Longyu Zhang

dblp:165/2420 · DBLP profile ↗
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7ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorSoftware engineering, systems software and programming languages · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Computer networks · 1 · 1 first-author
YearPublicationVenuePosition
2026 Capability at a Glance: Design Guidelines for Intuitive Avatars Communicating Augmented Actions in Virtual Reality
abstract
Virtual Reality (VR) enables users to engage with capabilities beyond human limitations, but it is not always obvious how to trigger these capabilities. Taking the lens of Affordance [35], we believe avatar design is the key to solving this issue, which ideally should communicate its capabilities and how to activate them. To understand the current practice, we selected eight capabilities across four categories and invited twelve professional designers to design avatars that communicate the capabilities and their corresponding interactions. From the resulting designs, we formed 16 guidelines to provide general and category-specific recommendations. Then, we validated these guidelines by letting two groups of twelve participants design avatars with and without guidelines. Participants rated the guidelines’ clarity and usefulness highly. External judges confirmed that avatars designed with the guidelines were more intuitive in conveying the capabilities and interaction methods. Finally, we demonstrated the applicability of the guidelines in avatar design for four VR applications.
Jiamu Tang, Yanna Lin, Jiankun Yang, Longyu Zhang, Shijian Luo, Yukang Yan
CHI6
2026 The role of explainable AI in influencing user trust and advice-taking in image aesthetic quality evaluation
Huiling Yu, Longyu Zhang, Shijian Luo
Int. J. Hum. Comput. Stud.3
2026 TriagerX: Dual Transformers for Bug Triaging Tasks With Content and Interaction Based Rankings
abstract
Pretrained Language Models or PLMs are transformer-based architectures that can be used in bug triaging tasks. PLMs can better capture token semantics than traditional Machine Learning (ML) models that rely on statistical features (e.g., TF-IDF, bag of words). However, PLMs may still attend to less relevant tokens in a bug report, which can impact their effectiveness. In addition, the model can be suboptimal with its recommendations when the interaction history of developers around similar bugs is not taken into account. We designed TriagerX to address these limitations. First, to assess token semantics more reliably, we leverage a dual-transformer architecture. Unlike current state-of-the-art (SOTA) baselines that employ a single transformer architecture, TriagerX collects recommendations from two transformers with each offering recommendations via its last three layers. This setup generates a robust content-based ranking of candidate developers. TriagerX then refines this ranking by employing a novel interactionbased ranking methodology, which considers developers’ historical interactions with similar fixed bugs. Across five datasets, TriagerX surpasses all nine transformer-based methods, including SOTA baselines, often improving Top-1 and Top-3 developer recommendation accuracy by over 10%. We worked with our large industry partner to successfully deploy TriagerX in their development environment. The partner required both developer and component recommendations, with components acting as proxies for team assignments—particularly useful in cases of developer turnover or team changes. We trained TriagerX on the partner’s dataset for both tasks, and it outperformed SOTA baselines by up to 10% for component recommendations and 54% for developer recommendations. Replication package.https://github.com/afifaniks/triagerX
Md Afif Al Mamun, Gias Uddin 0001, Lan Xia, Longyu Zhang
IEEE Trans. Software Eng.4
2025 Chatgpt Inaccuracy Mitigation During Technical Report Understanding: Are we There Yet?
abstract
Hallucinations, the tendency to produce irrelevant/incorrect responses, are prevalent concerns in generative AIbased tools like ChatGPT. Although hallucinations in ChatGPT are studied for textual responses, it is unknown how ChatGPT hallucinates for technical texts that contain both textual and technical terms. We surveyed 47 software engineers and produced a benchmark of 412 Q&A pairs from the bug reports of two OSS projects. We find that a RAG-based ChatGPT (i.e., ChatGPT tuned with the benchmark issue reports) is 36.4 % correct when producing answers to the questions, due to two reasons 1) limitations to understand complex technical contents in code snippets like stack traces, and 2) limitations to integrate contexts denoted in the technical terms and texts. We present CHIME (ChatGPT Inaccuracy Mitigation Engine) whose underlying principle is that if we can preprocess the technical reports better and guide the query validation process in ChatGPT, we can address the observed limitations. CHIME uses context-free grammar (CFG) to parse stack traces in technical reports. CHIME then verifies and fixes ChatGPT responses by applying metamorphic testing and query transformation. In our benchmark, CHIME shows 30.3% more correction over ChatGPT responses. In a user study, we find that the improved responses with CHIME are considered more useful than those generated from ChatGPT without CHIME.
Salma Begum Tamanna, Gias Uddin 0001, Song Wang 0009, Lan Xia, Longyu Zhang
ICSE5
2017 Development of an automatic 3D human head scanning-printing system
Longyu Zhang, Bote Han, Haiwei Dong 0001, Abdulmotaleb El Saddik
Multim. Tools Appl.1
2016 From 3D Sensing to Printing: A Survey
abstract
Three-dimensional (3D) sensing and printing technologies have reshaped our world in recent years. In this article, a comprehensive overview of techniques related to the pipeline from 3D sensing to printing is provided. We compare the latest 3D sensors and 3D printers and introduce several sensing, postprocessing, and printing techniques available from both commercial deployments and published research. In addition, we demonstrate several devices, software, and experimental results of our related projects to further elaborate details of this process. A case study is conducted to further illustrate the possible tradeoffs during the process of this pipeline. Current progress, future research trends, and potential risks of 3D technologies are also discussed.
Longyu Zhang, Haiwei Dong 0001, Abdulmotaleb El Saddik
ACM Trans. Multim. Comput. Commun. Appl.1
2015 Development of a haptic video chat system
Longyu Zhang, Jamal Saboune, Abdulmotaleb El Saddik
Multim. Tools Appl.1