Yaohui Wang 0001

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36ranked-venue papers
7as first author
33since 2021 · last 2026
0009-0002-9487-6187ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 33 · 6 first-author · 31 since 2021Graphics, computer vision, multimedia, augmented reality and games · 20 · 3 first-author · 17 since 2021
YearPublicationVenuePosition
2026 AI killed the Video Star. Audio-Driven Diffusion Model for Expressive Talking Head Generation
Baptiste Chopin, Tashvik Dhamija, Pranav Balaji, Yaohui Wang 0001, Antitza Dantcheva
Int. J. Comput. Vis.4
2026 VBench++: Comprehensive and Versatile Benchmark Suite for Video Generative Models
abstract
Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench++, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench++ has several appealing properties: 1) Comprehensive Dimensions: VBench++ comprises 16 dimensions in text-to-video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. 4) Versatile Benchmarking: VBench++ is designed to evaluate a wide range of video generation tasks, including text-to-video and image-to-video. We introduce a high-quality Image Suite with an adaptive aspect ratio to enable fair evaluations across different image-to-video generation settings. Beyond assessing technical quality, VBench++ evaluates the trustworthiness of video generative models, providing a more holistic view of model performance. 5) Full Open-Sourcing: We fully open-source VBench++, including all prompts, the Image Suite, evaluation methods, generated videos, and human preference annotations.
Fan Zhang 0045, Yinan He, Jiashuo Yu, Ziyue Dong, Qianli Ma 0008, Nattapol Chanpaisit, Chenyang Si, Yuming Jiang 0003, Yaohui Wang 0001, Ying-Cong Chen, Limin Wang 0002, Dahua Lin, Yu Qiao 0001, Ziwei Liu 0002
IEEE Trans. Pattern Anal. Mach. Intell.11
2026 Consistent and Controllable Image Animation With Linear Motion Diffusion Transformers
abstract
Image animation has seen significant progress, driven by the powerful generative capabilities of diffusion models. However, maintaining appearance consistency with static input images and mitigating abrupt motion transitions in generated animations remain persistent challenges. While text-to-video (T2V) generation has demonstrated impressive performance with diffusion transformer models, the image animation field still largely relies on U-Net-based diffusion models, which lag behind the latest T2V approaches. Moreover, the quadratic complexity of vanilla self-attention mechanisms in Transformers imposes heavy computational demands, making image animation particularly resource-intensive. To address these issues, we propose MiraMo, a framework designed to enhance efficiency, appearance consistency, and motion smoothness in image animation. Specifically, MiraMo introduces three key elements: (1) A foundational text-to-video architecture replacing vanilla self-attention with efficient linear attention to reduce computational overhead while preserving generation quality; (2) A novel motion residual learning paradigm that focuses on modeling motion dynamics rather than directly predicting frames, improving temporal consistency; and (3) A DCT-based noise refinement strategy during inference to suppress sudden motion artifacts, complemented by a dynamics control module to balance motion smoothness and expressiveness. Extensive experiments against state-of-the-art methods validate the superiority of MiraMo in generating consistent, smooth, and controllable animations with accelerated inference speed. Additionally, we demonstrate the versatility of MiraMo through applications in motion transfer and video editing tasks.
Xin Ma 0031, Yaohui Wang 0001, Genyun Jia, Tien-Tsin Wong, Cunjian Chen
IEEE Trans. Pattern Anal. Mach. Intell.2
2025 The Devil is in the Prompts: Retrieval-Augmented Prompt Optimization for Text-to-Video Generation
abstract
The evolution of Text-To-video (T2V) generative models, trained on large-scale datasets, has been marked by significant progress. However, the sensitivity of T2V generative models to input prompts highlights the critical role of prompt design in influencing generative outcomes. Prior research has predominantly relied on Large Language Models (LLMs) to align user-provided prompts with the distribution of training prompts, albeit without tailored guidance encompassing prompt vocabulary and sentence structure nuances. To this end, we introduce RAPO, a novel Retrieval-Augmented Prompt Optimization framework. In order to address potential inaccuracies and ambiguous details generated by LLM-generated prompts. RAPO refines the naive prompts through dual optimization branches, selecting the superior prompt for T2V generation. The first branch augments user prompts with diverse modifiers extracted from a learned relational graph, refining them to align with the format of training prompts via a fine-tuned LLM. Conversely, the second branch rewrites the naive prompt using a pre-trained LLM following a well-defined instruction set. Extensive experiments demonstrate that RAPO can effectively enhance both the static and dynamic dimensions of generated videos, demonstrating the significance of prompt optimization for user-provided prompts. Project website: GitHub.
