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Joe Takayama

dblp:164/7818 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Computer animation and physical simulation · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
procedural animation
0.112008
Orb · SIGGRAPH ASIA Computer Animation Festival 2008
Rendering
procedural texture synthesis
0.112008
Orb · SIGGRAPH ASIA Computer Animation Festival 2008

Methods — techniques the papers use, named apart from their topics

metaballs · 0.1
YearPublicationVenuePosition
2008 Orb
abstract
"Orb" is an algorithmic animation piece consisting of a collection of decorative objects. Gilded ornamental patterns on the surface of the objects were rendered as procedural bump textures generated with metaballs. Specifically, an original metaball algorithm that performs a threshold-detection process for all metaballs was used in this work. The algorithm can generate complicated and unexpected forms in which the curves of each metaball emerge partially. Metaballs with regular polygonal density distribution such as triangular or hexagonal were also used.
Joe Takayama
SIGGRAPH ASIA Computer Animation Festival1