Jayesh K. Gupta

dblp:164/8491 · DBLP profile ↗
← Back
17ranked-venue papers
1as first author
10since 2021 · last 2024
0000-0002-4742-9942ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 1 first-author · 9 since 2021Systems, architecture and hardware · 4 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
YearPublicationVenuePosition
2024 EvDNeRF: Reconstructing Event Data with Dynamic Neural Radiance Fields
abstract
We present EvDNeRF, a pipeline for generating event data and training an event-based dynamic NeRF, for the purpose of faithfully reconstructing eventstreams on scenes with rigid and non-rigid deformations that may be too fast to capture with a standard camera. Event cameras register asynchronous per-pixel brightness changes at MHz rates with high dynamic range, making them ideal for observing fast motion with almost no motion blur. Neural radiance fields (NeRFs) offer visual-quality geometric-based learnable rendering, but prior work with events has only considered reconstruction of static scenes. Our EvDNeRF can predict eventstreams of dynamic scenes from a static or moving viewpoint between any desired timestamps, thereby allowing it to be used as an event-based simulator for a given scene. We show that by training on varied batch sizes of events, we can improve test-time predictions of events at fine time resolutions, outperforming baselines that pair standard dynamic NeRFs with event generators. We release our simulated and real datasets, as well as code for multi-view event-based data generation and the training and evaluation of EvDNeRF models1.
Anish Bhattacharya, Ratnesh Madaan, Fernando Cladera Ojeda, Sai Vemprala, Rogerio Bonatti, Kostas Daniilidis, Ashish Kapoor, Vijay Kumar 0001, Nikolai Matni, Jayesh K. Gupta
WACV10
2023 Clifford Neural Layers for PDE Modeling
Johannes Brandstetter, Rianne van den Berg, Max Welling, Jayesh K. Gupta
ICLR4
2023 ClimaX: A foundation model for weather and climate
abstract
Recent data-driven approaches based on machine learning aim to directly solve a downstream forecasting or projection task by learning a data-driven functional mapping using deep neural networks. However, these networks are trained using curated and homogeneous climate datasets for specific spatiotemporal tasks, and thus lack the generality of currently used computationally intensive physics-informed numerical models for weather and climate modeling. We develop and demonstrate ClimaX, a flexible and generalizable deep learning model for weather and climate science that can be trained using heterogeneous datasets spanning different variables, spatio-temporal coverage, and physical groundings. ClimaX extends the Transformer architecture with novel encoding and aggregation blocks that allow effective use of available compute and data while maintaining general utility. ClimaX is pretrained with a self-supervised learning objective on climate datasets derived from CMIP6. The pretrained ClimaX can then be fine-tuned to address a breadth of climate and weather tasks, including those that involve atmospheric variables and spatio-temporal scales unseen during pretraining. Compared to existing data-driven baselines, we show that this generality in ClimaX results in superior performance on benchmarks for weather forecasting and climate projections, even when pretrained at lower resolutions and compute budgets. Our source code is available at https://github.com/microsoft/ClimaX.
Johannes Brandstetter, Ashish Kapoor, Jayesh K. Gupta, Aditya Grover
ICML4
2023 Geometric Clifford Algebra Networks
abstract
We propose Geometric Clifford Algebra Networks (GCANs) for modeling dynamical systems. GCANs are based on symmetry group transformations using geometric (Clifford) algebras. We first review the quintessence of modern (plane-based) geometric algebra, which builds on isometries encoded as elements of the $\mathrm{Pin}(p,q,r)$ group. We then propose the concept of group action layers, which linearly combine object transformations using pre-specified group actions. Together with a new activation and normalization scheme, these layers serve as adjustable geometric templates that can be refined via gradient descent. Theoretical advantages are strongly reflected in the modeling of three-dimensional rigid body transformations as well as large-scale fluid dynamics simulations, showing significantly improved performance over traditional methods.
David Ruhe, Jayesh K. Gupta, Steven De Keninck, Max Welling, Johannes Brandstetter
ICML2
2022 Recursive Reasoning Graph for Multi-Agent Reinforcement Learning
abstract
Multi-agent reinforcement learning (MARL) provides an efficient way for simultaneously learning policies for multiple agents interacting with each other. However, in scenarios requiring complex interactions, existing algorithms can suffer from an inability to accurately anticipate the influence of self-actions on other agents. Incorporating an ability to reason about other agents' potential responses can allow an agent to formulate more effective strategies. This paper adopts a recursive reasoning model in a centralized-training-decentralized-execution framework to help learning agents better cooperate with or compete against others. The proposed algorithm, referred to as the Recursive Reasoning Graph (R2G), shows state-of-the-art performance on multiple multi-agent particle and robotics games.
Xiaobai Ma, David Isele, Jayesh K. Gupta, Kikuo Fujimura, Mykel J. Kochenderfer
AAAI3
2022 Scalable Anytime Planning for Multi-Agent MDPs (Extended Abstract)
abstract
We present a scalable planning algorithm for multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the exponential growth of the joint action space with the number of agents. We circumvent this complexity through an anytime approach that allows us to trade computation for approximation quality and also dynamically coordinate actions. Our algorithm comprises three elements: online planning with Monte Carlo Tree Search (MCTS), factorizing local agent interactions with coordination graphs, and selecting optimal joint actions with the Max-Plus method. On the benchmark SysAdmin domain with static coordination graphs, our approach achieves comparable performance with much lower computation cost than the MCTS baselines. We also introduce a multi-drone delivery domain with dynamic, i.e., state-dependent coordination graphs, and demonstrate how our approach scales to large problems on this domain that are intractable for other MCTS methods.
Shushman Choudhury, Jayesh K. Gupta, Mykel J. Kochenderfer
IJCAI2
2022 Learning to Simulate Realistic LiDARs
abstract
Simulating realistic sensors is a challenging part in data generation for autonomous systems, often involving carefully handcrafted sensor design, scene properties, and physics modeling. To alleviate this, we introduce a pipeline for data-driven simulation of a realistic LiDAR sensor. We propose a model that learns a mapping between RGB images and corresponding LiDAR features such as raydrop or perpoint intensities directly from real datasets. We show that our model can learn to encode realistic effects such as dropped points on transparent surfaces or high intensity returns on reflective materials. When applied to naively raycasted point clouds provided by off-the-shelf simulator software, our model enhances the data by predicting intensities and removing points based on the scene's appearance to match a real LiDAR sensor. We use our technique to learn models of two distinct LiDAR sensors and use them to improve simulated LiDAR data accordingly. Through a sample task of vehicle segmentation, we show that enhancing simulated point clouds with our technique improves downstream task performance.
Benoît Guillard, Sai Vemprala, Jayesh K. Gupta, Ondrej Miksik, Vibhav Vineet, Pascal Fua, Ashish Kapoor
IROS3
2022 COMPASS: Contrastive Multimodal Pretraining for Autonomous Systems
abstract
Learning representations that generalize across tasks and domains is challenging yet necessary for autonomous systems. Although task-driven approaches are appealing, de-signing models specific to each application can be difficult in the face of limited data, especially when dealing with highly variable multimodal input spaces arising from different tasks in different environments. We introduce the first general-purpose pretraining pipeline, COntrastive Multimodal Pretraining for AutonomouS Systems (COMPASS), to overcome the limitations of task-specific models and existing pretraining approaches. COMPASS constructs a multimodal graph by considering the essential information for autonomous systems and the proper-ties of different modalities. Through this graph, multimodal signals are connected and mapped into two factorized spatio-temporal latent spaces: a “motion pattern space” and a “current state space.” By learning from multimodal correspondences in each latent space, COMPASS creates state representations that models necessary information such as temporal dynamics, geometry, and semantics. We pretrain COMPASS on a large-scale multimodal simulation dataset TartanAir [1] and evaluate it on drone navigation, vehicle racing, and visual odometry tasks. The experiments indicate that COMPASS can tackle all three scenarios and can also generalize to unseen environments and real-world data.11Our code implementation can be found at https://github.com/microsoft/COMPASS
Sai Vemprala, Jayesh K. Gupta, Yale Song, Daniel McDuff, Ashish Kapoor
IROS4
2022 Learning Modular Simulations for Homogeneous Systems
abstract
Complex systems are often decomposed into modular subsystems for engineering tractability. Although various equation based white-box modeling techniques make use of such structure, learning based methods have yet to incorporate these ideas broadly. We present a modular simulation framework for modeling homogeneous multibody dynamical systems, which combines ideas from graph neural networks and neural differential equations. We learn to model the individual dynamical subsystem as a neural ODE module. Full simulation of the composite system is orchestrated via spatio-temporal message passing between these modules. An arbitrary number of modules can be combined to simulate systems of a wide variety of coupling topologies. We evaluate our framework on a variety of systems and show that message passing allows coordination between multiple modules over time for accurate predictions and in certain cases, enables zero-shot generalization to new system configurations. Furthermore, we show that our models can be transferred to new system configurations with lower data requirement and training effort, compared to those trained from scratch.
