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Chia-Man Hung

dblp:166/4009 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 50% Motion planning and robot control · 28% Planning, search and constraint satisfaction · 17%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
visuomotor control
1.022021
Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure Recovery · ICRA 2021
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill Primitives · ICRA 2021
Robotics › Motion planning and robot control › motion planning › optimization-based motion planning
gradient-based motion planning
0.712023
Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space · ICRA 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan execution
failure recovery
0.512021
Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure Recovery · ICRA 2021
Robotics › Robot manipulation
primitive skills
0.512021
Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill Primitives · ICRA 2021
Robotics › Motion planning and robot control › motion planning
collision checking
0.212023
Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space · ICRA 2023
Machine learning › Reinforcement learning
imitation learning
0.112021
Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure Recovery · ICRA 2021

Methods — techniques the papers use, named apart from their topics

scene embeddings · 0.7gradient-based optimization · 0.7generative model · 0.7uncertainty estimation · 0.5model predictive control · 0.5imitation learning · 0.5goal conditioning · 0.5end-to-end learning · 0.5
YearPublicationVenuePosition
2023 Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space
abstract
Motion planning framed as optimisation in structured latent spaces has recently emerged as competitive with traditional methods in terms of planning success while significantly outperforming them in terms of computational speed. However, the real-world applicability of recent work in this domain remains limited by the need to express obstacle information directly in state-space, involving simple geometric primitives. In this work we address this challenge by leveraging learned scene embeddings together with a generative model of the robot manipulator to drive the optimisation process. In addition, we introduce an approach for efficient collision checking which directly regularises the optimisation undertaken for planning. Using simulated as well as real-world experiments, we demonstrate that our approach, AMP-LS, is able to successfully plan in novel, complex scenes while outperforming traditional planning baselines in terms of computation speed by an order of magnitude. We show that the resulting system is fast enough to enable closed-loop planning in real-world dynamic scenes.
Jun Yamada, Chia-Man Hung, Jack Collins, Ioannis Havoutis, Ingmar Posner
ICRA2
2021 Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill Primitives
abstract
Visuomotor control (VMC) is an effective means of achieving basic manipulation tasks such as pushing or pick- and-place from raw images. Conditioning VMC on desired goal states is a promising way of achieving versatile skill primitives. However, common conditioning schemes either rely on task-specific fine tuning - e.g. using one-shot imitation learning (IL) - or on sampling approaches using a forward model of scene dynamics i.e. model-predictive control (MPC), leaving deployability and planning horizon severely limited. In this paper we propose a conditioning scheme which avoids these pitfalls by learning the controller and its conditioning in an end-to-end manner. Our model predicts complex action sequences based directly on a dynamic image representation of the robot motion and the distance to a given target observation. In contrast to related works, this enables our approach to efficiently perform complex manipulation tasks from raw image observations without predefined control primitives or test time demonstrations. We report significant improvements in task success over representative MPC and IL baselines. We also demonstrate our model's generalisation capabilities in challenging, unseen tasks featuring visual noise, cluttered scenes and unseen object geometries.
Oliver Groth, Chia-Man Hung, Andrea Vedaldi, Ingmar Posner
ICRA2
2021 Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure Recovery
abstract
End-to-end visuomotor control is emerging as a compelling solution for robot manipulation tasks. However, imitation learning-based visuomotor control approaches tend to suffer from a common limitation, lacking the ability to recover from an out-of-distribution state caused by compounding errors. In this paper, instead of using tactile feedback or explicitly detecting the failure through vision, we investigate using the uncertainty of a policy neural network. We propose a novel uncertainty-based approach to detect and recover from failure cases. Our hypothesis is that policy uncertainties can implicitly indicate the potential failures in the visuomotor control task and that robot states with minimum uncertainty are more likely to lead to task success. To recover from high uncertainty cases, the robot monitors its uncertainty along a trajectory and explores possible actions in the state-action space to bring itself to a more certain state. Our experiments verify this hypothesis and show a significant improvement on task success rate: 12% in pushing, 15% in pick-and-reach and 22% in pick-and-place.
Chia-Man Hung, Li Sun 0005, Yizhe Wu, Ioannis Havoutis, Ingmar Posner
ICRA1