Demo Data from VLDB 2026 / reviewers in the wild / expert
Niklas Weiler
dblp:166/4873
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 62% Virtual and augmented reality · 38% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
scatterplot |
0.4 | 1 | 2020 | The Impact of Immersion on Cluster Identification Tasks · IEEE Trans. Vis. Comput. Graph. 2020 |
Virtual and augmented reality › immersive display
head-mounted display |
0.1 | 1 | 2020 | The Impact of Immersion on Cluster Identification Tasks · IEEE Trans. Vis. Comput. Graph. 2020 |
Virtual and augmented reality
immersive visualization |
0.1 | 1 | 2020 | The Impact of Immersion on Cluster Identification Tasks · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
within-subjects design · 0.4quantitative user study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | The Impact of Immersion on Cluster Identification TasksabstractRecent developments in technology encourage the use of head-mounted displays (HMDs) as a medium to explore visualizations in virtual realities (VRs). VR environments (VREs) enable new, more immersive visualization design spaces compared to traditional computer screens. Previous studies in different domains, such as medicine, psychology, and geology, report a positive effect of immersion, e.g., on learning performance or phobia treatment effectiveness. Our work presented in this paper assesses the applicability of those findings to a common task from the information visualization (InfoVis) domain. We conducted a quantitative user study to investigate the impact of immersion on cluster identification tasks in scatterplot visualizations. The main experiment was carried out with 18 participants in a within-subjects setting using four different visualizations, (1) a 2D scatterplot matrix on a screen, (2) a 3D scatterplot on a screen, (3) a 3D scatterplot miniature in a VRE and (4) a fully immersive 3D scatterplot in a VRE. The four visualization design spaces vary in their level of immersion, as shown in a supplementary study. The results of our main study indicate that task performance differs between the investigated visualization design spaces in terms of accuracy, efficiency, memorability, sense of orientation, and user preference. In particular, the 2D visualization on the screen performed worse compared to the 3D visualizations with regard to the measured variables. The study shows that an increased level of immersion can be a substantial benefit in the context of 3D data and cluster detection. Matthias Kraus 0002, Niklas Weiler, Daniela Oelke, Johannes Kehrer, Daniel A. Keim, Johannes Fuchs 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |