Miaomiao Cui

dblp:166/0711 · DBLP profile ↗
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26ranked-venue papers
1as first author
23since 2021 · last 2025
0000-0001-5546-3967ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 23 · 22 since 2021Artificial intelligence and machine learning · 20 · 1 first-author · 17 since 2021
YearPublicationVenuePosition
2025 MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling
abstract
Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of modeling arbitrary characters in a short time. Recent 2D methods break this limitation via pre-trained diffusion models, but they struggle for flexible controls, pose generality and scene interaction. To this end, we propose MIMO, a novel framework which can not only synthesize realistic character videos with controllable attributes (i.e., character, motion and scene) provided by simple user inputs, but also simultaneously achieve advanced scalability to arbitrary characters, generality to novel 3D motions, and applicability to interactive real-world scenes in a unified framework. The core idea is to encode the 2D video to compact spatial codes, considering the inherent 3D nature of video occurrence. Concretely, we lift the 2D frame pixels into 3D using monocular depth estimators, and decompose the video clip into three spatial components (i.e., main human, underlying scene, and floating occlusion) in hierarchical layers based on the 3D depth. These components are further encoded to canonical identity code, structured motion code and full scene code, which are utilized as control signals of the synthesis process. The design of spatial decomposed modeling enables flexible user control, complex motion expression, as well as 3D-aware synthesis for scene interactions. Experimental results show that the proposed method outperforms prior works by a large margin in character animation synthesis and is effective in providing a high degree of controllability (i.e., arbitrary characters, novel 3D motions, interactive scenes), thus enabling brandnew editing tasks (e.g., video character replacement).
Yifang Men, Miaomiao Cui, Liefeng Bo
CVPR3
2025 GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior
abstract
Text-guided 3D human generation has advanced with the development of efficient 3D representations and 2D-lifting methods like Score Distillation Sampling (SDS). However, current methods suffer from prolonged training times and often produce results that lack fine facial and garment details. In this paper, we propose GaussianIP, an effective two-stage framework for generating identity-preserving realistic 3D humans from text and image prompts. Our core insight is to leverage human-centric knowledge to facilitate the generation process. In stage 1, we propose a novel Adaptive Human Distillation Sampling (AHDS) method to rapidly generate a 3D human that maintains high identity consistency with the image prompt and achieves a realistic appearance. Compared to traditional SDS methods, AHDS better aligns with the human-centric generation process, enhancing visual quality with notably fewer training steps. To further improve the visual quality of the face and clothes regions, we design a View-Consistent Refinement (VCR) strategy in stage 2. Specifically, it produces detail-enhanced results of the multi-view images from stage 1 iteratively, ensuring the 3D texture consistency across views via mutual attention and distance-guided attention fusion. Then a polished version of the 3D human can be achieved by directly perform reconstruction with the refined images. Extensive experiments demonstrate that GaussianIP outperforms existing methods in both visual quality and training efficiency, particularly in generating identity-preserving results. Our code is available at: https://github.com/silence-tang/GaussianIP.
Zichen Tang, Miaomiao Cui, Liefeng Bo, Hongyu Yang 0001
CVPR3
2025 Perception-as-Control: Fine-Grained Controllable Image Animation with 3D-Aware Motion Representation
abstract
Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to support collaborative camera and object motion control with adaptive control granularity. To this end, we introduce 3D-aware motion representation and propose an image animation framework, called Perception-as-Control, to achieve fine-grained collaborative motion control. Specifically, we construct 3D-aware motion representation from a reference image, manipulate it based on interpreted user instructions, and perceive it from different viewpoints. In this way, camera and object motions are transformed into intuitive and consistent visual changes. Then, our framework leverages the perception results as motion control signals, enabling it to support various motion-related video synthesis tasks in a unified and flexible way. Experiments demonstrate the superiority of the proposed approach. For more details and qualitative results, please refer to our anonymous project webpage: https://chen-yingjie.github.io/projects/Perception-as-Control.
