Demo Data from VLDB 2026 / reviewers in the wild / expert
Elisabeth Adelia Widjojo
dblp:167/3333
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality
augmented reality interaction |
0.2 | 1 | 2015 | Dynamic hierarchical virtual button-based hand interaction for wearable AR · VR 2015 |
Virtual and augmented reality › immersive interaction
bare-hand interaction |
0.2 | 1 | 2015 | Dynamic hierarchical virtual button-based hand interaction for wearable AR · VR 2015 |
Virtual and augmented reality › augmented reality › mobile augmented reality
wearable augmented reality |
0.2 | 1 | 2015 | Dynamic hierarchical virtual button-based hand interaction for wearable AR · VR 2015 |
Methods — techniques the papers use, named apart from their topics
occlusion-based interaction · 0.2image target tracker · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Dynamic hierarchical virtual button-based hand interaction for wearable ARabstractThis paper presents a novel bare-hand interaction method for wearable AR (augmented reality). The suggested method is using hierarchical virtual buttons which are placed on the image target. Therefore, we can provide precise hand interaction on the image target surface (while using wearable AR). The method operates on a wearable AR system and uses an image target tracker to make occlusion-based interaction button. We introduce the hierarchical virtual button method which is adequate for more precise and faster interaction with augmented objects. Elisabeth Adelia Widjojo, Jae-In Hwang |
VR | 2 |