Bingjie Gao, Yu Qiao 0001, Li Niu 0002, Yaohui Wang 0001
CVPR8
2025 Consistent and Controllable Image Animation with Motion Diffusion Models
abstract
Diffusion models have achieved significant progress in the task of image animation due to their powerful generative capabilities. However, preserving appearance consistency to the static input image, and avoiding abrupt motion change in the generated animation, remains challenging. In this paper, we introduce Cinemo, a novel image animation approach that aims at achieving better appearance consistency and motion smoothness. The core of Cinemo is to focus on learning the distribution of motion residuals, rather than directly predicting frames as in existing diffusion models. During the inference, we further mitigate the sudden motion changes in the generated video by introducing a novel DCT-based noise refinement strategy. To counteract the over-smoothing of motion, we introduce a dynamics degree control design for better control of the magnitude of motion. Altogether, these strategies enable Cinemo to produce highly consistent, smooth, and motion-controllable results. Extensive experiments compared with several state-of-the-art methods demonstrate the effectiveness and superiority of our proposed approach. In the end, we also demonstrate how our model can be applied for motion transfer or video editing of any given video. The project page is available at https://maxin-cn.github.io/cinemo_project/.
Xin Ma 0031, Yaohui Wang 0001, Gengyun Jia, Tien-Tsin Wong, Yuan-Fang Li, Cunjian Chen
CVPR2
2025 Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion
abstract
Existing image-to-3D creation methods typically split the task into two stages: multi-view image generation and 3D reconstruction, leading to two main limitations: (1) In multi-view generation stage, the multi-view generated images present a challenge to preserving 3D consistency; (2) In the 3D reconstruction stage, a domain gap exists between the real training data and the images generated during the inference process. To address these issues, we propose Ouroboros3D, an end-to-end trainable framework that integrates multi-view generation and 3D reconstruction into a recursive diffusion process through feedback mechanism. Our framework operates through iterative cycles where each cycle consists of a feedback denoising process and a reconstruction step. By incorporating a 3D-aware feedback mechanism, our multi-view generative model leverages the explicit 3D geometric information (e.g. texture, position) from the feedback of reconstruction results of the previous process as conditions, thus modeling consistency at the 3D geometric level. Furthermore, through joint training of both the multi-view generative and reconstruction models, we alleviate reconstruction stage domain gap and enable mutual enhancement within the recursive process. Experimental results demonstrate that Ouroboros3D outperforms methods that treat these stages separately and those that combine them only during inference, achieving superior multi-view consistency and producing 3D models with higher geometric realism. Please see the project page at https://costwen.github.io/Ouroboros3D/
Zehuan Huang, Yaohui Wang 0001, Lu Sheng
CVPR3
2025 TimeStep Master: Asymmetrical Mixture of Timestep LoRA Experts for Versatile and Efficient Diffusion Models in Vision
abstract
Diffusion models have driven the advancement of vision generation over the past years. However, it is often difficult to apply these large models in downstream tasks, due to massive fine-tuning cost. Recently, Low-Rank Adaptation (LoRA) has been applied for efficient tuning of diffusion models. Unfortunately, the capabilities of LoRA-tuned diffusion models are limited, since the same LoRA is used for different timesteps of the diffusion process. To tackle this problem, we introduce a general and concise TimeStep Master (TSM) paradigm with two key fine-tuning stages. In the fostering stage (1-stage), we apply different LoRAs to fine-tune the diffusion model at different timestep intervals. This results in different TimeStep LoRA experts that can effectively capture different noise levels. In the assembling stage (2-stage), we design a novel asymmetrical mixture of TimeStep LoRA experts, via core-context collaboration of experts at multi-scale intervals. For each timestep, we leverage TimeStep LoRA expert within the smallest interval as the core expert without gating, and use experts within the bigger intervals as the context experts with time-dependent gating. Consequently, our TSM can effectively model the noise level via the expert in the finest interval, and adaptively integrate contexts from the experts of other scales, boosting the versatility of diffusion models. To show the effectiveness of our TSM paradigm, we conduct extensive experiments on three typical and popular LoRA-related tasks of diffusion models, including domain adaptation, post-pretraining, and model distillation. Our TSM achieves the state-of-the-art results on all these tasks, throughout various model structures (UNet, DiT and MM-DiT) and visual data modalities (Image, Video), showing its remarkable generalization capacity.
