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Giuseppe De Nittis

dblp:164/6147 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-6066-8625ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
equilibrium computation
0.732018
Computing the Strategy to Commit to in Polymatrix Games · AAAI 2018
Team-Maxmin Equilibrium: Efficiency Bounds and Algorithms · AAAI 2017
A Security Game Combining Patrolling and Alarm-Triggered Responses Under Spatial and Detection Uncertainties · AAAI 2016
Algorithmic game theory and mechanism design
security games
0.632017
Adversarial patrolling with spatially uncertain alarm signals · Artif. Intell. 2017
A Security Game Combining Patrolling and Alarm-Triggered Responses Under Spatial and Detection Uncertainties · AAAI 2016
Team-Maxmin Equilibrium: Efficiency Bounds and Algorithms · AAAI 2017
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
polymatrix games
0.312018
Computing the Strategy to Commit to in Polymatrix Games · AAAI 2018
Algorithmic game theory and mechanism design › stackelberg game
stackelberg equilibrium
0.312018
Computing the Strategy to Commit to in Polymatrix Games · AAAI 2018
Algorithmic game theory and mechanism design
stackelberg game
0.312018
Computing the Strategy to Commit to in Polymatrix Games · AAAI 2018
Knowledge, reasoning and agents › Multi-agent systems
security games
0.312017
Adversarial patrolling with spatially uncertain alarm signals · Artif. Intell. 2017
Algorithmic game theory and mechanism design
price of anarchy
0.312017
Team-Maxmin Equilibrium: Efficiency Bounds and Algorithms · AAAI 2017
Algorithmic game theory and mechanism design › equilibrium computation
team-maxmin equilibrium
0.312017
Team-Maxmin Equilibrium: Efficiency Bounds and Algorithms · AAAI 2017
Algorithmic game theory and mechanism design › security games
patrolling security games
0.212016
A Security Game Combining Patrolling and Alarm-Triggered Responses Under Spatial and Detection Uncertainties · AAAI 2016

Methods — techniques the papers use, named apart from their topics

approximation algorithm · 0.6exact algorithm · 0.3game-theoretic equilibrium computation · 0.3infinite-horizon game solving · 0.2
YearPublicationVenuePosition
2020 Strategic Monitor Placement Against Malicious Flows
abstract
Security Games have been widely adopted to model scenarios in which one player, the Defender, has to decide how to deploy her resources to minimize the loss that can be caused by an attack performed by another player, the Attacker, aiming at maximizing such loss. In the present paper, we focus on scenarios in which the Defender has lexicographic-like preferences on the targets, being primarily interested in defending the integrity of a subset of the targets and, only secondarily, to reduce the amount of the other damaged targets. Our central motivation for studying this problem comes from the need to reduce the impact of malicious flows in networks, that can be either physical, like cities, or virtual, e.g., social networks. In this work, we introduce a new class of security games to model these scenarios, characterizing it and proving the NP-hardness of computing a leader-follower equilibrium, which is the most appropriate solution concept for this setting. To compute such an equilibrium, we then provide an exact exponential-time algorithm, capable of exploiting the topological properties of the network. Finally, we show that, with opportune optimizations, this algorithm can work efficiently even on network of 10000 nodes.
Vincenzo Auletta, Giuseppe De Nittis, Diodato Ferraioli, Nicola Gatti 0001, Domenico Longo
ECAI2
2018 Computing the Strategy to Commit to in Polymatrix Games
abstract
Leadership games provide a powerful paradigm to model many real-world settings. Most literature focuses on games with a single follower who acts optimistically, breaking ties in favour of the leader. Unfortunately, for real-world applications, this is unlikely. In this paper, we look for efficiently solvable games with multiple followers who play either optimistically or pessimistically, i.e., breaking ties in favour or against the leader. We study the computational complexity of finding or approximating an optimistic or pessimistic leader-follower equilibrium in specific classes of succinct games—polymatrix like—which are equivalent to 2-player Bayesian games with uncertainty over the follower, with interdependent or independent types. Furthermore, we provide an exact algorithm to find a pessimistic equilibrium for those game classes. Finally, we show that in general polymatrix games the computation is harder even when players are forced to play pure strategies.
Giuseppe De Nittis, Alberto Marchesi 0001, Nicola Gatti 0001
AAAI1
2017 Team-Maxmin Equilibrium: Efficiency Bounds and Algorithms
abstract
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing the same goal and without the capability of correlating their strategies in strategic games against an adversary. This solution concept can capture situations in which an agent controls multiple resources - corresponding to the team members - that cannot communicate. It is known that such equilibrium always exists and it is unique (except degenerate cases) and these properties make it a credible solution concept to be used in real-world applications, especially in security scenarios. Nevertheless, to the best of our knowledge, the Team-maxmin equilibrium is almost completely unexplored in the literature. In this paper, we investigate bounds of (in)efficiency of the Team-maxmin equilibrium w.r.t. the Nash equilibria and w.r.t. the Maxmin equilibrium when the team members can play correlated strategies. Furthermore, we study a number of algorithms to find and/or approximate an equilibrium, discussing their theoretical guarantees and evaluating their performance by using a standard testbed of game instances.
Nicola Basilico, Andrea Celli, Giuseppe De Nittis, Nicola Gatti 0001
AAAI3
2017 Regret Minimization Algorithms for the Followers Behaviour Identification in Leadership Games
Lorenzo Bisi, Giuseppe De Nittis, Francesco Trovò, Marcello Restelli, Nicola Gatti 0001
UAI2
2017 Adversarial patrolling with spatially uncertain alarm signals
Nicola Basilico, Giuseppe De Nittis, Nicola Gatti 0001
Artif. Intell.2
2016 A Security Game Combining Patrolling and Alarm-Triggered Responses Under Spatial and Detection Uncertainties
abstract
Motivated by a number of security applications, among which border patrolling, we study, to the best of our knowledge, the first Security Game model in which patrolling strategies need to be combined with responses to signals raised by an alarm system, which is spatially uncertain (i.e., it is uncertain over the exact location the attack is ongoing) and is affected by false negatives (i.e., the missed detection rate of an attack may be positive). Ours is an infinite-horizon patrolling scenario on a graph, where a single patroller moves. We study the properties of the game model in terms of computational issues and form of the optimal strategies and we provide an approach to solve it. Finally, we provide an experimental analysis of our techniques.
Nicola Basilico, Giuseppe De Nittis, Nicola Gatti 0001
AAAI2