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Keyang Luo

dblp:166/6024 · DBLP profile ↗
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9ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 93% Visual content generation and editing · 7%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
1.232020
Mesh-Guided Multi-View Stereo With Pyramid Architecture · CVPR 2020
Attention-Aware Multi-View Stereo · CVPR 2020
P-MVSNet: Learning Patch-Wise Matching Confidence Aggregation for Multi-View Stereo · ICCV 2019
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
1.232020
Mesh-Guided Multi-View Stereo With Pyramid Architecture · CVPR 2020
Attention-Aware Multi-View Stereo · CVPR 2020
P-MVSNet: Learning Patch-Wise Matching Confidence Aggregation for Multi-View Stereo · ICCV 2019
Geometric modeling and processing
mesh processing
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Geometric modeling and processing › shape representation
shape abstraction
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Geometric modeling and processing
shape decomposition
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Geometric modeling and processing › surface fitting
superquadric fitting
0.912025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025
Computer vision › 3D vision
3d reconstruction
0.412020
Mesh-Guided Multi-View Stereo With Pyramid Architecture · CVPR 2020
Computer vision › 3D vision › depth estimation
depth map refinement
0.412020
Mesh-Guided Multi-View Stereo With Pyramid Architecture · CVPR 2020
Computer vision › 3D vision › stereo vision
cost volume
0.412019
P-MVSNet: Learning Patch-Wise Matching Confidence Aggregation for Multi-View Stereo · ICCV 2019
Visual content generation and editing
3d content creation
0.312025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

volumetric decomposition · 0.9signed distance field carving · 0.9residual pruning · 0.9optimization · 0.9surface reconstruction · 0.4patchmatch · 0.4feature matching · 0.4convolutional neural network · 0.4attention mechanism · 0.4u-net · 0.4plane-sweeping · 0.43d convolution · 0.4
YearPublicationVenuePosition
2025 Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
abstract
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation. Project Page: https://johann.wang/Light-SQ/ .
Yuhan Wang 0002, Weikai Chen 0001, Zeyu Hu, Yingda Yin, Keyang Luo, Shengju Qian, Yiyan Ma, Yuhuan Zhou, Hao Luo 0001, Wan Wang, Xiaobin Shen 0004, Kuixin Zhu, Chuanlang Hong, Lijie Feng, Xin Wang 0178, Chen Change Loy
SIGGRAPH Asia7
2021 A visibility-based surface reconstruction method on the GPU
Hailong Pan, Keyang Luo, Yawei Luo, Junqing Yu
Comput. Aided Geom. Des.3
2021 DeepFusion: A simple way to improve traditional multi-view stereo methods using deep learning
Yuesong Wang 0001, Keyang Luo, Zhuo Chen 0054, Lili Ju
Knowl. Based Syst.2
2020 Attention-Aware Multi-View Stereo
abstract
Multi-view stereo is a crucial task in computer vision, that requires accurate and robust photo-consistency among input images for depth estimation. Recent studies have shown that learning-based feature matching and confidence regularization can play a vital role in this task. Nevertheless, how to design good matching confidence volumes as well as effective regularizers for them are still under in-depth study. In this paper, we propose an attention-aware deep neural network “AttMVS” for learning multi-view stereo. In particular, we propose a novel attention-enhanced matching confidence volume, that combines the raw pixel-wise matching confidence from the extracted perceptual features with the contextual information of local scenes, to improve the matching robustness. Furthermore, we develop an attention-guided regularization module, which consists of multilevel ray fusion modules, to hierarchically aggregate and regularize the matching confidence volume into a latent depth probability volume.Experimental results show that our approach achieves the best overall performance on the DTU dataset and the intermediate sequences of Tanks & Temples benchmark over many state-of-the-art MVS algorithms.