Shaobin Zhuang, Yanbo Ding, Kunchang Li 0002, Yaohui Wang 0001, Fangyikang Wang, Ying Zhang 0021, Chen Li 0031, Yali Wang 0001
ICML6
2025 LaVie: High-Quality Video Generation with Cascaded Latent Diffusion Models
Yaohui Wang 0001, Xin Ma 0031, Shangchen Zhou, Yi Wang 0074, Ceyuan Yang, Yinan He, Jiashuo Yu, Peiqing Yang 0001, Yuwei Guo 0002, Tianxing Wu 0002, Chenyang Si, Yuming Jiang 0003, Cunjian Chen, Chen Change Loy, Bo Dai 0002, Dahua Lin, Yu Qiao 0001, Ziwei Liu 0002
Int. J. Comput. Vis.1
2025 LEO: Generative Latent Image Animator for Human Video Synthesis
Yaohui Wang 0001, Xin Ma 0031, Cunjian Chen, Antitza Dantcheva, Bo Dai 0002, Yu Qiao 0001
Int. J. Comput. Vis.1
2024 ConditionVideo: Training-Free Condition-Guided Video Generation
abstract
Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce ConditionVideo, a training-free approach to text-to-video generation based on the provided condition, video, and input text, by leveraging the power of off-the-shelf text-to-image generation methods (e.g., Stable Diffusion). ConditionVideo generates realistic dynamic videos from random noise or given scene videos. Our method explicitly disentangles the motion representation into condition-guided and scenery motion components. To this end, the ConditionVideo model is designed with a UNet branch and a control branch. To improve temporal coherence, we introduce sparse bi-directional spatial-temporal attention (sBiST-Attn). The 3D control network extends the conventional 2D controlnet model, aiming to strengthen conditional generation accuracy by additionally leveraging the bi-directional frames in the temporal domain. Our method exhibits superior performance in terms of frame consistency, clip score, and conditional accuracy, outperforming other compared methods.
Bo Peng 0015, Yaohui Wang 0001, Chaochao Lu, Yu Qiao 0001
AAAI3
2024 Brush Your Text: Synthesize Any Scene Text on Images via Diffusion Model
abstract
Recently, diffusion-based image generation methods are credited for their remarkable text-to-image generation capabilities, while still facing challenges in accurately generating multilingual scene text images. To tackle this problem, we propose Diff-Text, which is a training-free scene text generation framework for any language. Our model outputs a photo-realistic image given a text of any language along with a textual description of a scene. The model leverages rendered sketch images as priors, thus arousing the potential multilingual-generation ability of the pre-trained Stable Diffusion. Based on the observation from the influence of the cross-attention map on object placement in generated images, we propose a localized attention constraint into the cross-attention layer to address the unreasonable positioning problem of scene text. Additionally, we introduce contrastive image-level prompts to further refine the position of the textual region and achieve more accurate scene text generation. Experiments demonstrate that our method outperforms the existing method in both the accuracy of text recognition and the naturalness of foreground-background blending.
Lingjun Zhang, Yaohui Wang 0001, Yue Lu 0001, Yu Qiao 0001
AAAI3
2024 VBench: Comprehensive Benchmark Suite for Video Generative Models
abstract
Video generation has witnessed significant advance-ments, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal eval-uation system should provide insights to inform future de-velopments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects “video generation quality” into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has three appealing proper-ties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity in-consistency, motion smoothness, temporal flickering, and spatial relationship, etc.). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investi-gate the gaps between video and image generation models. We will open-source VBench, including all prompts, evaluation methods, generated videos, and human preference an-notations, and also include more video generation models in VBench to drive forward the field of video generation.
