VLDB 2026 Research / reviewers in the wild / expert
Nir Ben-Zrihem
dblp:167/4324
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 35% 3D vision · 30% Trustworthy machine learning · 17% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory › neural network theory
deep network analysis |
0.2 | 1 | 2016 | Graying the black box: Understanding DQNs · ICML 2016 |
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network |
0.2 | 1 | 2016 | Graying the black box: Understanding DQNs · ICML 2016 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.2 | 1 | 2016 | Graying the black box: Understanding DQNs · ICML 2016 |
Machine learning › Trustworthy machine learning
interpretability |
0.2 | 1 | 2016 | Graying the black box: Understanding DQNs · ICML 2016 |
Computer vision › 3D vision
approximate nearest neighbor |
0.2 | 1 | 2015 | Approximate nearest neighbor fields in video · CVPR 2015 |
Computer vision › 3D vision › feature matching › local feature matching
patch matching |
0.2 | 1 | 2015 | Approximate nearest neighbor fields in video · CVPR 2015 |
Image and video processing › real-time image processing
real-time video processing |
0.2 | 1 | 2015 | Approximate nearest neighbor fields in video · CVPR 2015 |
Methods — techniques the papers use, named apart from their topics
ring intersection search · 0.4feature visualization · 0.2deep q-network · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Graying the black box: Understanding DQNsabstractIn recent years there is a growing interest in using deep representations for reinforcement learning. In this paper, we present a methodology and tools to analyze Deep Q-networks (DQNs) in a non-blind matter. Using our tools we reveal that the features learned by DQNs aggregate the state space in a hierarchical fashion, explaining its success. Moreover we are able to understand and describe the policies learned by DQNs for three different Atari2600 games and suggest ways to interpret, debug and optimize of deep neural networks in Reinforcement Learning. Tom Zahavy, Nir Ben-Zrihem, Shie Mannor |
ICML | 2 |
| 2015 | Approximate nearest neighbor fields in videoabstractWe introduce RIANN (Ring Intersection Approximate Nearest Neighbor search), an algorithm for matching patches of a video to a set of reference patches in real-time. For each query, RIANN finds potential matches by intersecting rings around key points in appearance space. Its search complexity is reversely correlated to the amount of temporal change, making it a good fit for videos, where typically most patches change slowly with time. Experiments show that RIANN is up to two orders of magnitude faster than previous ANN methods, and is the only solution that operates in real-time. We further demonstrate how RIANN can be used for real-time video processing and provide examples for a range of real-time video applications, including colorization, denoising, and several artistic effects. Nir Ben-Zrihem, Lihi Zelnik-Manor |
CVPR | 1 |