Demo Data from VLDB 2026 / reviewers in the wild / expert
Antoine Toisoul
dblp:165/9849
· DBLP profile ↗
8ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-3441-1743ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 6 · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 54% Generative modeling · 13% Face, body and person analysis · 12% | |
| Computer graphics and multimedia
3 papers |
Rendering · 57% Visual content generation and editing · 35% Computational photography and imaging · 8% |
Topics — the 18 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | UnCommon Objects in 3D · CVPR 2025 |
Computer vision › 3D vision
3d object dataset |
0.9 | 1 | 2025 | UnCommon Objects in 3D · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | UnCommon Objects in 3D · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | Move Anything with Layered Scene Diffusion · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling › scene representation
layered scene representation |
0.8 | 1 | 2024 | Move Anything with Layered Scene Diffusion · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.8 | 1 | 2024 | Move Anything with Layered Scene Diffusion · CVPR 2024 |
Visual content generation and editing
image editing |
0.8 | 1 | 2024 | Move Anything with Layered Scene Diffusion · CVPR 2024 |
Rendering
appearance acquisition |
0.6 | 2 | 2018 | Acquiring spatially varying appearance of printed holographic surfaces · ACM Trans. Graph. 2018 Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance · ACM Trans. Graph. 2017 |
Natural language and speech › Information extraction and text analysis
emotion recognition |
0.5 | 1 | 2021 | SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Computer vision › Face, body and person analysis
facial action unit recognition |
0.5 | 1 | 2021 | SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition |
0.4 | 1 | 2020 | Factorized Higher-Order CNNs With an Application to Spatio-Temporal Emotion Estimation · CVPR 2020 |
Machine learning › Efficient and distributed learning
model compression |
0.4 | 1 | 2020 | Factorized Higher-Order CNNs With an Application to Spatio-Temporal Emotion Estimation · CVPR 2020 |
Machine learning › Representation and self-supervised learning
tensor decomposition |
0.4 | 1 | 2020 | Factorized Higher-Order CNNs With an Application to Spatio-Temporal Emotion Estimation · CVPR 2020 |
Rendering › physically based rendering › wave optics
diffraction |
0.3 | 1 | 2018 | Acquiring spatially varying appearance of printed holographic surfaces · ACM Trans. Graph. 2018 |
Rendering
data-driven rendering |
0.3 | 1 | 2017 | Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance · ACM Trans. Graph. 2017 |
Human-AI interaction
affective computing |
0.1 | 1 | 2021 | SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Computer vision › Video understanding and tracking › temporal modeling
temporal dynamics modeling |
0.1 | 1 | 2020 | Factorized Higher-Order CNNs With an Application to Spatio-Temporal Emotion Estimation · CVPR 2020 |
Computational photography and imaging
polarization imaging |
0.1 | 1 | 2018 | Acquiring spatially varying appearance of printed holographic surfaces · ACM Trans. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
layered scene representation · 1.5joint denoising · 1.5diffusion model · 1.5baseline experiments · 1.0audio-visual behavior sensing · 1.03d gaussian splatting · 0.9transfer learning · 0.4higher-order convolution · 0.4CP decomposition · 0.4diffraction grating parameter estimation · 0.3huygens-fresnel principle · 0.3first-order diffraction approximation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | UnCommon Objects in 3DabstractWe introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360° coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications. Piyush Tayal, Jesus Zarzar, Tom Monnier, Konstantinos Tertikas, Jiali Duan, Antoine Toisoul, Jason Y. Zhang 0001, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotný |
CVPR | 8 |
| 2024 | Move Anything with Layered Scene DiffusionabstractDiffusion models generate images with an unprece-dented level of quality, but how can we freely rearrange image layouts? Recent works generate controllable scenes via learning spatially disentangled latent codes, but these methods do not apply to diffusion models due to their fixed forward process. In this work, we propose SceneDiffusion to optimize a layered scene representation during the diffusion sampling process. Our key insight is that spatial disentanglement can be obtained by jointly denoising scene rende rings at different spatial layouts. Our generated scenes support a wide range of spatial editing operations, including moving, resizing, cloning, and layer-wise appearance editing operations, including object restyling and replacing. Moreover, a scene can be generated conditioned on a ref-erence image, thus enabling object moving for in-the- wild images. Notably, this approach is training-free, compatible with general text-to-image diffusion models, and responsive in less than a second. Jiawei Ren 0001, Mengmeng Xu 0006, Jui-Chieh Wu, Ziwei Liu 0002, Tao Xiang 0002, Antoine Toisoul |
CVPR | 6 |
| 2021 | Knowing What, Where and When to Look: Video Action modelling with Attention
Juan-Manuel Pérez-Rúa, Brais Martínez, Xiatian Zhu, Antoine Toisoul, Victor Escorcia, Tao Xiang 0002 |
BMVC | 4 |
| 2021 | Few-shot Action Recognition with Prototype-centered Attentive Learning
Xiatian Zhu, Antoine Toisoul, Juan-Manuel Pérez-Rúa, Li Zhang 0040, Brais Martínez, Tao Xiang 0002 |
BMVC | 2 |
