Demo Data from VLDB 2026 / reviewers in the wild / expert
Apurv Shukla 0001
dblp:168/0656-1
· DBLP profile ↗
4ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 53% Learning theory · 27% 3D vision · 20% | |
| Theoretical computer science
2 papers |
Algorithms and data structures · 72% Mathematical optimization · 28% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
bandit |
0.8 | 1 | 2024 | Preference-based Pure Exploration · NeurIPS 2024 |
Machine learning › Reinforcement learning › multi-armed bandit
pure exploration |
0.8 | 1 | 2024 | Preference-based Pure Exploration · NeurIPS 2024 |
Machine learning › Learning theory
sample complexity |
0.8 | 1 | 2024 | Preference-based Pure Exploration · NeurIPS 2024 |
Computer vision › 3D vision
robust estimation |
0.6 | 1 | 2022 | Robust Streaming PCA · NeurIPS 2022 |
Algorithms and data structures › numerical linear algebra › dimensionality reduction
principal component analysis |
0.6 | 1 | 2022 | Robust Streaming PCA · NeurIPS 2022 |
Algorithms and data structures › data streams › streaming algorithms
streaming PCA |
0.6 | 1 | 2022 | Robust Streaming PCA · NeurIPS 2022 |
Mathematical optimization › continuous optimization
convex optimization |
0.2 | 1 | 2024 | Preference-based Pure Exploration · NeurIPS 2024 |
Mathematical optimization
linear programming |
0.2 | 1 | 2024 | Preference-based Pure Exploration · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
track-and-stop · 1.5concentration inequalities · 1.5oja's algorithm · 1.1noisy power method · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FraPPE: Fast and Efficient Preference-Based Pure ExplorationabstractPreference-based Pure Exploration (PrePEx) aims to identify with a given confidence level the set of Pareto optimal arms in a vector-valued (aka multi-objective) bandit, where the reward vectors are ordered via a (given) preference cone $\mathcal C$. Though PrePEx and its variants are well-studied, there does not exist a *computationally efficient* algorithm that can *optimally* track the existing lower bound (Shukla and Basu, 2024) for arbitrary preference cones. We successfully fill this gap by efficiently solving the minimisation and maximisation problems in the lower bound. First, we derive three structural properties of the lower bound that yield a computationally tractable reduction of the minimisation problem. Then, we deploy a Frank-Wolfe optimiser to accelerate the maximisation problem in the lower bound. Together, these techniques solve the maxmin optimisation problem in $\mathcal O(KL^{2})$ time for a bandit instance with $K$ arms and $L$ dimensional reward, which is a significant acceleration over the literature. We further prove that our proposed PrePEx algorithm, **FraPPE**, asymptotically achieves the optimal sample complexity. Finally, we perform numerical experiments across synthetic and real datasets demonstrating that **FraPPE** achieves the lowest sample complexities to identify the exact Pareto set among the existing algorithms. Udvas Das, Apurv Shukla 0001, Debabrota Basu |
NeurIPS | 2 |
| 2024 | Preference-based Pure ExplorationabstractWe study the preference-based pure exploration problem for bandits with vector-valued rewards and a set of preferences imposed over them. Specifically, we aim to identify the most preferred policy over a set of arms according to the preferences induced on the reward vectors by an ordering cone $C$. First, to quantify the impact of preferences, we derive a novel lower bound on the sample complexity for identifying the most preferred arm with confidence level $1-\delta$. Our lower bound shows that how the geometry of the preferences and reward vectors changes the hardness of this problem. We further explicate this geometry for Gaussian distributions of rewards, and provide a convex reformulation of the lower bound solvable with linear programming. Then, we leverage this convex reformulation of the lower bound to design the Track and Stop with Preferences (TSwP) algorithm that identifies the most preferred policy. Finally, we derive a new concentration result for vector-valued rewards, and show that TSwP achieves a matching sample complexity upper bound. Apurv Shukla 0001, Debabrota Basu |
NeurIPS | 1 |
| 2022 | Robust Streaming PCAabstractWe consider streaming principal component analysis when the stochastic data-generating model is subject to perturbations. While existing models assume a fixed covariance, we adopt a robust perspective where the covariance matrix belongs to a temporal uncertainty set. Under this setting, we provide fundamental limits on any algorithm recovering principal components. We analyze the convergence of the noisy power method and Oja’s algorithm, both studied for the stationary data generating model, and argue that the noisy power method is rate-optimal in our setting. Finally, we demonstrate the validity of our analysis through numerical experiments. Daniel Bienstock, Minchan Jeong, Apurv Shukla 0001, Se-Young Yun |
NeurIPS | 3 |
| 2015 | A modified bat algorithm for the Quadratic Assignment ProblemabstractQuadratic Assignment Problem (QAP) is a discrete search space problem where one has to find the perfect feasible permutation of locations which minimizes the objective function. This paper solves the quadratic assignment problem using bat algorithm. Bat algorithm cannot be directly applied for solving QAP as it generates a solution for continuous search space problems. Therefore, we use a heuristic rule called Smallest Position Value (SPV) to enable our algorithm for finding solutions for sequencing problems. The modified algorithm completely outperforms the particle swarm optimization algorithm in all the cases considered. Apurv Shukla 0001 |
CEC | 1 |