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Hirofumi Seo

dblp:166/1905 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 67% Visualization and visual analytics · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape analysis › skeleton extraction
centerline extraction
0.412019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019
Visualization and visual analytics
medical visualization
0.412019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019
Geometric modeling and processing
skeletonization
0.412019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019
Medical and health informatics › medical imaging
medical image analysis
0.112019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019

Methods — techniques the papers use, named apart from their topics

interactive repair · 0.8graph-based editing · 0.8
YearPublicationVenuePosition
2021 Leveraging Human Selective Attention for Medical Image Analysis with Limited Training Data
Yifei Huang 0002, Lijin Yang, Lin Gu 0003, Yingying Zhu 0004, Hirofumi Seo, Qiuming Meng, Tatsuya Harada, Yoichi Sato 0001
BMVC6
2019 A Mesh-Aware Ball-Pivoting Algorithm for Generating the Virtual Arachnoid Mater
Hirofumi Seo, Taichi Kin, Takeo Igarashi
MICCAI (5)1
2019 INVANER: INteractive VAscular Network Editing and Repair
abstract
Vascular network reconstruction is an essential aspect of the daily practice of medical doctors working with vascular systems. Accurately representing vascular networks, not only graphically but also in a way that encompasses their structure, can be used to run simulations, plan medical procedures or identify real-life diseases, for example. A vascular network is thus reconstructed from a 3D medical image sequence via segmentation and skeletonization. Many automatic algorithms exist to do so but tend to fail for specific corner cases. On the other hand, manual methods exist as well but are tedious to use and require a lot of time. In this paper, we introduce an interactive vascular network reconstruction system called INVANER that relies on a graph-like representation of the network's structure. A general skeleton is obtained with an automatic method and medical practitioners are allowed to manually repair the local defects where this method fails. Our system uses graph-related tools with local effects and introduces two novel tools, dedicated to solving two common problems arising when automatically extracting the centerlines of vascular structures: so-called "Kissing Vessels" and a type of phenomenon we call "Dotted Vessels."
Valentin Z. Nigolian, Takeo Igarashi, Hirofumi Seo
UIST3
2018 Real-time virtual brain aneurysm clipping surgery
abstract
We propose a fast, interactive real-time 3DCG deformable simulation prototype for preoperative virtual practice of brain aneurysm clipping surgery, controlled by Position Based Dynamics (PBD). Blood vessels are reconstructed from their central lines, connected to the brain by automatically generated thin threads "virtual trabeculae", and colored by automatically estimated their dominant region.
Hirofumi Seo, Naoyuki Shono, Taichi Kin, Takeo Igarashi
VRST1