Yifang Men, Miaomiao Cui, Liefeng Bo
ICCV4
2025 ShortFT: Diffusion Model Alignment via Shortcut-Based Fine-Tuning
Xiefan Guo, Miaomiao Cui, Liefeng Bo, Di Huang 0001
ICCV2
2025 Towards Fine-Grained Interactive Segmentation in Images and Videos
abstract
The recent Segment Anything Models (SAMs) have emerged as foundational visual models for general interactive segmentation. Despite demonstrating robust generalization abilities, they still suffer performance degradations in scenarios demanding accurate masks. Existing methods for high-precision interactive segmentation face a trade-off between the ability to perceive intricate local details and maintaining stable prompting capability, which hinders the applicability and effectiveness of foundational segmentation models. To this end, we present an SAM2Refiner framework built upon the SAM2 backbone. This architecture allows SAM2 to generate fine-grained segmentation masks for both images and videos while preserving its inherent strengths. Specifically, we design a localization augment module, which incorporates local contextual cues to enhance global features via a cross-attention mechanism, thereby exploiting potential detailed patterns and maintaining semantic information. Moreover, to strengthen the prompting ability toward the enhanced object embedding, we introduce a prompt retargeting module to renew the embedding with spatially aligned prompt features. In addition, to obtain accurate high resolution segmentation masks, a mask refinement module is devised by employing a multi-scale cascaded structure to fuse mask features with hierarchical representations from the encoder. Extensive experiments demonstrate the effectiveness of our approach, revealing that the proposed method can produce highly precise masks for both images and videos, surpassing state-of-the-art methods.
Qiushi Yang, Miaomiao Cui, Liefeng Bo
ICCV3
2025 DivAvatar: Diverse 3D Avatar Generation with a Single Prompt
abstract
Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing works remain constrained by limited diversity, producing avatars with subtle differences in appearance for a given text prompt. We design DivAvatar, a novel framework that generates diverse avatars, empowering 3D creatives with a multitude of distinct and richly varied 3D avatars from a single text prompt. Different from most existing works that exploit scene-specific 3D representations such as NeRF, DivAvatar finetunes a 3D generative model (i.e., EVA3D), allowing diverse avatar generation from simply noise sampling in inference time. DivAvatar has two key designs that help achieve generation diversity and visual quality. The first is a noise sampling technique during
Weijing Tao, Biwen Lei, Kunhao Liu, Shijian Lu, Miaomiao Cui, Xuansong Xie
WACV5
2024 Initno: Boosting Text-to-Image Diffusion Models via Initial Noise Optimization
abstract
Recent strides in the development of diffusion models, ex-emplified by advancements such as Stable Diffusion, have underscored their remarkable prowess in generating visu-ally compelling images. However, the imperative of achieving a seamless alignment between the generated image and the provided prompt persists as a formidable challenge. This paper traces the root of these difficulties to invalid initial noise, and proposes a solution in the form of Initial Noise Optimization (INITNO), a paradigm that refines this noise. Considering text prompts, not all random noises are effective in synthesizing semantically-faithful images. We design the cross-attention response score and the selfattention conflict score to evaluate the initial noise, bifurcating the initial latent space into valid and invalid sectors. A strategically crafted noise optimization pipeline is developed to guide the initial noise towards valid regions. Our method, validated through rigorous experimentation, shows a commendable proficiency in generating images in strict accordance with text prompts. Our code is available at https://github.com/xiefan-guo/initno.
Xiefan Guo, Jinlin Liu, Miaomiao Cui, Jiankai Li, Hongyu Yang 0001, Di Huang 0001
CVPR3
2024 DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors
abstract
Text-guided domain adaptation and generation of 3D-aware portraits find many applications in various fields. However, due to the lack of training data and the challenges in handling the high variety of geometry and appearance, the existing methods for these tasks suffer from issues like inflexibility, instability, and low fidelity. In this paper, we propose a novel framework DiffusionGAN3D, which boosts text-guided 3D domain adaptation and generation by combining 3D GANs and diffusion priors. Specifically, we in-tegrate the pre-trained 3D generative models (e.g., EG3D) and text-to-image diffusion models. The former provides a strong foundation for stable and high-quality avatar generation from text. And the diffusion models in turn offer powerful priors and guide the 3D generator finetuning with informative direction to achieve flexible and efficient text-guided domain adaptation. To enhance the diversity in do-main adaptation and the generation capability in text-to-avatar, we introduce the relative distance loss and case-specific learnable triplane respectively. Besides, we design a progressive texture refinement module to improve the texture quality for both tasks above. Extensive experiments demonstrate that the proposed framework achieves excellent results in both domain adaptation and text-to-avatar tasks, outperforming existing methods in terms of generation quality and efficiency. The project homepage is at https://younglbw.github.io/DiffusionGAN3D-homepage/.
