VLDB 2026 Research / reviewers in the wild / expert
Chen Li 0062
dblp:164/3294-62
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2025
0009-0002-6140-9216ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time RenderingabstractSupersampling has proven highly effective in enhancing visual fidelity by reducing aliasing, increasing resolution, and generating interpolated frames. It has become a standard component of modern real-time rendering pipelines. However, on mobile platforms, deep learning-based supersampling methods remain impractical due to stringent hardware constraints, while non-neural supersampling techniques often fall short in delivering perceptually high-quality results. In particular, producing visually pleasing reconstructions and temporally coherent interpolations is still a significant challenge in mobile settings. In this work, we present a novel, lightweight supersampling framework tailored for mobile devices. Our approach substantially improves both image reconstruction quality and temporal consistency while maintaining real-time performance. For super-resolution, we propose an intra-pixel object coverage estimation method for reconstructing high-quality anti-aliased pixels in edge regions, a gradient-guided strategy for non-edge areas, and a temporal sample accumulation approach to improve overall image quality. For frame interpolation, we develop an efficient motion estimation module coupled with a lightweight fusion scheme that integrates both estimated optical flow and rendered motion vectors, enabling temporally coherent interpolation of object dynamics and lighting variations. Extensive experiments demonstrate that our method consistently outperforms existing baselines in both perceptual image quality and temporal smoothness, while maintaining real-time performance on mobile GPUs. A demo application and supplementary materials are available on the project page. Sipeng Yang, Jiayu Ji, Junhao Zhuge, Jinzhe Zhao, Chen Li 0062, Yuzhong Yan, Kerong Wang, Lingqi Yan 0001, Xiaogang Jin 0001 |
ACM Trans. Graph. | 6 |
| 2024 | Practical Measurements of Translucent Materials with Inter-Pixel Translucency PriorabstractMaterial appearance is a key component of photorealism, with a pronounced impact on human perception. Although there are many prior works targeting at measuring opaque materials using light-weight setups (e.g., consumer-level cameras), little attention is paid on acquiring the optical properties of translucent materials which are also quite common in nature. In this paper, we present a practical method for acquiring scattering properties of translucent materials, based solely on ordinary images captured with unknown lighting and camera parameters. The key to our method is an inter-pixel translucency prior which states that image pixels of a given homogeneous translucent material typically form curves (dubbed translucent curves) in the RGB space, of which the shapes are determined by the parameters of the material. We leverage this prior in a specially-designed convolutional neural network comprising multiple encoders, a translucency-aware feature fusion module and a cascaded decoder. We demonstrate, through both visual comparisons and quantitative evaluations, that high accuracy can be achieved on a wide range of real-world translucent materials. Zhenyu Chen 0001, Jie Guo 0001, Shuichang Lai, Ruoyu Fu, Mengxun Kong, Chen Wang 0149, Hongyu Sun 0001, Zhebin Zhang, Chen Li 0062, Yanwen Guo 0001 |
CVPR | 9 |
| 2024 | Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs PriorabstractExisting neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus problem, over-saturation, and over-smoothing. We present Portrait3D , a novel neural rendering-based framework with a novel joint geometry-appearance prior to achieve text-to-3D-portrait generation that overcomes the aforementioned issues. To accomplish this, we train a 3D portrait generator, 3DPortraitGAN, as a robust prior. This generator is capable of producing 360° canonical 3D portraits, serving as a starting point for the subsequent diffusion-based generation process. To mitigate the "grid-like" artifact caused by the high-frequency information in the feature-map-based 3D representation commonly used by most 3D-aware GANs, we integrate a novel pyramid tri-grid 3D representation into 3DPortraitGAN. To generate 3D portraits from text, we first project a randomly generated image aligned with the given prompt into the pre-trained 3DPortraitGAN's latent space. The resulting latent code is then used to synthesize a pyramid tri-grid. Beginning with the obtained pyramid tri-grid , we use score distillation sampling to distill the diffusion model's knowledge into the pyramid tri-grid. Following that, we utilize the diffusion model to refine the rendered images of the 3D portrait and then use these refined images as training data to further optimize the pyramid tri-grid , effectively eliminating issues with unrealistic color and unnatural artifacts. Our experimental results show that Portrait3D can produce realistic, high-quality, and canonical 3D portraits that align with the prompt. Hao Xu 0049, Xiangjun Tang, Xien Chen, Siyu Tang 0001, Zhebin Zhang, Chen Li 0062, Xiaogang Jin 0001 |
ACM Trans. Graph. | 7 |
| 2024 | MNSS: Neural Supersampling Framework for Real-Time Rendering on Mobile DevicesabstractAlthough neural supersampling has achieved great success in various applications for improving image quality, it is still difficult to apply it to a wide range of real-time rendering applications due to the high computational power demand. Most existing methods are computationally expensive and require high-performance hardware, preventing their use on platforms with limited hardware, such as smartphones. To this end, we propose a new supersampling framework for real-time rendering applications to reconstruct a high-quality image out of a low-resolution one, which is sufficiently lightweight to run on smartphones within a real-time budget. Our model takes as input the renderer-generated low resolution content and produces high resolution and anti-aliased results. To maximize sampling efficiency, we propose using an alternate sub-pixel sample pattern during the rasterization process. This allows us to create a relatively small reconstruction model while maintaining high image quality. By accumulating new samples into a high-resolution history buffer, an efficient history check and re-usage scheme is introduced to improve temporal stability. To our knowledge, this is the first research in pushing real-time neural supersampling on mobile devices. Due to the absence of training data, we present a new dataset containing 57 training and test sequences from three game scenes. Furthermore, based on the rendered motion vectors and a visual perception study, we introduce a new metric called inter-frame structural similarity (IF-SSIM) to quantitatively measure the temporal stability of rendered videos. Extensive evaluations demonstrate that our supersampling model outperforms existing or alternative solutions in both performance and temporal stability. Sipeng Yang, Yunlu Zhao, Yuzhe Luo, He Wang 0002, Hongyu Sun 0001, Chen Li 0062, Binghuang Cai, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2024 | FusionDeformer: text-guided mesh deformation using diffusion models
Hao Xu 0049, Xiangjun Tang, Jing Zhang 0038, Zhebin Zhang, Chen Li 0062, Xiaogang Jin 0001 |
Vis. Comput. | 7 |
| 2024 | Publisher Correction: FusionDeformer: text-guided mesh deformation using diffusion models
Hao Xu 0049, Xiangjun Tang, Jing Zhang 0038, Zhebin Zhang, Chen Li 0062, Xiaogang Jin 0001 |
Vis. Comput. | 7 |