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Alejandro Uriel Carbonara

dblp:165/3235 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
incentive mechanism design
0.212015
Incentivizing Peer Grading in MOOCS: An Audit Game Approach · IJCAI 2015
Computing education › online education
massive open online courses
0.112015
Incentivizing Peer Grading in MOOCS: An Audit Game Approach · IJCAI 2015
Computing education › educational assessment
peer grading
0.112015
Incentivizing Peer Grading in MOOCS: An Audit Game Approach · IJCAI 2015

Methods — techniques the papers use, named apart from their topics

game theory · 0.4audit game · 0.4
YearPublicationVenuePosition
2015 Incentivizing Peer Grading in MOOCS: An Audit Game Approach
Alejandro Uriel Carbonara, Anupam Datta, Arunesh Sinha, Yair Zick
IJCAI1