VLDB 2026 Research / reviewers in the wild / expert
Christopher Xie
dblp:164/8466 · also Chris Xie
· DBLP profile ↗
12ranked-venue papers
8as first author
7since 2021 · last 2025
0000-0002-1027-1010ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 5 since 2021Systems, architecture and hardware · 3 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sonata: Self-Supervised Learning of Reliable Point RepresentationsabstractIn this paper, we question whether we have a reliable self-supervised point cloud model that can be used for diverse 3D tasks via simple linear probing, even with limited data and minimal computation. We find that existing 3D self-supervised learning approaches fall short when evaluated on representation quality through linear probing. We hypothesize that this is due to what we term the "geometric shortcut", which causes representations to collapse to low-level spatial features. This challenge is unique to 3D and arises from the sparse nature of point cloud data. We address it through two key strategies: obscuring spatial information and enhancing the reliance on input features, ultimately composing a Sonata of 140k point clouds through self-distillation. Sonata is simple and intuitive, yet its learned representations are strong and reliable: zero-shot visualizations demonstrate semantic grouping, alongside strong spatial reasoning through nearest-neighbor relationships. Sonata demonstrates exceptional parameter and data efficiency, tripling linear probing accuracy (from 21.8% to 72.5%) on ScanNet and nearly doubling performance with only 1% of the data compared to previous approaches. Full fine-tuning further advances SOTA across both 3D indoor and outdoor perception tasks. Xiaoyang Wu 0002, Daniel DeTone, Duncan P. Frost, Tianwei Shen, Christopher Xie, Jakob J. Engel, Richard A. Newcombe, Hengshuang Zhao, Julian Straub |
CVPR | 5 |
| 2025 | Human-in-the-Loop Local Corrections of 3D Scene Layouts via InfillingabstractWe present a novel human-in-the-loop approach to estimate 3D scene layout that uses human feedback from an egocentric standpoint. We study this approach through introduction of a novel local correction task, where users identify local errors and prompt a model to automatically correct them. Building on SceneScript, a state-of-the-art framework for 3D scene layout estimation that leverages structured language, we propose a solution that structures this problem as "infilling", a task studied in natural language processing. We train a multi-task version of SceneScript that maintains performance on global predictions while significantly improving its local correction ability. We integrate this into a human-in-the-loop system, enabling a user to iteratively refine scene layout estimates via a low-friction "one-click fix'' workflow. Our system enables the final refined layout to diverge from the training distribution, allowing for more accurate modelling of complex layouts. Christopher Xie, Armen Avetisyan, Henry Howard-Jenkins, Yawar Siddiqui, Julian Straub, Richard A. Newcombe, Vassileios Balntas, Jakob J. Engel |
ICCV | 1 |
| 2025 | VertexRegen: Mesh Generation with Continuous Level of DetailabstractWe introduce VertexRegen, a novel mesh generation framework that enables generation at a continuous level of detail. Existing autoregressive methods generate meshes in a partial-to-complete manner and thus intermediate steps of generation represent incomplete structures. VertexRegen takes inspiration from progressive meshes and reformulates the process as the reversal of edge collapse, i.e. vertex split, learned through a generative model. Experimental results demonstrate that VertexRegen produces meshes of comparable quality to state-of-the-art methods while uniquely offering anytime generation with the flexibility to halt at any step to yield valid meshes with varying levels of detail. Yawar Siddiqui, Armen Avetisyan, Christopher Xie, Jakob J. Engel, Henry Howard-Jenkins |
ICCV | 4 |
| 2024 | SceneScript: Reconstructing Scenes with an Autoregressive Structured Language Model
Armen Avetisyan, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Duncan P. Frost, Luke Holland, Campbell Orme, Jakob J. Engel, Edward Miller 0001, Richard A. Newcombe, Vassileios Balntas |
ECCV (61) | 2 |