| 2021 | SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the WildabstractNatural human-computer interaction and audio-visual human behaviour sensing systems, which would achieve robust performance in-the-wild are more needed than ever as digital devices are increasingly becoming an indispensable part of our life. Accurately annotated real-world data are the crux in devising such systems. However, existing databases usually consider controlled settings, low demographic variability, and a single task. In this paper, we introduce the SEWA database of more than 2,000 minutes of audio-visual data of 398 people coming from six cultures, 50 percent female, and uniformly spanning the age range of 18 to 65 years old. Subjects were recorded in two different contexts: while watching adverts and while discussing adverts in a video chat. The database includes rich annotations of the recordings in terms of facial landmarks, facial action units (FAU), various vocalisations, mirroring, and continuously valued valence, arousal, liking, agreement, and prototypic examples of (dis)liking. This database aims to be an extremely valuable resource for researchers in affective computing and automatic human sensing and is expected to push forward the research in human behaviour analysis, including cultural studies. Along with the database, we provide extensive baseline experiments for automatic FAU detection and automatic valence, arousal, and (dis)liking intensity estimation. Jean Kossaifi, Robert Walecki, Yannis Panagakis, Jie Shen 0008, Maximilian Schmitt, Fabien Ringeval, Jing Han 0010, Vedhas Pandit, Antoine Toisoul, Björn W. Schuller, Kam Star, Elnar Hajiyev, Maja Pantic |
IEEE Trans. Pattern Anal. Mach. Intell. | 9 |
| 2020 | Factorized Higher-Order CNNs With an Application to Spatio-Temporal Emotion EstimationabstractTraining deep neural networks with spatio-temporal (i.e., 3D) or multidimensional convolutions of higher-order is computationally challenging due to millions of unknown parameters across dozens of layers. To alleviate this, one approach is to apply low-rank tensor decompositions to convolution kernels in order to compress the network and reduce its number of parameters. Alternatively, new convolutional blocks, such as MobileNet, can be directly designed for efficiency. In this paper, we unify these two approaches by proposing a tensor factorization framework for efficient multidimensional (separable) convolutions of higher-order. Interestingly, the proposed framework enables a novel higher-order transduction, allowing to train a network on a given domain (e.g., 2D images or N-dimensional data in general) and using transduction to generalize to higher-order data such as videos (or (N+K)--dimensional data in general), capturing for instance temporal dynamics while preserving the learnt spatial information. We apply the proposed methodology, coined CP-Higher-Order Convolution (HO-CPConv), to spatio-temporal facial emotion analysis. Most existing facial affect models focus on static imagery and discard all temporal information. This is due to the above-mentioned burden of training 3D convolutional nets and the lack of large bodies of video data annotated by experts. We address both issues with our proposed framework. Initial training is first done on static imagery before using transduction to generalize to the temporal domain. We demonstrate superior performance on three challenging large scale affect estimation datasets, AffectNet, SEWA, and AFEW-VA. Jean Kossaifi, Antoine Toisoul, Adrian Bulat, Yannis Panagakis, Timothy M. Hospedales, Maja Pantic |
CVPR | 2 |
| 2018 | Acquiring spatially varying appearance of printed holographic surfacesabstractWe present two novel and complimentary approaches to measure diffraction effects in commonly found planar spatially varying holographic surfaces. Such surfaces are increasingly found in various decorative materials such as gift bags, holographic papers, clothing and security holograms, and produce impressive visual effects that have not been previously acquired for realistic rendering. Such holographic surfaces are usually manufactured with one dimensional diffraction gratings that are varying in periodicity and orientation over an entire sample in order to produce a wide range of diffraction effects such as gradients and kinematic (rotational) effects. Our proposed methods estimate these two parameters and allow an accurate reproduction of these effects in real-time. The first method simply uses a point light source to recover both the grating periodicity and orientation in the case of regular and stochastic textures. Under the assumption that the sample is made of the same repeated diffractive tile, good results can be obtained using just one to five photographs on a wide range of samples. The second method is based on polarization imaging and enables an independent high resolution measurement of the grating orientation and relative periodicity at each surface point. The method requires a minimum of four photographs for accurate results, does not assume repetition of an exemplar tile, and can even reveal minor fabrication defects. We present point light source renderings with both approaches that qualitatively match photographs, as well as real-time renderings under complex environmental illumination. Antoine Toisoul, Daljit Singh Dhillon, Abhijeet Ghosh |
ACM Trans. Graph. | 1 |
| 2017 | Practical Acquisition and Rendering of Diffraction Effects in Surface ReflectanceabstractWe propose two novel contributions for measurement-based rendering of diffraction effects in surface reflectance of planar homogeneous diffractive materials. As a general solution for commonly manufactured materials, we propose a practical data-driven rendering technique and a measurement approach to efficiently render complex diffraction effects in real time. Our measurement step simply involves photographing a planar diffractive sample illuminated with an LED flash. Here, we directly record the resultant diffraction pattern on the sample surface due to a narrow-band point source illumination. Furthermore, we propose an efficient rendering method that exploits the measurement in conjunction with the Huygens-Fresnel principle to fit relevant diffraction parameters based on a first-order approximation. Our proposed data-driven rendering method requires the precomputation of a single diffraction look-up table for accurate spectral rendering of complex diffraction effects. Second, for sharp specular samples, we propose a novel method for practical measurement of the underlying diffraction grating using out-of-focus “bokeh” photography of the specular highlight. We demonstrate how the measured bokeh can be employed as a height field to drive a diffraction shader based on a first-order approximation for efficient real-time rendering. Finally, we also drive analytic solutions for a few special cases of diffraction from our measurements and demonstrate realistic rendering results under complex light sources and environments. Antoine Toisoul, Abhijeet Ghosh |
ACM Trans. Graph. | 1 |