Albert Mingkun Yang

dblp:166/0051 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
2since 2021 · last 2024
0000-0003-0471-6594ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 6 · 4 first-author · 2 since 2021
YearPublicationVenuePosition
2024 Mutator-Driven Object Placement using Load Barriers
abstract
Object placement impacts cache utilisation, which is itself critical for performance. Managed languages offer fewer tools than unmanaged languages in the way of controlling object placement due to the abstract view of memory. On the other hand, managed languages often have garbage collectors (GC) that move objects as part of defragmentation. In the context of OpenJDK, Hot-Cold Objects Segregation GC (HCSGC) added locality improvement on-top of ZGC by piggybacking on its loaded value-barrier based design. In addition to the open problem of tuning HCSGC, we identify a contradiction in two of its design goals and propose LR, that addresses both these problems. We implement LR on-top of ZGC and compare it with GCs in OpenJDK and with the best performing HCSGC configuration using DaCapo, JGraphT and SPECjbb2015. While using less resources, LR outperforms HCSGC in 18 configurations, matches performance in 17, and regresses in 3.
Jonas Norlinder, Albert Mingkun Yang, David Black-Schaffer, Tobias Wrigstad
MPLR2
2022 Deep Dive into ZGC: A Modern Garbage Collector in OpenJDK
abstract
ZGC is a modern, non-generational, region-based, mostly concurrent, parallel, mark-evacuate collector recently added to OpenJDK. It aims at having GC pauses that do not grow as the heap size increases, offering low latency even with large heap sizes. The ZGC C++ source code is readily accessible in the OpenJDK repository, but reading it (25 KLOC) can be very intimidating, and one might easily get lost in low-level implementation details, obscuring the key concepts. To make the ZGC algorithm more approachable, this work provides a thorough description on a high-level, focusing on the overall design with moderate implementation details. To explain the concurrency aspects, we provide a SPIN model that allows studying races between mutators and GC threads, and how they are resolved in ZGC. Such a model is not only useful for learning the current design (offering a deterministic and interactive experience) but also beneficial for prototyping new ideas and extensions. Our hope is that our detailed description and the SPIN model will enable the use of ZGC as a building block for future GC research, and research ideas implemented on top of it could even be adopted in the industry more readily, bridging the gap between academia and industry in the context of GC research.
Albert Mingkun Yang, Tobias Wrigstad
ACM Trans. Program. Lang. Syst.1
2020 ThinGC: complete isolation with marginal overhead
abstract
Previous works on leak-tolerating GC and write-rationing GC show that most reads/writes in an application are concentrated to a small number of objects. This suggests that many applications enjoy a clear and stable clustering of hot (recently read and/or written) and cold (the inverse of hot) objects. These results have been shown in the context of Jikes RVM, for stop-the-world collectors. This paper explores a similar design for a concurrent collector in the context of OpenJDK, plus a separate collector to manage cold objects in their own subheap. We evaluate the design and implementation of ThinGC using algorithms from JGraphT and the DaCapo suite. The results show that ThinGC considers fewer objects cold than previous work, and maintaining separate subheaps of hot and cold objects induces marginal overhead for most benchmarks except one, where large slowdown due to excessive reheats is observed.
Albert Mingkun Yang, Erik Österlund, Jesper Wilhelmsson, Hanna Nyblom, Tobias Wrigstad
ISMM1
2020 Improving program locality in the GC using hotness
abstract
The hierarchical memory system with increasingly small and increasingly fast memory closer to the CPU has for long been at the heart of hiding, or mitigating the performance gap between memories and processors. To utilise this hardware, programs must be written to exhibit good object locality. In languages like C/C++, programmers can carefully plan how objects should be laid out (albeit time consuming and error-prone); for managed languages, especially ones with moving garbage collectors, a manually created optimal layout may be destroyed in the process of object relocation. For managed languages that present an abstract view of memory, the solution lies in making the garbage collector aware of object locality, and strive to achieve and maintain good locality, even in the face of multi-phased programs that exhibit different behaviour across different phases.
Albert Mingkun Yang, Erik Österlund, Tobias Wrigstad
PLDI1
2017 Type-assisted automatic garbage collection for lock-free data structures
abstract
We introduce Isolde, an automatic garbage collection scheme designed specifically for managing memory in lock-free data structures, such as stacks, lists, maps and queues. Isolde exists as a plug-in memory manager, designed to sit on-top of another memory manager, and use it's allocator and reclaimer (if exists). Isolde treats a lock-free data structure as a logical heap, isolated from the rest of the program. This allows garbage collection outside of Isolde to take place without affecting the lock-free data structure. Isolde further manages objects allocated on a Isolde heap in a fully concurrent manner, allowing garbage collection to incrementally remove garbage without stopping other threads doing work.
Albert Mingkun Yang, Tobias Wrigstad
ISMM1
2017 Orca: GC and type system co-design for actor languages
abstract
ORCA is a concurrent and parallel garbage collector for actor programs, which does not require any STW steps, or synchronization mechanisms, and that has been designed to support zero-copy message passing and sharing of mutable data. ORCA is part of a runtime for actor-based languages, which was co-designed with the Pony programming language, and in particular, with its data race free type system. By co-designing an actor language with its runtime, it was possible to exploit certain language properties in order to optimize performance of garbage collection. Namely, ORCA relies on the guarantees of absence of race conditions in order to avoid read/write barriers, and it leverages the actor message passing, for synchronization among actors. In this paper we briefly describe Pony and its type system. We use pseudo-code in order to introduce how ORCA allocates and deallocates objects, how it shares mutable data without requiring barriers upon data mutation, and how can immutability be used to further optimize garbage collection. Moreover, we discuss the advantages of co-designing an actor language with its runtime, and we demonstrate that ORCA can be implemented in a performant and scalable way through a set of micro-benchmarks, including a comparison with other well-known collectors.
Sylvan Clebsch, Juliana Franco, Sophia Drossopoulou, Albert Mingkun Yang, Tobias Wrigstad, Jan Vitek
Proc. ACM Program. Lang.4