| 2024 | ReplaceAnything3D: Text-Guided Object Replacement in 3D Scenes with Compositional Scene RepresentationsabstractWe introduce ReplaceAnything3D model RAM3D, a novel method for 3D object replacement in 3D scenes based on users' text description. Given multi-view images of a scene, a text prompt describing the object to replace, and another describing the new object, our Erase-and-Replace approach can effectively swap objects in 3D scenes with newly generated content while maintaining 3D consistency across multiple viewpoints. We demonstrate the versatility of RAM3D by applying it to various realistic 3D scene types, showcasing results of modified objects that blend in seamlessly with the scene without impacting its overall integrity. Edward Bartrum, Thu Nguyen-Phuoc, Christopher Xie, Zhengqin Li, Numair Khan, Armen Avetisyan, Douglas Lanman, Lei Xiao 0014 |
NeurIPS | 3 |
| 2021 | FiG-NeRF: Figure-Ground Neural Radiance Fields for 3D Object Category ModellingabstractWe investigate the use of Neural Radiance Fields (NeRF) to learn high quality 3D object category models from collections of input images. In contrast to previous work, we are able to do this whilst simultaneously separating foreground objects from their varying backgrounds. We achieve this via a 2-component NeRF model, FiG-NeRF, that prefers explanation of the scene as a geometrically constant background and a deformable foreground that represents the object category. We show that this method can learn accurate 3D object category models using only photometric supervision and casually captured images of the objects. Additionally, our 2-part decomposition allows the model to perform accurate and crisp amodal segmentation. We quantitatively evaluate our method with view synthesis and image fidelity metrics, using synthetic, lab-captured, and in-the-wild data. Our results demonstrate convincing 3D object category modelling that exceed the performance of existing methods. Christopher Xie, Keunhong Park, Ricardo Martin-Brualla, Matthew Brown 0001 |
3DV | 1 |
| 2021 | Unseen Object Instance Segmentation for Robotic EnvironmentsabstractIn order to function in unstructured environments, robots need the ability to recognize unseen objects. We take a step in this direction by tackling the problem of segmenting unseen object instances in tabletop environments. However, the type of large-scale real-world dataset required for this task typically does not exist for most robotic settings, which motivates the use of synthetic data. Our proposed method, unseen object instance segmentation (UOIS)-Net, separately leverages synthetic RGB and synthetic depth for unseen object instance segmentation. UOIS-Net is composed of two stages: first, it operates only on depth to produce object instance center votes in 2D or 3D and assembles them into rough initial masks. Second, these initial masks are refined using RGB. Surprisingly, our framework is able to learn from synthetic RGB-D data where the RGB is nonphotorealistic. To train our method, we introduce a large-scale synthetic dataset of random objects on tabletops. We show that our method can produce sharp and accurate segmentation masks, outperforming state-of-the-art methods on unseen object instance segmentation. We also show that our method can segment unseen objects for robot grasping. Christopher Xie, Yu Xiang 0001, Arsalan Mousavian, Dieter Fox |
IEEE Trans. Robotics | 1 |
| 2019 | Object Discovery in Videos as Foreground Motion ClusteringabstractWe consider the problem of providing dense segmentation masks for object discovery in videos. We formulate the object discovery problem as foreground motion clustering, where the goal is to cluster foreground pixels in videos into different objects. We introduce a novel pixel-trajectory recurrent neural network that learns feature embeddings of foreground pixel trajectories linked across time. By clustering the pixel trajectories using the learned feature embeddings, our method establishes correspondences between foreground object masks across video frames. To demonstrate the effectiveness of our framework for object discovery, we conduct experiments on commonly used datasets for motion segmentation, where we achieve state-of-the-art performance. Christopher Xie, Yu Xiang 0001, Zaïd Harchaoui, Dieter Fox |
CVPR | 1 |
