, we extend the above model in two directions: (i) We consider the general combinatorial setting where more than one arms can be played at each round, subject to feasibility constraints. (ii) We allow the blocking time of each arm to be stochastic. We first study the computational/unconditional hardness of the above setting and identify the necessary conditions for the problem to become tractable (even in an approximate sense). Based on these conditions, we provide a tight analysis of the approximation guarantee of a natural greedy heuristic that always plays the maximum expected reward feasible subset among the available (non-blocked) arms. When the arms’ expected rewards are unknown, we adapt the above heuristic into a bandit algorithm, based on UCB, for which we provide sublinear (approximate) regret guarantees, matching the theoretical lower bounds in the limiting case of absence of delays. Alexia Atsidakou, Orestis Papadigenopoulos, Soumya Basu 0001, Constantine Caramanis, Sanjay Shakkottai |
ICML | 2 |
| 2021 | Recurrent Submodular Welfare and Matroid Blocking Semi-BanditsabstractA recent line of research focuses on the study of stochastic multi-armed bandits (MAB), in the case where temporal correlations of specific structure are imposed between the player's actions and the reward distributions of the arms. These correlations lead to (sub-)optimal solutions that exhibit interesting dynamical patterns -- a phenomenon that yields new challenges both from an algorithmic as well as a learning perspective. In this work, we extend the above direction to a combinatorial semi-bandit setting and study a variant of stochastic MAB, where arms are subject to matroid constraints and each arm becomes unavailable (blocked) for a fixed number of rounds after each play. A natural common generalization of the state-of-the-art for blocking bandits, and that for matroid bandits, only guarantees a $\frac{1}{2}$-approximation for general matroids. In this paper we develop the novel technique of correlated (interleaved) scheduling, which allows us to obtain a polynomial-time $(1 - \frac{1}{e})$-approximation algorithm (asymptotically and in expectation) for any matroid. Along the way, we discover an interesting connection to a variant of Submodular Welfare Maximization, for which we provide (asymptotically) matching upper and lower approximability bounds. In the case where the mean arm rewards are unknown, our technique naturally decouples the scheduling from the learning problem, and thus allows to control the $(1-\frac{1}{e})$-approximate regret of a UCB-based adaptation of our online algorithm. Orestis Papadigenopoulos, Constantine Caramanis |
NeurIPS | 1 |
| 2020 | Scheduling MapReduce Jobs on Identical and Unrelated Processors
Dimitris Fotakis 0001, Ioannis Milis, Orestis Papadigenopoulos, Vasilis Vassalos, Georgios Zois |
Theory Comput. Syst. | 3 |
| 2019 | Malleable Scheduling Beyond Identical Machines
Dimitris Fotakis 0001, Jannik Matuschke, Orestis Papadigenopoulos |
APPROX-RANDOM | 3 |
| 2016 | Scheduling MapReduce Jobs Under Multi-round Precedences
Dimitris Fotakis 0001, Ioannis Milis, Orestis Papadigenopoulos, Vasilis Vassalos, Georgios Zois |
Euro-Par | 3 |
| 2015 | Scheduling MapReduce Jobs and Data Shuffle on Unrelated Processors
Dimitris Fotakis 0001, Ioannis Milis, Orestis Papadigenopoulos, Manolis Zampetakis, Georgios Zois |
SEA | 3 |