VLDB 2026 Research / reviewers in the wild / expert
Felix Leibfried
dblp:166/1035
· DBLP profile ↗
8ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-authorSystems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 100% | |
| Theoretical computer science
1 paper |
Information theory · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
actor-critic methods |
0.4 | 1 | 2019 | A Unified Bellman Optimality Principle Combining Reward Maximization and Empowerment · NeurIPS 2019 |
Machine learning › Reinforcement learning › exploration › intrinsically motivated reinforcement learning
empowerment |
0.4 | 1 | 2019 | A Unified Bellman Optimality Principle Combining Reward Maximization and Empowerment · NeurIPS 2019 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.4 | 1 | 2019 | A Unified Bellman Optimality Principle Combining Reward Maximization and Empowerment · NeurIPS 2019 |
Machine learning › Reinforcement learning
maximum entropy reinforcement learning |
0.4 | 1 | 2019 | Soft Q-Learning with Mutual-Information Regularization · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › regularization for reinforcement learning
mutual information regularization |
0.4 | 1 | 2019 | Soft Q-Learning with Mutual-Information Regularization · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › actor-critic methods
off-policy actor-critic |
0.4 | 1 | 2019 | A Unified Bellman Optimality Principle Combining Reward Maximization and Empowerment · NeurIPS 2019 |
Machine learning › Reinforcement learning › value-based reinforcement learning
soft q-learning |
0.4 | 1 | 2019 | Soft Q-Learning with Mutual-Information Regularization · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games |
0.3 | 1 | 2018 | Balancing Two-Player Stochastic Games with Soft Q-Learning · IJCAI 2018 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 1 | 2018 | Balancing Two-Player Stochastic Games with Soft Q-Learning · IJCAI 2018 |
Methods — techniques the papers use, named apart from their topics
information theory · 0.8bellman optimality principle · 0.8soft q-learning · 0.7mutual information · 0.4neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Uncertainty in Neural Networks: Approximately Bayesian EnsemblingabstractUnderstanding the uncertainty of a neural network’s (NN) predictions is essential for many purposes. The Bayesian framework provides a principled approach to this, however applying it to NNs is challenging due to large numbers of parameters and data. Ensembling NNs provides an easily implementable, scalable method for uncertainty quantification, however, it has been criticised for not being Bayesian. This work proposes one modification to the usual process that we argue does result in approximate Bayesian inference; regularising parameters about values drawn from a distribution which can be set equal to the prior. A theoretical analysis of the procedure in a simplified setting suggests the recovered posterior is centred correctly but tends to have an underestimated marginal variance, and overestimated correlation. However, two conditions can lead to exact recovery. We argue that these conditions are partially present in NNs. Empirical evaluations demonstrate it has an advantage over standard ensembling, and is competitive with variational methods. Tim Pearce, Felix Leibfried, Alexandra Brintrup |
AISTATS | 2 |
| 2019 | Soft Q-Learning with Mutual-Information Regularization
Jordi Grau-Moya, Felix Leibfried, Peter Vrancx |
ICLR (Poster) | 2 |
| 2019 | A Unified Bellman Optimality Principle Combining Reward Maximization and EmpowermentabstractEmpowerment is an information-theoretic method that can be used to intrinsically motivate learning agents. It attempts to maximize an agent's control over the environment by encouraging visiting states with a large number of reachable next states. Empowered learning has been shown to lead to complex behaviors, without requiring an explicit reward signal. In this paper, we investigate the use of empowerment in the presence of an extrinsic reward signal. We hypothesize that empowerment can guide reinforcement learning (RL) agents to find good early behavioral solutions by encouraging highly empowered states. We propose a unified Bellman optimality principle for empowered reward maximization. Our empowered reward maximization approach generalizes both Bellman’s optimality principle as well as recent information-theoretical extensions to it. We prove uniqueness of the empowered values and show convergence to the optimal solution. We then apply this idea to develop off-policy actor-critic RL algorithms which we validate in high-dimensional continuous robotics domains (MuJoCo). Our methods demonstrate improved initial and competitive final performance compared to model-free state-of-the-art techniques. Felix Leibfried, Sergio Pascual-Diaz, Jordi Grau-Moya |
NeurIPS | 1 |
| 2018 | Balancing Two-Player Stochastic Games with Soft Q-LearningabstractWithin the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and reinforcement learning prohibit tuneable strategies as they seek optimal performance. In this paper, we enable such tuneable behaviour by generalising soft Q-learning to stochastic games, where more than one agent interact strategically. We contribute both theoretically and empirically. On the theory side, we show that games with soft Q-learning exhibit a unique value and generalise team games and zero-sum games far beyond these two extremes to cover a continuous spectrum of gaming behaviour. Experimentally, we show how tuning agents' constraints affect performance and demonstrate, through a neural network architecture, how to reliably balance games with high-dimensional representations. Jordi Grau-Moya, Felix Leibfried, Haitham Bou-Ammar |
IJCAI | 2 |
| 2017 | An information-theoretic on-line update principle for perception-action couplingabstractInspired by findings of sensorimotor coupling in humans and animals, there has recently been a growing interest in the interaction between action and perception in robotic systems [1]. Here we consider perception and action as two serial information channels with limited information-processing capacity. We follow [2] and formulate a constrained optimization problem that maximizes utility under limited information-processing capacity in the two channels. As a solution we obtain an optimal perceptual channel and an optimal action channel that are coupled such that perceptual information is optimized with respect to downstream processing in the action module. The main novelty of this study is that we propose an online optimization procedure to find bounded-optimal perception and action channels in parameterized serial perception-action systems. In particular, we implement the perceptual channel as a multi-layer neural network and the action channel as a multinomial distribution. We illustrate our method in a NAO robot simulator with a simplified cup lifting task. Zhen Peng 0004, Tim Genewein, Felix Leibfried, Daniel A. Braun 0001 |
IROS | 3 |
| 2016 | Planning with Information-Processing Constraints and Model Uncertainty in Markov Decision Processes
Jordi Grau-Moya, Felix Leibfried, Tim Genewein, Daniel A. Braun 0001 |
ECML/PKDD (2) | 2 |
| 2016 | Bounded Rational Decision-Making in Feedforward Neural Networks
Felix Leibfried, Daniel A. Braun 0001 |
UAI | 1 |
| 2015 | A Reward-Maximizing Spiking Neuron as a Bounded Rational Decision MakerabstractRate distortion theory describes how to communicate relevant information most efficiently over a channel with limited capacity. One of the many applications of rate distortion theory is bounded rational decision making, where decision makers are modeled as information channels that transform sensory input into motor output under the constraint that their channel capacity is limited. Such a bounded rational decision maker can be thought to optimize an objective function that trades off the decision maker's utility or cumulative reward against the information processing cost measured by the mutual information between sensory input and motor output. In this study, we interpret a spiking neuron as a bounded rational decision maker that aims to maximize its expected reward under the computational constraint that the mutual information between the neuron's input and output is upper bounded. This abstract computational constraint translates into a penalization of the deviation between the neuron's instantaneous and average firing behavior. We derive a synaptic weight update rule for such a rate distortion optimizing neuron and show in simulations that the neuron efficiently extracts reward-relevant information from the input by trading off its synaptic strengths against the collected reward. Felix Leibfried, Daniel A. Braun 0001 |
Neural Comput. | 1 |