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Shonosuke Ishiwatari

dblp:166/1969 · DBLP profile ↗
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8ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Machine translation · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Machine translation › neural machine translation
context-aware neural machine translation
0.512021
Towards Fully Automated Manga Translation · AAAI 2021
Natural language and speech › Machine translation
multimodal machine translation
0.512021
Towards Fully Automated Manga Translation · AAAI 2021
Natural language and speech › Machine translation
neural machine translation
0.312017
Chunk-based Decoder for Neural Machine Translation · ACL (1) 2017
Image and video processing › document image analysis
comic image analysis
0.112021
Towards Fully Automated Manga Translation · AAAI 2021

Methods — techniques the papers use, named apart from their topics

multimodal context-aware translation · 1.0automatic corpus construction · 1.0neural machine translation · 0.3
YearPublicationVenuePosition
2025 Context-Informed Machine Translation of Manga using Multimodal Large Language Models
abstract
Due to the significant time and effort required for handcrafting translations, most manga never leave the domestic Japanese market. Automatic manga translation is a promising potential solution. However, it is a budding and underdeveloped field and presents complexities even greater than those found in standard translation due to the need to effectively incorporate visual elements into the translation process to resolve ambiguities. In this work, we investigate to what extent multimodal large language models (LLMs) can provide effective manga translation, thereby assisting manga authors and publishers in reaching wider audiences. Specifically, we propose a methodology that leverages the vision component of multimodal LLMs to improve translation quality and evaluate the impact of translation unit size, context length, and propose a token efficient approach for manga translation. Moreover, we introduce a new evaluation dataset – the first parallel Japanese-Polish manga translation dataset – as part of a benchmark to be used in future research. Finally, we contribute an open-source software suite, enabling others to benchmark LLMs for manga translation. Our findings demonstrate that our proposed methods achieve state-of-the-art results for Japanese-English translation and set a new standard for Japanese-Polish.
Philip Lippmann, Konrad Skublicki, Joshua B. Tanner, Shonosuke Ishiwatari, Jie Yang 0028
COLING4
2024 Utilizing Longer Context than Speech Bubbles in Automated Manga Translation
abstract
This paper focuses on improving the performance of machine translation for manga (Japanese-style comics). In manga machine translation, text consists of a sequence of speech bubbles and each speech bubble is translated individually. However, each speech bubble itself does not contain sufficient information for translation. Therefore, previous work has proposed methods to use contextual information, such as the previous speech bubble, speech bubbles within the same scene, and corresponding scene images. In this research, we propose two new approaches to capture broader contextual information. Our first approach involves scene-based translation that considers the previous scene. The second approach considers broader context information, including details about the work, author, and manga genre. Through our experiments, we confirm that each of our methods improves translation quality, with the combination of both methods achieving the highest quality. Additionally, detailed analysis reveals the effect of zero-anaphora resolution in translation, such as supplying missing subjects not mentioned within a scene, highlighting the usefulness of longer contextual information in manga machine translation.
Hiroto Kaino, Soichiro Sugihara, Tomoyuki Kajiwara, Takashi Ninomiya, Joshua B. Tanner, Shonosuke Ishiwatari
LREC/COLING6
2021 Towards Fully Automated Manga Translation
abstract
We tackle the problem of machine translation of manga, Japanese comics. Manga translation involves two important problems in machine translation: context-aware and multimodal translation. Since text and images are mixed up in an unstructured fashion in Manga, obtaining context from the image is essential for manga translation. However, it is still an open problem how to extract context from image and integrate into MT models. In addition, corpus and benchmarks to train and evaluate such model is currently unavailable. In this paper, we make the following four contributions that establishes the foundation of manga translation research. First, we propose multimodal context-aware translation framework. We are the first to incorporate context information obtained from manga image. It enables us to translate texts in speech bubbles that cannot be translated without using context information (e.g., texts in other speech bubbles, gender of speakers, etc.). Second, for training the model, we propose the approach to automatic corpus construction from pairs of original manga and their translations, by which large parallel corpus can be constructed without any manual labeling. Third, we created a new benchmark to evaluate manga translation. Finally, on top of our proposed methods, we devised a first compleheisive system for fully automated manga translation.
Ryota Hinami, Shonosuke Ishiwatari, Kazuhiko Yasuda, Yusuke Matsui 0001
AAAI2
2021 Painting Style-Aware Manga Colorization Based On Generative Adversarial Networks
abstract
Japanese comics (called manga) are traditionally created in monochrome format. In recent years, in addition to monochrome comics, full color comics, a more attractive medium, have appeared. Unfortunately, color comics require manual colorization, which incurs high labor costs. Although automatic colorization methods have been recently proposed, most of them are designed for illustrations, not for comics. Unlike illustrations, since comics are composed of many consecutive images, the painting style must be consistent. To realize consistent colorization, we propose here a semi-automatic colorization method based on generative adversarial networks (GAN); the method learns the painting style of a specific comic from small amount of training data. The proposed method takes a pair of a screen tone image and a flat colored image as input, and outputs a colorized image. Experiments show that the proposed method achieves better performance than the existing alternatives.
Yugo Shimizu, Ryosuke Furuta, Delong Ouyang, Yukinobu Taniguchi, Ryota Hinami, Shonosuke Ishiwatari
ICIP6
2020 Crowd Forecasting at Venues with Microblog Posts Referring to Future Events
abstract
Large events with many attendees cause congestion in the traffic network around the venue. To avoid accidents or delays due to this kind of unexpected congestion, it is important to predict the level of congestion in advance of the event. This study aimed to forecast congestion triggered by large events. However, historical congestion information alone is insufficient to forecast congestion at large venues when non-recurrent events are held there. To address this problem, we utilize microblog posts that refer to future events as an indicator of event attendance. We propose a regression model that is trained with microblog posts and historical congestion information to accurately forecast congestion at large venues. Experiments on next 24-hour congestion forecasting using real-world traffic and Twitter data demonstrate that our model reduces the prediction errors over those of the baseline models (autoregressive and long short term memory) by 20% - 50%.
Ryotaro Tsukada, Haosen Zhan, Shonosuke Ishiwatari, Masashi Toyoda, Kazutoshi Umemoto, Haichuan Shang, Koji Zettsu
IEEE BigData3
2017 Chunk-based Decoder for Neural Machine Translation
abstract
Shonosuke Ishiwatari, Jingtao Yao, Shujie Liu, Mu Li, Ming Zhou, Naoki Yoshinaga, Masaru Kitsuregawa, Weijia Jia. Proceedings of the 55th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2017.
Shonosuke Ishiwatari, JingTao Yao 0001, Shujie Liu 0001, Mu Li 0001, Ming Zhou 0001, Naoki Yoshinaga 0001, Masaru Kitsuregawa, Weijia Jia 0001
ACL (1)1
2016 Instant Translation Model Adaptation by Translating Unseen Words in Continuous Vector Space
Shonosuke Ishiwatari, Naoki Yoshinaga 0001, Masashi Toyoda, Masaru Kitsuregawa
CICLing (2)1
2015 Accurate Cross-lingual Projection between Count-based Word Vectors by Exploiting Translatable Context Pairs
abstract
We propose a method that learns a crosslingual projection of word representations from one language into another.Our method utilizes translatable context pairs as bonus terms of the objective function.In the experiments, our method outperformed existing methods in three language pairs, (English, Spanish), (Japanese, Chinese) and (English, Japanese), without using any additional supervisions.
Shonosuke Ishiwatari, Nobuhiro Kaji, Naoki Yoshinaga 0001, Masashi Toyoda, Masaru Kitsuregawa
CoNLL1