Jayesh K. Gupta, Sai Vemprala, Ashish Kapoor
NeurIPS1
2022 Scalable Online Planning for Multi-Agent MDPs
abstract
We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the exponential growth of the joint action space with the number of agents. We circumvent this complexity through an approach that allows us to trade computation for approximation quality and dynamically coordinate actions. Our algorithm comprises three elements: online planning with Monte Carlo Tree Search (MCTS), factored representations of local agent interactions with coordination graphs, and the iterative Max-Plus method for joint action selection. We evaluate our approach on the benchmark SysAdmin domain with static coordination graphs and achieve comparable performance with much lower computation cost than our MCTS baselines. We also introduce a multi-drone delivery domain with dynamic coordination graphs, and demonstrate how our approach scales to large problems on this domain that are intractable for other MCTS methods. We provide an open-source implementation of our algorithm at https://github.com/JuliaPOMDP/FactoredValueMCTS.jl.
Shushman Choudhury, Jayesh K. Gupta, Peter Morales, Mykel J. Kochenderfer
J. Artif. Intell. Res.2
2020 Scalable Identification of Partially Observed Systems with Certainty-Equivalent EM
abstract
System identification is a key step for model-based control, estimator design, and output prediction. This work considers the offline identification of partially observed nonlinear systems. We empirically show that the certainty-equivalent approximation to expectation-maximization can be a reliable and scalable approach for high-dimensional deterministic systems, which are common in robotics. We formulate certainty-equivalent expectation-maximization as block coordinate-ascent, and provide an efficient implementation. The algorithm is tested on a simulated system of coupled Lorenz attractors, demonstrating its ability to identify high-dimensional systems that can be intractable for particle-based approaches. Our approach is also used to identify the dynamics of an aerobatic helicopter. By augmenting the state with unobserved fluid states, a model is learned that predicts the acceleration of the helicopter better than state-of-the-art approaches. The codebase for this work is available at https://github.com/sisl/CEEM.
Kunal Menda, Jean de Becdelièvre, Jayesh K. Gupta, Ilan Kroo, Mykel J. Kochenderfer, Zachary Manchester
ICML3
2020 Model primitives for hierarchical lifelong reinforcement learning
Bohan Wu, Jayesh K. Gupta, Mykel J. Kochenderfer
Auton. Agents Multi Agent Syst.2
2019 Simulating Emergent Properties of Human Driving Behavior Using Multi-Agent Reward Augmented Imitation Learning
abstract
Recent developments in multi-agent imitation learning have shown promising results for modeling the behavior of human drivers. However, it is challenging to capture emergent traffic behaviors that are observed in real-world datasets. Such behaviors arise due to the many local interactions between agents that are not commonly accounted for in imitation learning. This paper proposes Reward Augmented Imitation Learning (RAIL), which integrates reward augmentation into the multi-agent imitation learning framework and allows the designer to specify prior knowledge in a principled fashion. We prove that convergence guarantees for the imitation learning process are preserved under the application of reward augmentation. This method is validated in a driving scenario, where an entire traffic scene is controlled by driving policies learned using our proposed algorithm. Further, we demonstrate improved performance in comparison to traditional imitation learning algorithms both in terms of the local actions of a single agent and the behavior of emergent properties in complex, multi-agent settings.
