VLDB 2026 Research / reviewers in the wild / expert
Danielle Allessio
dblp:167/5108 · also Danielle A. Allessio
· DBLP profile ↗
12ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0002-3276-4393ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 8 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Embedding Ethical Awareness in Computer Science and AI Education: The PEaRCE Approach to Responsible Computing
Mohammad Hadi Nezhad, Francisco Enrique Vicente Castro, Eugene Mak, Peter J. Haas, Danielle Allessio, Leon J. Osterweil, Injila Rasul, Heather M. Conboy, Ivon Arroyo |
AIED (1) | 5 |
| 2024 | Affect Behavior Prediction: Using Transformers and Timing Information to Make Early Predictions of Student Exercise Outcome
Hao Yu 0014, Danielle Allessio, William Rebelsky, Tom Murray 0001, John J. Magee, Ivon Arroyo, Beverly P. Woolf, Sarah Adel Bargal, Margrit Betke |
AIED (2) | 2 |
| 2023 | COVES: A Cognitive-Affective Deep Model that Personalizes Math Problem Difficulty in Real Time and Improves Student Engagement with an Online TutorabstractA key to personalized online learning is presenting content at an appropriate difficulty level; content that is too difficult can cause frustration and content that is too easy may result in boredom. Appropriate content can improve students' engagement and learning outcome. In this research, we propose a computer vision enhanced problem selector (COVES), a deep learning model to select a personalized difficulty level for each student. A combination of visual information and traditional log data is used to predict student-problem interactions, which are then used to guide problem difficulty selection in real time. COVES was trained on a dataset of fifty-one sixth-grade students interacting with the online math tutor MathSpring. Once COVES was integrated into the tutor, its effectiveness was tested with twenty-two seventh-grade students in controlled experiments. Students who received problems at an appropriate difficulty level, based on real-time predictions of their performance, demonstrated improved engagement with the math tutor. Results indicate that COVES leads to higher mastery of math concepts, better timing, and higher scores, thus providing a positive learning experience for the participants. Hao Yu 0014, Danielle Allessio, William Lee 0002, William Rebelsky, Frank Sylvia, Tom Murray 0001, John J. Magee, Ivon Arroyo, Beverly P. Woolf, Sarah Adel Bargal, Margrit Betke |
ACM Multimedia | 2 |
| 2021 | Affective Teacher Tools: Affective Class Report Card and Dashboard
Ankit Gupta 0016, Neeraj Menon, William Lee 0002, William Rebelsky, Danielle Allessio, Tom Murray 0001, Beverly P. Woolf, Jacob Whitehill, Ivon Arroyo |
AIED (1) | 5 |
| 2021 | Leveraging Affect Transfer Learning for Behavior Prediction in an Intelligent Tutoring SystemabstractIn this work, we propose a video-based transfer learning approach for predicting problem outcomes of students working with an intelligent tutoring system (ITS). By analyzing a student's face and gestures, our method predicts the outcome of a student answering a problem in an ITS from a video feed. Our work is motivated by the reasoning that the ability to predict such outcomes enables tutoring systems to adjust interventions, such as hints and encouragement, and to ultimately yield improved student learning. We collected a large labeled dataset of student interactions with an intelligent online math tutor consisting of 68 sessions, where 54 individual students solved 2,749 problems. We will release this dataset publicly upon publication of this paper. It will be available at https://www.cs.bu.edu/faculty/betke/research/learning/. Working with this dataset, our transfer-learning challenge was to design a representation in the source domain of pictures obtained “in the wild” for the task of facial expression analysis, and transferring this learned representation to the task of human behavior prediction in the domain of webcam videos of students in a classroom environment. We developed a novel facial affect representation and a user-personalized training scheme that unlocks the potential of this representation. We designed several variants of a recurrent neural network that models the temporal structure of video sequences of students solving math problems. Our final model, named ATL-BP for Affect Transfer Learning for Behavior Prediction, achieves a relative increase in mean F -score of 50 % over the state-of-the-art method on this new dataset. Nataniel Ruiz, Hao Yu 0014, Danielle Allessio, Mona Jalal, Ajjen Joshi, Tom Murray 0001, John J. Magee, Jacob Whitehill, Vitaly Ablavsky, Ivon Arroyo, Beverly P. Woolf, Stan Sclaroff, Margrit Betke |
FG | 3 |
| 2019 | Affect-driven Learning Outcomes Prediction in Intelligent Tutoring SystemsabstractEquipping an Intelligent Tutoring System (ITS) with the ability to interpret affective signals from students could potentially improve the learning experience of students by enabling the tutor to monitor the students' progress and provide timely interventions as well as present appropriate affective reactions via a virtual tutor. Most ITSs equipped with affect modeling capabilities attempt to predict the emotional state of users. However, the focus in this work is instead on trying to directly predict the learning outcomes of students from a stream of video capturing the students faces as they work on a set of math problems. Using facial features extracted from a video stream, we train classifiers to directly predict the success or failure of a student's attempt to answer a question while the student has just begun to work on the problem. In this work, we first introduce a novel dataset of student interactions with MathSpring, a popular ITS. We provide an exploratory analysis of the different problem outcome classes using typical facial action unit activations. We develop baseline models to predict the problem outcome labels of students solving math problems and discuss how early problem outcome labels can be forecasted and utilized to provide possible interventions. Ajjen Joshi, Danielle Allessio, John J. Magee, Jacob Whitehill, Ivon Arroyo, Beverly P. Woolf, Stan Sclaroff, Margrit Betke |
FG | 2 |
| 2018 | Ella Me Ayudó (She Helped Me): Supporting Hispanic and English Language Learners in a Math ITS
Danielle Allessio, Beverly P. Woolf, Naomi Wixon, Florence R. Sullivan, Minghui Tai, Ivon Arroyo |
AIED (2) | 1 |
| 2018 | Microscope or Telescope: Whether to Dissect Epistemic Emotions
Naomi Wixon, Beverly P. Woolf, Sarah E. Schultz, Danielle Allessio, Ivon Arroyo |
AIED (2) | 4 |
| 2017 | Collaboration Improves Student Interest in Online Tutoring
Ivon Arroyo, Naomi Wixon, Danielle Allessio, Beverly P. Woolf, Kasia Muldner, Winslow Burleson |
AIED | 3 |
| 2017 | Addressing Student Behavior and Affect with Empathy and Growth Mindset
Shamya Karumbaiah, Rafael Lizarralde, Danielle Allessio, Beverly P. Woolf, Ivon Arroyo |
EDM | 3 |
| 2016 | Blinded by Science?: Exploring Affective Meaning in Students' Own Words
Sarah E. Schultz, Naomi Wixon, Danielle Allessio, Kasia Muldner, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo |
ITS | 3 |
| 2016 | Internal & External Attributions for Emotions Within an ITSabstractStudents self-reported not only their emotional state, but also the causal attributions of their emotions. After coding emotions with internal references to self, and external references to the environment or domain, we examined how sub-groups of students based on internal/external attributions and above or below median performance differ in terms of their emotional state, perceptions of item difficulty, and gender. Naomi Wixon, Sarah E. Schultz, Kasia Muldner, Danielle Allessio, Winslow Burleson, Beverly P. Woolf, Ivon Arroyo |
UMAP | 4 |