Biwen Lei, Mengyang Feng, Miaomiao Cui, Xuansong Xie
CVPR4
2024 En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data
abstract
We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our approach aims to develop a zero-shot 3D generative scheme capable of producing visually realistic, ge-ometrically accurate and content-wise diverse 3D humans without directly relying on pre-existing 3D or 2D assets. To address this challenge, we introduce a meticulously crafted workflow that implements accurate physical modeling to learn the enhanced 3D generative model from synthetic 2D data. During inference, we integrate optimization modules to bridge the gap between realistic appearances and coarse 3D shapes. Specifically, En3D comprises three modules: a 3D generator that accurately models generalizable 3D humans with realistic appearance from synthesized balanced, diverse, and structured human images; a geometry sculptor that enhances shape quality using multi-view normal constraints for intricate human structure; and a texturing module that disentangles explicit texture maps with fidelity and editability, leveraging semantical UV partitioning and a differentiable rasterizer: Experimental results show that our approach significantly outperforms prior works in terms of image quality, geometry accuracy and content diversity. We also showcase the applicability of our generated avatars for animation and editing, as well as the scalability of our approach for content-style free adaptation.
Yifang Men, Biwen Lei, Yuan Yao 0013, Miaomiao Cui, Zhouhui Lian, Xuansong Xie
CVPR4
2024 3DToonify: Creating Your High-Fidelity 3D Stylized Avatar Easily from 2D Portrait Images
abstract
Visual content creation has aroused a surge of interest given its applications in mobile photography and AR/VR. Portrait style transfer and 3D recovery from monocular images as two representative tasks have so far evolved independently. In this paper, we make a connection between the two, and tackle the challenging task of 3D portrait styl-ization - modeling high-fidelity 3D stylized avatars from captured 2D portrait images. However, naively combining the techniques from the two isolated areas may suf-fer from either inadequate stylization or absence of 3D as-sets. To this end, we propose 3DToonify, a new framework that introduces a progressive training scheme to achieve 3D style adaption on spatial neural representation (SNR). SNR is constructed with implicit fields and they are dynamically optimized by the progressive training scheme, which consists of three stages: guided prior learning, deformable geometry adaption and explicit texture adaption. In this way, stylized geometry and texture are learned in SNR in an explicit and structured way with only a single stylized exemplar needed. Moreover, our method obtains style-adaptive underlying structures (i.e., deformable geometry and exaggerated texture) and view-consistent styl-ized avatar rendering from arbitrary novel viewpoints. Both qualitative and quantitative experiments have been conducted to demonstrate the effectiveness and superiority of our method for automatically generating exemplar-guided 3D stylized avatars.
Yifang Men, Hanxi Liu, Miaomiao Cui, Xuansong Xie, Zhouhui Lian
CVPR4
2024 Box2Mask: Box-Supervised Instance Segmentation via Level-Set Evolution
abstract
In contrast to fully supervised methods using pixel-wise mask labels, box-supervised instance segmentation takes advantage of simple box annotations, which has recently attracted increasing research attention. This paper presents a novel single-shot instance segmentation approach, namely Box2Mask, which integrates the classical level-set evolution model into deep neural network learning to achieve accurate mask prediction with only bounding box supervision. Specifically, both the input image and its deep features are employed to evolve the level-set curves implicitly, and a local consistency module based on a pixel affinity kernel is used to mine the local context and spatial relations. Two types of single-stage frameworks, i.e., CNN-based and transformer-based frameworks, are developed to empower the level-set evolution for box-supervised instance segmentation, and each framework consists of three essential components: instance-aware decoder, box-level matching assignment and level-set evolution. By minimizing the level-set energy function, the mask map of each instance can be iteratively optimized within its bounding box annotation. The experimental results on five challenging testbeds, covering general scenes, remote sensing, medical and scene text images, demonstrate the outstanding performance of our proposed Box2Mask approach for box-supervised instance segmentation. In particular, with the Swin-Transformer large backbone, our Box2Mask obtains 42.4% mask AP on COCO, which is on par with the recently developed fully mask-supervised methods.
