VLDB 2026 Research / reviewers in the wild / expert
Gal Dalal
dblp:166/1605
· DBLP profile ↗
20ranked-venue papers
6as first author
12since 2021 · last 2025
0000-0002-3166-4251ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 6 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Policy Gradient with Tree ExpansionabstractPolicy gradient methods are notorious for having a large variance and high sample complexity. To mitigate this, we introduce SoftTreeMax---a generalization of softmax that employs planning. In SoftTreeMax, we extend the traditional logits with the multi-step discounted cumulative reward, topped with the logits of future states. We analyze SoftTreeMax and explain how tree expansion helps to reduce its gradient variance. We prove that the variance depends on the chosen tree-expansion policy. Specifically, we show that the closer the induced transitions are to being state-independent, the stronger the variance decay. With approximate forward models, we prove that the resulting gradient bias diminishes with the approximation error while retaining the same variance reduction. Ours is the first result to bound the gradient bias for an approximate model. In a practical implementation of SoftTreeMax we utilize a parallel GPU-based simulator for fast and efficient tree expansion. Using this implementation in Atari, we show that SoftTreeMax reduces the gradient variance by three orders of magnitude. This leads to better sample complexity and improved performance compared to distributed PPO. Gal Dalal, Assaf Hallak, Gugan Thoppe, Shie Mannor, Gal Chechik |
ICML | 1 |
| 2025 | Reinforcement Learning with Segment FeedbackabstractStandard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into $m$ segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments $m$ on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments $m$ decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing $m$ does not reduce the regret significantly. Yihan Du, Anna Winnicki, Gal Dalal, Shie Mannor, R. Srikant 0001 |
ICML | 3 |
| 2025 | Gradient Boosting Reinforcement LearningabstractWe present Gradient Boosting Reinforcement Learning (GBRL), a framework that adapts the strengths of Gradient Boosting Trees (GBT) to reinforcement learning (RL) tasks. While neural networks (NNs) have become the de facto choice for RL, they face significant challenges with structured and categorical features and tend to generalize poorly to out-of-distribution samples. These are challenges for which GBTs have traditionally excelled in supervised learning. However, GBT's application in RL has been limited. The design of traditional GBT libraries is optimized for static datasets with fixed labels, making them incompatible with RL's dynamic nature, where both state distributions and reward signals evolve during training. GBRL overcomes this limitation by continuously interleaving tree construction with environment interaction. Through extensive experiments, we demonstrate that GBRL outperforms NNs in domains with structured observations and categorical features, while maintaining competitive performance on standard continuous control benchmarks. Like its supervised learning counterpart, GBRL demonstrates superior robustness to out-of-distribution samples and better handles irregular state-action relationships. Benjamin Fuhrer, Chen Tessler, Gal Dalal |
ICML | 3 |
| 2024 | Tree Search-Based Policy Optimization under Stochastic Execution DelayabstractThe standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately.
However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose value can even be stochastic. In this work, we introduce stochastic delayed execution MDPs, a new formalism addressing random delays without resorting to state augmentation. We show that given observed delay values, it is sufficient to perform a policy search in the class of Markov policies in order to reach optimal performance, thus extending the deterministic fixed delay case. Armed with this insight, we devise DEZ, a model-based algorithm that optimizes over the class of Markov policies. DEZ leverages Monte-Carlo tree search similar to its non-delayed variant EfficientZero to accurately infer future states from the action queue. Thus, it handles delayed execution while preserving the sample efficiency of EfficientZero. Through empirical analysis, we stress that none of the prior benchmarks consistently outperforms others across different delays. We demonstrate that our algorithm surpasses all benchmark methods in Atari games when dealing with constant or stochastic delays. The code is available at \url{https://github.com/davidva1/Delayed-EZ}. David Valensi, Esther Derman, Shie Mannor, Gal Dalal |
ICLR | 4 |
| 2024 | Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data UtilizationabstractReinforcement Learning from Human Feedback (RLHF) has achieved impressive empirical successes while relying on a small amount of human feedback. However, there is limited theoretical justification for this phenomenon. Additionally, most recent studies focus on value-based algorithms despite the recent empirical successes of policy-based algorithms. In this work, we consider an RLHF algorithm based on policy optimization (PO-RLHF). The algorithm is based on the popular Policy Cover-Policy Gradient (PC-PG) algorithm, which assumes knowledge of the reward function. In PO-RLHF, knowledge of the reward function is not assumed and the algorithm relies on trajectory-based comparison feedback to infer the reward function. We provide performance bounds for PO-RLHF with low query complexity, which provides insight into why a small amount of human feedback may be sufficient to get good performance with RLHF. A key novelty is our trajectory-level elliptical potential analysis technique used to infer reward function parameters when comparison queries rather than reward observations are used. We provide and analyze algorithms in two settings: linear and neural function approximation, PG-RLHF and NN-PG-RLHF, respectively. Yihan Du, Anna Winnicki, Gal Dalal, Shie Mannor, R. Srikant 0001 |
ICML | 3 |
| 2023 | Planning and Learning with Adaptive LookaheadabstractSome of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive fixed horizon and propose a theoretically justified strategy for adaptive selection of the planning horizon as a function of the state-dependent value estimate. We propose two variants for lookahead selection and analyze the trade-off between iteration count and computational complexity per iteration. We then devise a corresponding deep Q-network algorithm with an adaptive tree search horizon. We separate the value estimation per depth to compensate for the off-policy discrepancy between depths. Lastly, we demonstrate the efficacy of our adaptive lookahead method in a maze environment and Atari. Aviv Rosenberg 0002, Assaf Hallak, Shie Mannor, Gal Chechik, Gal Dalal |
AAAI | 5 |
| 2023 | Implementing Reinforcement Learning Datacenter Congestion Control in NVIDIA NICsabstractAs communication protocols evolve, datacenter network utilization increases. As a result, congestion is more frequent, causing higher latency and packet loss. Combined with the increasing complexity of workloads, manual design of congestion control (CC) algorithms becomes extremely difficult. This calls for the development of AI approaches to replace the human effort. Unfortunately, it is currently not possible to deploy AI models on network devices due to their limited computational capabilities. Here, we offer a solution to this problem by building a computationally-light solution based on a recent reinforcement learning CC algorithm [1, RL-CC]. We reduce the inference time of RL-CC by x500 by distilling its complex neural network into decision trees. This transformation enables real-time inference within the μ-sec decision-time requirement, with a negligible effect on quality. We deploy the transformed policy on NVIDIA NICs in a live cluster. Compared to popular CC algorithms used in production, RL-CC is the only method that performs well on all benchmarks tested over a large range of number of flows. It balances multiple metrics simultaneously: bandwidth, latency, and packet drops. These results suggest that data-driven methods for CC are feasible, challenging the prior belief that handcrafted heuristics are necessary to achieve optimal performance. Benjamin Fuhrer, Yuval Shpigelman, Chen Tessler, Shie Mannor, Gal Chechik, Eitan Zahavi, Gal Dalal |
CCGrid | 7 |
| 2022 | Reinforcement Learning for Datacenter Congestion ControlabstractWe approach the task of network congestion control in datacenters using Reinforcement Learning (RL). Successful congestion control algorithms can dramatically improve latency and overall network throughput. Until today, no such learning-based algorithms have shown practical potential in this domain. Evidently, the most popular recent deployments rely on rule-based heuristics that are tested on a predetermined set of benchmarks. Consequently, these heuristics do not generalize well to newly-seen scenarios. Contrarily, we devise an RL-based algorithm with the aim of generalizing to different configurations of real-world datacenter networks. We overcome challenges such as partial-observability, non-stationarity, and multi-objectiveness. We further propose a policy gradient algorithm that leverages the analytical structure of the reward function to approximate its derivative and improve stability. We show that these challenges prevent standard RL algorithms from operating within this domain. Our experiments, conducted on a realistic simulator that emulates communication networks' behavior, show that our method exhibits improved performance concurrently on the multiple considered metrics compared to the popular algorithms deployed today in real datacenters. Our algorithm is being productized to replace heuristics in some of the largest datacenters in the world. Chen Tessler, Yuval Shpigelman, Gal Dalal, Amit Mandelbaum, Doron Haritan Kazakov, Benjamin Fuhrer, Gal Chechik, Shie Mannor |
AAAI | 3 |
| 2022 | On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning
Guy Tennenholtz, Assaf Hallak, Gal Dalal, Shie Mannor, Gal Chechik, Uri Shalit |
ICLR | 3 |
| 2022 | Reinforcement Learning with a TerminatorabstractWe present the problem of reinforcement learning with exogenous termination. We define the Termination Markov Decision Process (TerMDP), an extension of the MDP framework, in which episodes may be interrupted by an external non-Markovian observer. This formulation accounts for numerous real-world situations, such as a human interrupting an autonomous driving agent for reasons of discomfort. We learn the parameters of the TerMDP and leverage the structure of the estimation problem to provide state-wise confidence bounds. We use these to construct a provably-efficient algorithm, which accounts for termination, and bound its regret. Motivated by our theoretical analysis, we design and implement a scalable approach, which combines optimism (w.r.t. termination) and a dynamic discount factor, incorporating the termination probability. We deploy our method on high-dimensional driving and MinAtar benchmarks. Additionally, we test our approach on human data in a driving setting. Our results demonstrate fast convergence and significant improvement over various baseline approaches. Guy Tennenholtz, Nadav Merlis, Lior Shani, Shie Mannor, Uri Shalit, Gal Chechik, Assaf Hallak, Gal Dalal |
