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Elisabeth Adelia Widjojo

dblp:167/3333 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality interaction
0.212015
Dynamic hierarchical virtual button-based hand interaction for wearable AR · VR 2015
Virtual and augmented reality › immersive interaction
bare-hand interaction
0.212015
Dynamic hierarchical virtual button-based hand interaction for wearable AR · VR 2015
Virtual and augmented reality › augmented reality › mobile augmented reality
wearable augmented reality
0.212015
Dynamic hierarchical virtual button-based hand interaction for wearable AR · VR 2015

Methods — techniques the papers use, named apart from their topics

occlusion-based interaction · 0.2image target tracker · 0.2
YearPublicationVenuePosition
2015 Dynamic hierarchical virtual button-based hand interaction for wearable AR
abstract
This paper presents a novel bare-hand interaction method for wearable AR (augmented reality). The suggested method is using hierarchical virtual buttons which are placed on the image target. Therefore, we can provide precise hand interaction on the image target surface (while using wearable AR). The method operates on a wearable AR system and uses an image target tracker to make occlusion-based interaction button. We introduce the hierarchical virtual button method which is adequate for more precise and faster interaction with augmented objects.
Elisabeth Adelia Widjojo, Jae-In Hwang
VR2