Wentong Li 0001, Wenyu Liu 0005, Jianke Zhu, Miaomiao Cui, Risheng Yu, Xian-Sheng Hua 0001, Lei Zhang 0006
IEEE Trans. Pattern Anal. Mach. Intell.4
2024 MorphNeRF: Text-Guided 3D-Aware Editing via Morphing Generative Neural Radiance Fields
abstract
Generative neural radiance fields (NeRF) bring image generation into the 3D era, which have delivered impressive generation quality and 3D consistency, especially in the face generation domain. Upon pre-trained generative NeRF, 3D-aware image editing has been explored and achieved promising performance via manipulating semantic maps or attributes. However, a more flexible editing interface, text, remains under-explored in the context of 3D-aware image editing. In this work, we leverage the Contrastive Language-Image Pre-training (CLIP) model to achieve 3D-aware image editing in pre-trained generative NeRF models given a target text prompt. To achieve accurate and controllable geometry editing, we propose MorphNeRF, a learnable morphing network that morphs the 3D geometry of images toward the target descriptions via generative NeRF. Different from prior studies that achieve image editing by manipulating latent codes or directly finetuning pre-trained models, morphing the geometry can better preserve the texture of the source image and facilitate the control of editing strength by adjusting the weight of morphing maps explicitly. Extensive experiments and comparisons show that the proposed MorphNeRF achieves superior image editing performance.
Yingchen Yu, Rongliang Wu, Yifang Men, Shijian Lu, Miaomiao Cui, Xuansong Xie, Chunyan Miao
IEEE Trans. Multim.5
2023 A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images
abstract
Limited by the nature of the low-dimensional representational capacity of 3DMM, most of the 3DMM-based face reconstruction (FR) methods fail to recover high-frequency facial details, such as wrinkles, dimples, etc. Some attempt to solve the problem by introducing detail maps or nonlinear operations, however, the results are still not vivid. To this end, we in this paper present a novel hierarchical representation network (HRN) to achieve accurate and detailed face reconstruction from a single image. Specifically, we implement the geometry disentanglement and introduce the hierarchical representation to fulfill detailed face modeling. Meanwhile, 3D priors of facial details are incorporated to enhance the accuracy and authenticity of the reconstruction results. We also propose a deretouching module to achieve better decoupling of the geometry and appearance. It is noteworthy that our framework can be extended to a multi-view fashion by considering detail consistency of different views. Extensive experiments on two single-view and two multi-view FR benchmarks demonstrate that our method outperforms the existing methods in both reconstruction accuracy and visual effects. Finally, we introduce a high-quality 3D face dataset FaceHD-100 to boost the research of high-fidelity face reconstruction. The project homepage is at https://younglbw.github.io/HRN-homepage/.
Biwen Lei, Jianqiang Ren, Mengyang Feng, Miaomiao Cui, Xuansong Xie
CVPR4
2023 Improving Nighttime Driving-Scene Segmentation via Dual Image-Adaptive Learnable Filters
abstract
Semantic segmentation on driving-scene images is vital for autonomous driving. Although encouraging performance has been achieved on daytime images, the performance on nighttime images are less satisfactory due to the insufficient exposure and the lack of labeled data. To address these issues, we present an add-on module called dual image-adaptive learnable filters (DIAL-Filters) to improve the semantic segmentation in nighttime driving conditions, aiming at exploiting the intrinsic features of driving-scene images under different illuminations. DIAL-Filters consist of two parts, including an image-adaptive processing module (IAPM) and a learnable guided filter (LGF). With DIAL-Filters, we design both unsupervised and supervised frameworks for nighttime driving-scene segmentation, which can be trained in an end-to-end manner. Specifically, the IAPM module consists of a small convolutional neural network with a set of differentiable image filters, where each image can be adaptively enhanced for better segmentation with respect to the different illuminations. The LGF is employed to enhance the output of segmentation network to get the final segmentation result. The DIAL-Filters are light-weight and efficient and they can be readily applied for both daytime and nighttime images. Our experiments show that DAIL-Filters can significantly improve the supervised segmentation performance on ACDC_Night and NightCity datasets, while it demonstrates the state-of-the-art performance on unsupervised nighttime semantic segmentation on Dark Zurich and Nighttime Driving testbeds. Codes and models are available athttps://github.com/wenyyu/IA-Seg.
Wenyu Liu 0005, Wentong Li 0001, Jianke Zhu, Miaomiao Cui, Xuansong Xie, Lei Zhang 0006
IEEE Trans. Circuits Syst. Video Technol.4
2022 Active Boundary Loss for Semantic Segmentation
abstract
This paper proposes a novel active boundary loss for semantic segmentation. It can progressively encourage the alignment between predicted boundaries and ground-truth boundaries during end-to-end training, which is not explicitly enforced in commonly used cross-entropy loss. Based on the predicted boundaries detected from the segmentation results using current network parameters, we formulate the boundary alignment problem as a differentiable direction vector prediction problem to guide the movement of predicted boundaries in each iteration. Our loss is model-agnostic and can be plugged in to the training of segmentation networks to improve the boundary details. Experimental results show that training with the active boundary loss can effectively improve the boundary F-score and mean Intersection-over-Union on challenging image and video object segmentation datasets.
Chi Wang 0004, Yunke Zhang, Miaomiao Cui, Peiran Ren, Yin Yang 0002, Xuansong Xie, Xian-Sheng Hua 0001, Hujun Bao, Weiwei Xu 0003
AAAI3
2022 ABPN: Adaptive Blend Pyramid Network for Real-Time Local Retouching of Ultra High-Resolution Photo
abstract
Photo retouching finds many applications in various fields. However, most existing methods are designed for global retouching and seldom pay attention to the local region, while the latter is actually much more tedious and time-consuming in photography pipelines. In this paper, we propose a novel adaptive blend pyramid network, which aims to achieve fast local retouching on ultra high-resolution photos. The network is mainly composed of two components: a context-aware local retouching layer (LRL) and an adaptive blend pyramid layer (BPL). The LRL is designed to implement local retouching on low-resolution images, giving full consideration of the global context and local texture information, and the BPL is then developed to progressively expand the low-resolution results to the higher ones, with the help of the proposed adaptive blend module and refining module. Our method outperforms the existing methods by a large margin on two local photo retouching tasks and exhibits excellent performance in terms of running speed, achieving real-time inference on 4K images with a single NVIDIA Tesla P100 GPU. Moreover, we introduce the first high-definition cloth retouching dataset CRHD-3K to promote the research on local photo retouching. The dataset is available at https://github.com/youngLbw/crhd-3K.
Biwen Lei, Xiefan Guo, Hongyu Yang 0001, Miaomiao Cui, Xuansong Xie, Di Huang 0001
CVPR4
2022 Unpaired Cartoon Image Synthesis via Gated Cycle Mapping
abstract
In this paper, we present a general-purpose solution to cartoon image synthesis with unpaired training data. In contrast to previous works learning pre-defined cartoon styles for specified usage scenarios (portrait or scene), we aim to train a common cartoon translator which can not only simultaneously render exaggerated anime faces and realistic cartoon scenes, but also provide flexible user controls for desired cartoon styles. It is challenging due to the complexity of the task and the absence of paired data. The core idea of the proposed method is to introduce gated cycle mapping, that utilizes a novel gated mapping unit to produce the category-specific style code and embeds this code into cycle networks to control the translation process. For the concept of category, we classify images into different categories (e.g., 4 types: photo/cartoon portrait/scene) and learn finer-grained category translations rather than overall mappings between two domains (e.g., photo and cartoon). Furthermore, the proposed method can be easily extended to cartoon video generation with an auxiliary dataset and a new adaptive style loss. Experimental results demonstrate the superiority of the proposed method over the state of the art and validate its effectiveness in the brand-new task of general cartoon image synthesis.