Keyang Luo, Lili Ju, Yuesong Wang 0001, Zhuo Chen 0054, Yawei Luo
CVPR1
2020 Mesh-Guided Multi-View Stereo With Pyramid Architecture
abstract
Multi-view stereo (MVS) aims to reconstruct 3D geometry of the target scene by using only information from 2D images. Although much progress has been made, it still suffers from textureless regions. To overcome this difficulty, we propose a mesh-guided MVS method with pyramid architecture, which makes use of the surface mesh obtained from coarse-scale images to guide the reconstruction process. Specifically, a PatchMatch-based MVS algorithm is first used to generate depth maps for coarse-scale images and the corresponding surface mesh is obtained by a surface reconstruction algorithm. Next we project the mesh onto each of depth maps to replace unreliable depth values and the corrected depth maps are fed to fine-scale reconstruction for initialization. To alleviate the influence of possible erroneous faces on the mesh, we further design and train a convolutional neural network to remove incorrect depths. In addition, it is often hard for the correct depth values for low-textured regions to survive at the fine-scale, thus we also develop an efficient method to seek out these regions and further enforce the geometric consistency in these regions. Experimental results on the ETH3D high-resolution dataset demonstrate that our method achieves state-of-the-art performance, especially in completeness.
Yuesong Wang 0001, Zhuo Chen 0054, Yawei Luo, Keyang Luo, Lili Ju
CVPR5
2020 PC-Net: A Deep Network for 3D Point Clouds Analysis
abstract
Due to the irregularity and sparsity of 3D point clouds, applying convolutional neural networks directly on them can be nontrivial. In this work, we propose a simple but effective approach for 3D Point Clouds analysis, named PC-Net. PC-Net directly learns on point sets and is equipped with three new operations: first, we apply a novel scale-aware neighbor search for adaptive neighborhood extracting; second, for each neighboring point, we learn a local spatial feature as a complement to their associated features; finally, at the end we use a distance re-weighted pooling to aggregate all the features from local structure. With this module, we design hierarchical neural network for point cloud understanding. For both classification and segmentation tasks, our architecture proves effective in the experiments and our models demonstrate state-of-the-art performance over existing deep learning methods on popular point cloud benchmarks.
Zhuo Chen 0054, Yawei Luo, Yuesong Wang 0001, Keyang Luo, Luoyuan Xu
ICPR5
2019 P-MVSNet: Learning Patch-Wise Matching Confidence Aggregation for Multi-View Stereo
abstract
Learning-based methods are demonstrating their strong competitiveness in estimating depth for multi-view stereo reconstruction in recent years. Among them the approaches that generate cost volumes based on the plane-sweeping algorithm and then use them for feature matching have shown to be very prominent recently. The plane-sweep volumes are essentially anisotropic in depth and spatial directions, but they are often approximated by isotropic cost volumes in those methods, which could be detrimental. In this paper, we propose a new end-to-end deep learning network of P-MVSNet for multi-view stereo based on isotropic and anisotropic 3D convolutions. Our P-MVSNet consists of two core modules: a patch-wise aggregation module learns to aggregate the pixel-wise correspondence information of extracted features to generate a matching confidence volume, from which a hybrid 3D U-Net then infers a depth probability distribution and predicts the depth maps. We perform extensive experiments on the DTU and Tanks & Temples benchmark datasets, and the results show that the proposed P-MVSNet achieves the state-of-the-art performance over many existing methods on multi-view stereo.
Keyang Luo, Lili Ju, Haipeng Huang, Yawei Luo
ICCV1
2019 Partial bundle adjustment for accurate three-dimensional reconstruction
abstract
Structure from motion aims at estimating the cameras and sparse structure of the scene globally, but the approximation biases in bundle adjustment and the propagated errors among the registered cameras and triangulated points reduce the quality of the reconstruction. To improve the accuracy of the reconstruction, the authors present an efficient subgraph‐based approach to optimise the visibility graph locally. The central idea is to divide the visibility graph into well‐configuration subgraphs for partial bundle adjustment based on a Markov random field, reconstruct the dense local points via the subgraph‐based multi‐view stereo matching, and then merge them into a consistent scene to extract the complete surface. They evaluate the proposed algorithm on several real and synthetic datasets, and the results demonstrate that their algorithm can improve the reconstruction quality significantly and maintain an inexpensive computation cost in the meanwhile.
Keyang Luo, Hailong Pan
IET Comput. Vis.1
2015 Implementation of 3-D RDPAD Algorithm on Follicle Images Based CUDA
Jun Liu 0011, Keyang Luo, Wei Hu 0001, Xiaoming Liu 0004
ICIC (2)3