NeurIPS | 8 |
| 2021 | Acting in Delayed Environments with Non-Stationary Markov Policies
Esther Derman, Gal Dalal, Shie Mannor |
ICLR | 2 |
| 2021 | Improve Agents without Retraining: Parallel Tree Search with Off-Policy CorrectionabstractTree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover and analyze a counter-intuitive phenomenon: action selection through TS and a pre-trained value function often leads to lower performance compared to the original pre-trained agent, even when having access to the exact state and reward in future steps. We show this is due to a distribution shift to areas where value estimates are highly inaccurate and analyze this effect using Extreme Value theory. To overcome this problem, we introduce a novel off-policy correction term that accounts for the mismatch between the pre-trained value and its corresponding TS policy by penalizing under-sampled trajectories. We prove that our correction eliminates the above mismatch and bound the probability of sub-optimal action selection. Our correction significantly improves pre-trained Rainbow agents without any further training, often more than doubling their scores on Atari games. Next, we address the scalability issue given by the computational complexity of exhaustive TS that scales exponentially with the tree depth. We introduce Batch-BFS: a GPU breadth-first search that advances all nodes in each depth of the tree simultaneously. Batch-BFS reduces runtime by two orders of magnitude and, beyond inference, enables also training with TS of depths that were not feasible before. We train DQN agents from scratch using TS and show improvement in several Atari games compared to both the original DQN and the more advanced Rainbow. We will share the code upon publication. Gal Dalal, Assaf Hallak, Steven Dalton, Iuri Frosio, Shie Mannor, Gal Chechik |
NeurIPS | 1 |
| 2020 | A Tale of Two-Timescale Reinforcement Learning with the Tightest Finite-Time BoundabstractPolicy evaluation in reinforcement learning is often conducted using two-timescale stochastic approximation, which results in various gradient temporal difference methods such as GTD(0), GTD2, and TDC. Here, we provide convergence rate bounds for this suite of algorithms. Algorithms such as these have two iterates, θn and wn, which are updated using two distinct stepsize sequences, αn and βn, respectively. Assuming αn = n−α and βn = n−β with 1 > α > β > 0, we show that, with high probability, the two iterates converge to their respective solutions θ* and w* at rates given by ∥θn - θ*∥ = Õ(n−α/2) and ∥wn - w*∥ = Õ(n−β/2); here, Õ hides logarithmic terms. Via comparable lower bounds, we show that these bounds are, in fact, tight. To the best of our knowledge, ours is the first finite-time analysis which achieves these rates. While it was known that the two timescale components decouple asymptotically, our results depict this phenomenon more explicitly by showing that it in fact happens from some finite time onwards. Lastly, compared to existing works, our result applies to a broader family of stepsizes, including non-square summable ones. Gal Dalal, Balázs Szörényi, Gugan Thoppe |
AAAI | 1 |
| 2019 | How to Combine Tree-Search Methods in Reinforcement LearningabstractFinite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search (e.g. in AlphaZero (Silver et al. 2017b)). Referring to the planning problem as tree search, a reasonable practice in these implementations is to back up the value only at the leaves while the information obtained at the root is not leveraged other than for updating the policy. Here, we question the potency of this approach. Namely, the latter procedure is non-contractive in general, and its convergence is not guaranteed. Our proposed enhancement is straightforward and simple: use the return from the optimal tree path to back up the values at the descendants of the root. This leads to a γh-contracting procedure, where γ is the discount factor and h is the tree depth. To establish our results, we first introduce a notion called multiple-step greedy consistency. We then provide convergence rates for two algorithmic instantiations of the above enhancement in the presence of noise injected to both the tree search stage and value estimation stage. Yonathan Efroni, Gal Dalal, Bruno Scherrer, Shie Mannor |
AAAI | 2 |
| 2018 | Finite Sample Analyses for TD(0) With Function ApproximationabstractTD(0) is one of the most commonly used algorithms in reinforcement learning. Despite this, there is no existing finite sample analysis for TD(0) with function approximation, even for the linear case. Our work is the first to provide such results. Existing convergence rates for Temporal Difference (TD) methods apply only to somewhat modified versions, e.g., projected variants or ones where stepsizes depend on unknown problem parameters. Our analyses obviate these artificial alterations by exploiting strong properties of TD(0). We provide convergence rates both in expectation and with high-probability. The two are obtained via different approaches that use relatively unknown, recently developed stochastic approximation techniques. Gal Dalal, Balázs Szörényi, Gugan Thoppe, Shie Mannor |
AAAI | 1 |
| 2018 | Finite Sample Analysis of Two-Timescale Stochastic Approximation with Applications to Reinforcement LearningabstractTwo-timescale Stochastic Approximation (SA) algorithms are widely used in Reinforcement Learning (RL). Their iterates have two parts that are updated using distinct stepsizes. In this work, we develop a novel recipe for their finite sample analysis. Using this, we provide a concentration bound, which is the first such result for a two-timescale SA. The type of bound we obtain is known as “lock-in probability”. We also introduce a new projection scheme, in which the time between successive projections increases exponentially. This scheme allows one to elegantly transform a lock-in probability into a convergence rate result for projected two-timescale SA. From this latter result, we then extract key insights on stepsize selection. As an application, we finally obtain convergence rates for the projected two-timescale RL algorithms GTD(0), GTD2, and TDC. Gal Dalal, Gugan Thoppe, Balázs Szörényi, Shie Mannor |
COLT | 1 |
| 2018 | Beyond the One-Step Greedy Approach in Reinforcement LearningabstractThe famous Policy Iteration algorithm alternates between policy improvement and policy evaluation. Implementations of this algorithm with several variants of the latter evaluation stage, e.g, n-step and trace-based returns, have been analyzed in previous works. However, the case of multiple-step lookahead policy improvement, despite the recent increase in empirical evidence of its strength, has to our knowledge not been carefully analyzed yet. In this work, we introduce the first such analysis. Namely, we formulate variants of multiple-step policy improvement, derive new algorithms using these definitions and prove their convergence. Moreover, we show that recent prominent Reinforcement Learning algorithms are, in fact, instances of our framework. We thus shed light on their empirical success and give a recipe for deriving new algorithms for future study. Yonathan Efroni, Gal Dalal, Bruno Scherrer, Shie Mannor |
ICML | 2 |
| 2018 | Multiple-Step Greedy Policies in Approximate and Online Reinforcement LearningabstractMultiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work (Efroni et al., 2018), multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analyzed. In this work, we study multiple-step greedy algorithms in more practical setups. We begin by highlighting a counter-intuitive difficulty, arising with soft-policy updates: even in the absence of approximations, and contrary to the 1-step-greedy case, monotonic policy improvement is not guaranteed unless the update stepsize is sufficiently large. Taking particular care about this difficulty, we formulate and analyze online and approximate algorithms that use such a multi-step greedy operator. Yonathan Efroni, Gal Dalal, Bruno Scherrer, Shie Mannor |
NeurIPS | 2 |
| 2017 | Anomaly Detection in Large Databases Using Behavioral PatterningabstractWe present a novel approach for detecting malicious user activity in databases. Specifically, we propose a new machine learning algorithm for detecting attacks such as a stolen user account or illegal use by a user. Our algorithm relies on two main components that examine the consistency of a user's activity and compare it with activity patterns learned from past access. The first component tests for self-consistency, to determine whether the actions performed by a user are consistent with previous patterns. This engine is based on a probabilistic model that we developed to capture a user's normal behavior. The second component checks for global-consistency, to determine whether a user's actions are consistent with the past actions of similar users. We test our algorithm on access data from SQL databases. Experimental results show that we can keep false positive rates while retaining the overall accuracy level. An outlier detection engine based on the presented methods is now included in the standard offering of IBM InfoSphere Guardium1 with positive user feedback. Hanna Mazzawi, Gal Dalal, David Rozenblat, Liat Ein-Dor, Matan Ninio, Ofer Lavi, Allon Adir, Ehud Aharoni, Einat Kermany |
ICDE | 2 |
| 2016 | Hierarchical Decision Making In Electricity Grid ManagementabstractThe power grid is a complex and vital system that necessitates careful reliability management. Managing the grid is a difficult problem with multiple time scales of decision making and stochastic behavior due to renewable energy generations, variable demand and unplanned outages. Solving this problem in the face of uncertainty requires a new methodology with tractable algorithms. In this work, we introduce a new model for hierarchical decision making in complex systems. We apply reinforcement learning (RL) methods to learn a proxy, i.e., a level of abstraction, for real-time power grid reliability. We devise an algorithm that alternates between slow time-scale policy improvement, and fast time-scale value function approximation. We compare our results to prevailing heuristics, and show the strength of our method. Gal Dalal, Elad Gilboa, Shie Mannor |
ICML | 1 |