Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jaroslaw Samelak

dblp:166/2777 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0001-9843-9289ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Image and video coding · 33%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › 3d video
free viewpoint TV
0.312018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018
Image and video coding
multiview video coding
0.312018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018
Virtual and augmented reality › navigation
virtual environment navigation
0.312018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018
Computer vision › 3D vision
depth estimation
0.112018
A Free-Viewpoint Television System for Horizontal Virtual Navigation · IEEE Trans. Multim. 2018

Methods — techniques the papers use, named apart from their topics

multiview video compression · 0.7camera pair acquisition · 0.7
YearPublicationVenuePosition
2018 A Free-Viewpoint Television System for Horizontal Virtual Navigation
abstract
Free-viewpoint television (FTV) and virtual navigation appear to be hot research topics. In this paper, the authors study the practical development of free-viewpoint television systems that provide the functionality of virtual horizontal navigation around real scenes. The considerations are focused on practical systems that use purely optical depth estimation and might be employed in the next few years. The architectures of such systems are discussed in detail, including acquisition, preprocessing, depth estimation, compression, and presentation. In particular, the optimization of camera locations is discussed, and it is shown that video acquisition using camera pairs is advantageous for scenes with a substantial amount of occlusions. The theoretical considerations are supported by experimental results obtained for standard test multiview video sequences. Furthermore, the paper describes FTV video acquisition systems that consist of modules with pairs of cameras. The modules are sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor. The hardware requirements, video processing algorithms, and experimental results are reported. In particular, for such systems, a compression technique is discussed that is more efficient than the new three-dimensional HEVC technology. The paper also describes new test video sequences that are obtained from the camera pairs sparsely distributed around scenes.
Olgierd Stankiewicz, Marek Domanski, Adrian Dziembowski, Adam Grzelka, Dawid Mieloch, Jaroslaw Samelak
IEEE Trans. Multim.6
2016 New results in free-viewpoint television systems for horizontal virtual navigation
abstract
The paper presents the concept of a practical free-viewpoint television system with purely optical depth estimation. The system consists of camera modules that contain pairs or triples of cameras together with the respective microphones. The camera modules can be sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor and microphones. The hardware requirements, the video and audio processing algorithms and the preliminary experimental results are reported. In particular, for such systems, a compression technique is discussed that is more efficient than the new 3D-HEVC technology. A set of new test sequences obtained with the use of camera pairs are presented.
Marek Domanski, Maciej Bartkowiak, Adrian Dziembowski, Tomasz Grajek, Adam Grzelka, Adam Luczak, Dawid Mieloch, Jaroslaw Samelak, Olgierd Stankiewicz, Jakub Stankowski, Krzysztof Wegner
ICME8