Demo Data from VLDB 2026 / reviewers in the wild / expert
Tyler Ard
dblp:167/2001
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 88% Virtual and augmented reality · 12% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Medical and health informatics
neuroimaging |
0.3 | 1 | 2017 | VRAIN: Virtual reality assisted intervention for neuroimaging · VR 2017 |
Visualization and visual analytics › scientific visualization
immersive virtual reality visualization |
0.3 | 1 | 2017 | NIVR: Neuro imaging in virtual reality · VR 2017 |
Visualization and visual analytics
scientific visualization |
0.3 | 1 | 2017 | NIVR: Neuro imaging in virtual reality · VR 2017 |
Virtual and augmented reality
immersive visualization |
0.1 | 1 | 2017 | NIVR: Neuro imaging in virtual reality · VR 2017 |
Visualization and visual analytics
medical visualization |
0.1 | 1 | 2017 | VRAIN: Virtual reality assisted intervention for neuroimaging · VR 2017 |
Methods — techniques the papers use, named apart from their topics
freesurfer segmentation · 0.63d volume editing · 0.6raymarching volume visualization · 0.3near-field rendering · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MR-HVIL: A Mixed-Reality-Based Human-Vehicle-In-the-Loop On-Road Validation Platform for Mixed Traffic Testing
Rongyao Wang, Prakhar Gupta, Tyler Ard, Dominik Karbowski, Ardalan Vahidi, Yunyi Jia |
IEEE Trans. Intell. Transp. Syst. | 3 |
| 2017 | NIVR: Neuro imaging in virtual realityabstractVisualization is a critical component of neuroimaging, and how to best view data that is naturally three dimensional is a long standing question in neuroscience. Many approaches, programs, and techniques have been developed specifically for neuroimaging. However, exploration of 3D information through a 2D screen is inherently limited. Many neuroscientific researchers hope that with the recent commercialization and popularization of VR, it can offer the next-step in data visualization and exploration. Neuro Imaging in Virtual Reality (NIVR), is a visualization suite that employs various immersive visualizations to represent neuroimaging information in VR. Some established techniques, such as raymarching volume visualization, are paired with newer techniques, such as near-field rendering, to provide a broad basis of how we can leverage VR to improve visualization and navigation of neuroimaging data. Several of the neuroscientific visualization approaches presented are, to our knowledge, the first of their kind. NIVR offers not only an exploration of neuroscientific data visualization, but also a tool to expose and educate the public regarding recent advancements in the field of neuroimaging. By providing an engaging experience to explore new techniques and discoveries in neuroimaging, we hope to spark scientific interest through a broad audience. Furthermore, neuroimaging offers deep and expansive datasets; a single scan can involve several gigabytes of information. Visualization and exploration of this type of information can be challenging, and real-time exploration of this information in VR even more so. NIVR explores pathways which make this possible, and offers preliminary stereo visualizations of these types of massive data. Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga |
VR | 1 |
| 2017 | VRAIN: Virtual reality assisted intervention for neuroimagingabstractThe USC Stevens Neuroimaging and Informatics Institute in the Laboratory of Neuro Imaging (http://loni.usc.edu) has the largest collection/repository of neuroanatomical MRI scans in the world and is at the forefront of both brain imaging and data storage/processing technology. One of our workflow processes involves algorithmic segmentation of MRI scans into labeled anatomical regions (using FreeSurfer, currently the best software for this purpose). This algorithm is imprecise, and users must tediously correct errors manually by using a mouse and keyboard to edit individual MRI slices at a time. We demonstrate preliminary work to improve efficiency of this task by translating it into 3 dimensions and utilizing virtual reality user interfaces to edit multiple slices of data simultaneously. Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga |
VR | 5 |