Demo Data from VLDB 2026 / reviewers in the wild / expert
Hirofumi Seo
dblp:166/1905
· DBLP profile ↗
4ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 67% Visualization and visual analytics · 33% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape analysis › skeleton extraction
centerline extraction |
0.4 | 1 | 2019 | INVANER: INteractive VAscular Network Editing and Repair · UIST 2019 |
Visualization and visual analytics
medical visualization |
0.4 | 1 | 2019 | INVANER: INteractive VAscular Network Editing and Repair · UIST 2019 |
Geometric modeling and processing
skeletonization |
0.4 | 1 | 2019 | INVANER: INteractive VAscular Network Editing and Repair · UIST 2019 |
Medical and health informatics › medical imaging
medical image analysis |
0.1 | 1 | 2019 | INVANER: INteractive VAscular Network Editing and Repair · UIST 2019 |
Methods — techniques the papers use, named apart from their topics
interactive repair · 0.8graph-based editing · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Leveraging Human Selective Attention for Medical Image Analysis with Limited Training Data
Yifei Huang 0002, Lijin Yang, Lin Gu 0003, Yingying Zhu 0004, Hirofumi Seo, Qiuming Meng, Tatsuya Harada, Yoichi Sato 0001 |
BMVC | 6 |
| 2019 | A Mesh-Aware Ball-Pivoting Algorithm for Generating the Virtual Arachnoid Mater
Hirofumi Seo, Taichi Kin, Takeo Igarashi |
MICCAI (5) | 1 |
| 2019 | INVANER: INteractive VAscular Network Editing and RepairabstractVascular network reconstruction is an essential aspect of the daily practice of medical doctors working with vascular systems. Accurately representing vascular networks, not only graphically but also in a way that encompasses their structure, can be used to run simulations, plan medical procedures or identify real-life diseases, for example. A vascular network is thus reconstructed from a 3D medical image sequence via segmentation and skeletonization. Many automatic algorithms exist to do so but tend to fail for specific corner cases. On the other hand, manual methods exist as well but are tedious to use and require a lot of time. In this paper, we introduce an interactive vascular network reconstruction system called INVANER that relies on a graph-like representation of the network's structure. A general skeleton is obtained with an automatic method and medical practitioners are allowed to manually repair the local defects where this method fails. Our system uses graph-related tools with local effects and introduces two novel tools, dedicated to solving two common problems arising when automatically extracting the centerlines of vascular structures: so-called "Kissing Vessels" and a type of phenomenon we call "Dotted Vessels." Valentin Z. Nigolian, Takeo Igarashi, Hirofumi Seo |
UIST | 3 |
| 2018 | Real-time virtual brain aneurysm clipping surgeryabstractWe propose a fast, interactive real-time 3DCG deformable simulation prototype for preoperative virtual practice of brain aneurysm clipping surgery, controlled by Position Based Dynamics (PBD). Blood vessels are reconstructed from their central lines, connected to the brain by automatically generated thin threads "virtual trabeculae", and colored by automatically estimated their dominant region. Hirofumi Seo, Naoyuki Shono, Taichi Kin, Takeo Igarashi |
VRST | 1 |