| 2019 | A Simple Adaptive Tracker with ReminiscencesabstractCorrelation filters have provided exceptional results in the field of visual object tracking in the past few years. However, these methods typically learn a single filter to be robust to many different appearance changes, which can be challenging. We propose a simple solution to this problem by utilizing an ensemble method of base trackers trained on different temporal windows of the video history. The proposed tracker, called MTCF, exhibits the following features: i) it can be trained using gradient-based convex optimization; ii) it is robust to short-term and long-term changes in visual appearance. MTCF performs on par with or outperforms state-of-the-art trackers on the OTB and the VOT benchmark datasets. We present an extensive analysis of the performance of MTCF on these benchmark datasets. Christopher Xie, Emily B. Fox, Zaïd Harchaoui |
ICRA | 1 |
| 2018 | NonSTOP: A NonSTationary Online Prediction Method for Time SeriesabstractWe present online prediction methods for time series that let us explicitly handle nonstationary artifacts (e.g., trend and seasonality) present in most real time series. Specifically, we show that applying appropriate transformations to such time series before prediction can lead to improved theoretical and empirical prediction performance. Moreover, since these transformations are usually unknown, we employ the learning with experts setting to develop a fully online method (NonSTOP-NonSTationary Online Prediction) for predicting nonstationary time series. This framework allows for seasonality and/or other trends in univariate time series and cointegration in multivariate time series. Our algorithms and regret analysis subsume recent related work while significantly expanding the applicability of such methods. For all the methods, we provide sublinear regret bounds. We support all of our results with experiments on simulated and real data. Christopher Xie, Avleen Singh Bijral, Juan M. Lavista Ferres |
IEEE Signal Process. Lett. | 1 |
| 2016 | Model-based reinforcement learning with parametrized physical models and optimism-driven explorationabstractIn this paper, we present a robotic model-based reinforcement learning method that combines ideas from model identification and model predictive control. We use a feature-based representation of the dynamics that allows the dynamics model to be fitted with a simple least squares procedure, and the features are identified from a high-level specification of the robot's morphology, consisting of the number and connectivity structure of its links. Model predictive control is then used to choose the actions under an optimistic model of the dynamics, which produces an efficient and goal-directed exploration strategy. We present real time experimental results on standard benchmark problems involving the pendulum, cartpole, and double pendulum systems. Experiments indicate that our method is able to learn a range of benchmark tasks substantially faster than the previous best methods. To evaluate our approach on a realistic robotic control task, we also demonstrate real time control of a simulated 7 degree of freedom arm. Christopher Xie, Sachin Patil, Teodor Mihai Moldovan, Sergey Levine, Pieter Abbeel |
ICRA | 1 |
| 2015 | Toward asymptotically optimal motion planning for kinodynamic systems using a two-point boundary value problem solverabstractWe present an approach for asymptotically optimal motion planning for kinodynamic systems with arbitrary nonlinear dynamics amid obstacles. Optimal sampling-based planners like RRT*, FMT*, and BIT* when applied to kinodynamic systems require solving a two-point boundary value problem (BVP) to perform exact connections between nodes in the tree. Two-point BVPs are non-trivial to solve, hence the prevalence of alternative approaches that focus on specific instances of kinodynamic systems, use approximate solutions to the two-point BVP, or use random propagation of controls. In this work, we explore the feasibility of exploiting recent advances in numerical optimal control and optimization to solve these two-point BVPs for arbitrary kinodynamic systems and how they can be integrated with existing optimal planning algorithms. We combine BIT* with a two-point BVP solver that uses sequential quadratic programming (SQP). We consider the problem of computing minimum-time trajectories. Since the duration of trajectories is not known a-priori, we include the time-step as part of the optimization to allow SQP to optimize over the duration of the trajectory while keeping the number of discrete steps fixed for every connection attempted. Our experiments indicate that using a two-point BVP solver in the inner-loop of BIT* is competitive with the state-of-the-art in sampling-based optimal planning that explicitly avoids the use of two-point BVP solvers. Christopher Xie, Jur P. van den Berg, Sachin Patil, Pieter Abbeel |
ICRA | 1 |