Raunak P. Bhattacharyya, Derek J. Phillips, Changliu Liu, Jayesh K. Gupta, Katherine Rose Driggs-Campbell, Mykel J. Kochenderfer
ICRA4
2018 Learning Policy Representations in Multiagent Systems
abstract
Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We propose a general learning framework for modeling agent behavior in any multiagent system using only a handful of interaction data. Our framework casts agent modeling as a representation learning problem. Consequently, we construct a novel objective inspired by imitation learning and agent identification and design an algorithm for unsupervised learning of representations of agent policies. We demonstrate empirically the utility of the proposed framework in (i) a challenging high-dimensional competitive environment for continuous control and (ii) a cooperative environment for communication, on supervised predictive tasks, unsupervised clustering, and policy optimization using deep reinforcement learning.
Aditya Grover, Maruan Al-Shedivat, Jayesh K. Gupta, Yuri Burda
ICML3
2017 POMDPs.jl: A Framework for Sequential Decision Making under Uncertainty
abstract
POMDPs.jl is an open-source framework for solving Markov decision processes (MDPs) and partially observable MDPs (POMDPs). POMDPs.jl allows users to specify sequential decision making problems with minimal effort without sacrificing the expressive nature of POMDPs, making this framework viable for both educational and research purposes. It is written in the Julia language to allow flexible prototyping and large-scale computation that leverages the high-performance nature of the language. The associated JuliaPOMDP community also provides a number of state-of-the-art MDP and POMDP solvers and a rich library of support tools to help with implementing new solvers and evaluating the solution results. The most recent version of POMDPs.jl, the related packages, and documentation can be found at github.com/ JuliaPOMDP/POMDPs.jl.
Maxim Egorov, Zachary Sunberg, Edward Balaban, Tim Allan Wheeler, Jayesh K. Gupta, Mykel J. Kochenderfer
J. Mach. Learn. Res.5
2016 Model-Free Imitation Learning with Policy Optimization
abstract
In imitation learning, an agent learns how to behave in an environment with an unknown cost function by mimicking expert demonstrations. Existing imitation learning algorithms typically involve solving a sequence of planning or reinforcement learning problems. Such algorithms are therefore not directly applicable to large, high-dimensional environments, and their performance can significantly degrade if the planning problems are not solved to optimality. Under the apprenticeship learning formalism, we develop alternative model-free algorithms for finding a parameterized stochastic policy that performs at least as well as an expert policy on an unknown cost function, based on sample trajectories from the expert. Our approach, based on policy gradients, scales to large continuous environments with guaranteed convergence to local minima.
Jonathan Ho, Jayesh K. Gupta, Stefano Ermon
ICML2
2015 PlanIt: A crowdsourcing approach for learning to plan paths from large scale preference feedback
abstract
We consider the problem of learning user preferences over robot trajectories for environments rich in objects and humans. This is challenging because the criterion defining a good trajectory varies with users, tasks and interactions in the environment. We represent trajectory preferences using a cost function that the robot learns and uses it to generate good trajectories in new environments. We design a crowdsourcing system - PlanIt, where non-expert users label segments of the robot's trajectory. PlanIt allows us to collect a large amount of user feedback, and using the weak and noisy labels from PlanIt we learn the parameters of our model. We test our approach on 122 different environments for robotic navigation and manipulation tasks. Our extensive experiments show that the learned cost function generates preferred trajectories in human environments. Our crowdsourcing system is publicly available for the visualization of the learned costs and for providing preference feedback: http://planit.cs.cornell.edu
Ashesh Jain, Debarghya Das, Jayesh K. Gupta, Ashutosh Saxena
ICRA3