Demo Data from VLDB 2026 / reviewers in the wild / expert
Joe Takayama
dblp:164/7818
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Computer animation and physical simulation · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
procedural animation |
0.1 | 1 | 2008 | Orb · SIGGRAPH ASIA Computer Animation Festival 2008 |
Rendering
procedural texture synthesis |
0.1 | 1 | 2008 | Orb · SIGGRAPH ASIA Computer Animation Festival 2008 |
Methods — techniques the papers use, named apart from their topics
metaballs · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Orbabstract"Orb" is an algorithmic animation piece consisting of a collection of decorative objects. Gilded ornamental patterns on the surface of the objects were rendered as procedural bump textures generated with metaballs. Specifically, an original metaball algorithm that performs a threshold-detection process for all metaballs was used in this work. The algorithm can generate complicated and unexpected forms in which the curves of each metaball emerge partially. Metaballs with regular polygonal density distribution such as triangular or hexagonal were also used. Joe Takayama |
SIGGRAPH ASIA Computer Animation Festival | 1 |