Yifang Men, Yuan Yao 0013, Miaomiao Cui, Zhouhui Lian, Xuansong Xie, Xian-Sheng Hua 0001
CVPR3
2022 Structure-Aware Flow Generation for Human Body Reshaping
abstract
Body reshaping is an important procedure in portrait photo retouching. Due to the complicated structure and multifarious appearance of human bodies, existing methods either fall back on the 3D domain via body morphable model or resort to keypoint-based image deformation, leading to inefficiency and unsatisfied visual quality. In this paper, we address these limitations by formulating an end-to-end flow generation architecture under the guidance of body structural priors, including skeletons and Part Affinity Fields, and achieve unprecedentedly controllable performance under arbitrary poses and garments. A compositional attention mechanism is introduced for capturing both visual perceptual correlations and structural associations of the human body to reinforce the manipulation consistency among related parts. For a comprehensive evaluation, we construct the first large-scale body reshaping dataset, namely BR-5K, which contains 5,000 portrait photos as well as professionally retouched targets. Extensive experiments demonstrate that our approach significantly outperforms existing state-of-the-art methods in terms of visual performance, controllability, and efficiency. The dataset is available at our website: https://github.com/JianqiangRen/FlowBasedBodyReshaping.
Jianqiang Ren, Yuan Yao 0013, Biwen Lei, Miaomiao Cui, Xuansong Xie
CVPR4
2022 Box-Supervised Instance Segmentation with Level Set Evolution
Wentong Li 0001, Wenyu Liu 0001, Jianke Zhu, Miaomiao Cui, Xian-Sheng Hua 0001, Lei Zhang 0006
ECCV (29)4
2022 Towards Counterfactual Image Manipulation via CLIP
abstract
Leveraging StyleGAN's expressivity and its disentangled latent codes, existing methods can achieve realistic editing of different visual attributes such as age and gender of facial images. An intriguing yet challenging problem arises: Can generative models achieve counterfactual editing against their learnt priors? Due to the lack of counterfactual samples in natural datasets, we investigate this problem in a text-driven manner with Contrastive-Language-Image-Pretraining (CLIP), which can offer rich semantic knowledge even for various counterfactual concepts. Different from in-domain manipulation, counterfactual manipulation requires more comprehensive exploitation of semantic knowledge encapsulated in CLIP as well as more delicate handling of editing directions for avoiding being stuck in local minimum or undesired editing. To this end, we design a novel contrastive loss that exploits predefined CLIP-space directions to guide the editing toward desired directions from different perspectives. In addition, we design a simple yet effective scheme that explicitly maps CLIP embeddings (of target text) to the latent space and fuses them with latent codes for effective latent code optimization and accurate editing. Extensive experiments show that our design achieves accurate and realistic editing while driving by target texts with various counterfactual concepts.
Yingchen Yu, Fangneng Zhan, Rongliang Wu, Shijian Lu, Miaomiao Cui, Xuansong Xie, Xian-Sheng Hua 0001, Chunyan Miao
ACM Multimedia6
2022 DCT-net: domain-calibrated translation for portrait stylization
abstract
This paper introduces DCT-Net, a novel image translation architecture for few-shot portrait stylization. Given limited style exemplars (~100), the new architecture can produce high-quality style transfer results with advanced ability to synthesize high-fidelity contents and strong generality to handle complicated scenes (e.g., occlusions and accessories). Moreover, it enables full-body image translation via one elegant evaluation network trained by partial observations (i.e., stylized heads). Few-shot learning based style transfer is challenging since the learned model can easily become overfitted in the target domain, due to the biased distribution formed by only a few training examples. This paper aims to handle the challenge by adopting the key idea of "calibration first, translation later" and exploring the augmented global structure with locally-focused translation. Specifically, the proposed DCT-Net consists of three modules: a content adapter borrowing the powerful prior from source photos to calibrate the content distribution of target samples; a geometry expansion module using affine transformations to release spatially semantic constraints; and a texture translation module leveraging samples produced by the calibrated distribution to learn a fine-grained conversion. Experimental results demonstrate the proposed method's superiority over the state of the art in head stylization and its effectiveness on full image translation with adaptive deformations. Our code is publicly available at https://github.com/menyifang/DCT-Net.
Yifang Men, Yuan Yao 0013, Miaomiao Cui, Zhouhui Lian, Xuansong Xie
ACM Trans. Graph.3
2021 PPR10K: A Large-Scale Portrait Photo Retouching Dataset With Human-Region Mask and Group-Level Consistency
abstract
Different from general photo retouching tasks, portrait photo retouching (PPR), which aims to enhance the visual quality of a collection of flat-looking portrait photos, has its special and practical requirements such as human-region priority (HRP) and group-level consistency (GLC). HRP requires that more attention should be paid to human regions, while GLC requires that a group of portrait photos should be retouched to a consistent tone. Models trained on existing general photo retouching datasets, however, can hardly meet these requirements of PPR. To facilitate the research on this high-frequency task, we construct a largescale PPR dataset, namely PPR10K, which is the first of its kind to our best knowledge. PPR10K contains 1, 681 groups and 11, 161 high-quality raw portrait photos in total. High-resolution segmentation masks of human regions are provided. Each raw photo is retouched by three experts, while they elaborately adjust each group of photos to have consistent tones. We define a set of objective measures to evaluate the performance of PPR and propose strategies to learn PPR models with good HRP and GLC performance. The constructed PPR10K dataset provides a good bench-mark for studying automatic PPR methods, and experiments demonstrate that the proposed learning strategies are effective to improve the retouching performance. Datasets and codes are available: https://github.com/csjliang/PPR10K.
Jie Liang 0007, Hui Zeng 0001, Miaomiao Cui, Xuansong Xie, Lei Zhang 0006
CVPR3
2021 Attention-guided Temporally Coherent Video Object Matting
abstract
This paper proposes a novel deep learning-based video object matting method that can achieve temporally coherent matting results. Its key component is an attention-based temporal aggregation module that maximizes image matting networks' strength for video matting networks. This module computes temporal correlations for pixels adjacent to each other along the time axis in feature space, which is robust against motion noises. We also design a novel loss term to train the attention weights, which drastically boosts the video matting performance. Besides, we show how to effectively solve the trimap generation problem by fine-tuning a state-of-the-art video object segmentation network with a sparse set of user-annotated keyframes. To facilitate video matting and trimap generation networks' training, we construct a large-scale video matting dataset with 80 training and 28 validation foreground video clips with ground-truth alpha mattes. Experimental results show that our method can generate high-quality alpha mattes for various videos featuring appearance change, occlusion, and fast motion. Our code and dataset can be found at: https://github.com/yunkezhang/TCVOM
Yunke Zhang, Chi Wang 0004, Miaomiao Cui, Peiran Ren, Xuansong Xie, Xian-Sheng Hua 0001, Hujun Bao, Qixing Huang, Weiwei Xu 0003
ACM Multimedia3
2020 Boosting Semantic Human Matting With Coarse Annotations
abstract
Semantic human matting aims to estimate the per-pixel opacity of the foreground human regions. It is quite challenging that usually requires user interactive trimaps and plenty of high quality annotated data. Annotating such kind of data is labor intensive and requires great skills beyond normal users, especially considering the very detailed hair part of humans. In contrast, coarse annotated human dataset is much easier to acquire and collect from the public dataset. In this paper, we propose to leverage coarse annotated data coupled with fine annotated data to boost end-to-end semantic human matting without trimaps as extra input. Specifically, We train a mask prediction network to estimate the coarse semantic mask using the hybrid data, and then propose a quality unification network to unify the quality of the previous coarse mask outputs. A matting refinement network takes the unified mask and the input image to predict the final alpha matte. The collected coarse annotated dataset enriches our dataset significantly, allows generating high quality alpha matte for real images. Experimental results show that the proposed method performs comparably against state-of-the-art methods. Moreover, the proposed method can be used for refining coarse annotated public dataset, as well as semantic segmentation methods, which reduces the cost of annotating high quality human data to a great extent.
Jinlin Liu, Yuan Yao 0013, Wendi Hou, Miaomiao Cui, Xuansong Xie, Changshui Zhang, Xian-Sheng Hua 0001
CVPR4
2016 Dimensionality reduction for histogram features: A distance-adaptive approach
Miaomiao Cui, Jiangtao Cui, Hui Li 0005
Neurocomputing1
2015 Compact and discriminative representation of Bag-of-Features
Jiangtao Cui, Miaomiao Cui, Bin Xiao 0002, Guangxin Li
Neurocomputing2