Yinan He, Jiashuo Yu, Fan Zhang 0045, Chenyang Si, Yuming Jiang 0003, Yuanhan Zhang, Tianxing Wu 0002, Qingyang Jin, Nattapol Chanpaisit, Yaohui Wang 0001, Limin Wang 0002, Dahua Lin, Yu Qiao 0001, Ziwei Liu 0002
CVPR11
2024 EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained Diffusion
abstract
Generating multiview images from a single view facilitates the rapid generation of a 3D mesh conditioned on a single image. Recent methods [31] that introduce 3D global representation into diffusion models have shown the potential to generate consistent multiviews, but they have reduced generation speed and face challenges in maintaining generalizability and quality. To address this issue, we propose EpiDiff, a localized interactive multiview diffusion model. At the core of the proposed approach is to insert a lightweight epipolar attention block into the frozen diffusion model, leveraging epipolar constraints to enable cross-view interaction among feature maps of neighboring views. The newly initialized 3D modeling module preserves the original feature distribution of the diffusion model, exhibiting compatibility with a variety of base diffusion models. Experiments show that EpiDiff generates 16 multiview images in just 12 seconds, and it surpasses previous methods in quality evaluation metrics, including PSNR, SSIM and LPIPS. Additionally, EpiDiff can generate a more diverse distribution of views, improving the reconstruction quality from generated multiviews. Please see the project page at huanngzh.github.io/EpiDiff/.
Zehuan Huang, Junting Dong, Yaohui Wang 0001, Yangguang Li 0001, Yan-Pei Cao 0001, Ding Liang, Yu Qiao 0001, Bo Dai 0002, Lu Sheng
CVPR4
2024 SinSR: Diffusion-Based Image Super-Resolution in a Single Step
abstract
While super-resolution (SR) methods based on diffusion models exhibit promising results, their practical application is hindered by the substantial number of required inference steps. Recent methods utilize the degraded images in the initial state, thereby shortening the Markov chain. Nevertheless, these solutions either rely on a precise formulation of the degradation process or still necessitate a relatively lengthy generation path (e.g., 15 iterations). To enhance inference speed, we propose a simple yet effective method for achieving single-step SR generation, named SinSR. Specifically, we first derive a deterministic sampling process from the most recent state-of-the-art (SOTA) method for accelerating diffusion-based SR. This allows the mapping between the input random noise and the generated high-resolution image to be obtained in a reduced and acceptable number of inference steps during training. We show that this deterministic mapping can be distilled into a student model that performs SR within only one inference step. Additionally, we propose a novel consistency-preserving loss to simultaneously leverage the ground-truth image during the distillation process, ensuring that the performance of the student model is not solely bound by the feature manifold of the teacher model, resulting in further performance improvement. Extensive experiments conducted on synthetic and real-world datasets demonstrate that the proposed method can achieve comparable or even superior performance compared to both previous SOTA methods and the teacher model, in just one sampling step, resulting in a remarkable up to × 10 speedup for inference. Our code will be released at https://github.com/wyf0912/SinSR/.
Yufei Wang 0006, Wenhan Yang, Yaohui Wang 0001, Lanqing Guo, Lap-Pui Chau, Ziwei Liu 0002, Yu Qiao 0001, Alex Chichung Kot, Bihan Wen
CVPR4
2024 Vlogger: Make Your Dream A Vlog
abstract
In this work, we present Vlogger, a generic AI systemfor generating a minute-level video blog (i.e., vlog) of user de-scriptions. Different from short videos with a few seconds, vlog often contains a complex storyline with diversified scenes, which is challenging for most existing video generation approaches. To break through this bottleneck, our Vlogger smartly leverages Large Language Model (LLM) as Director and decomposes a long video generation task of vlog into four key stages, where we invoke various foundation models to play the critical roles of vlog profession-als, including (1) Script, (2) Actor, (3) ShowMaker, and (4) Voicer. With such a design of mimicking human beings, our Vlogger can generate vlogs through explainable cooperation of top-down planning and bottom-up shooting. More-over, we introduce a novel video diffusion model, Show-Maker, which serves as a videographer in our Vlogger for generating the video snippet of each shooting scene. By incorporating Script and Actor attentively as textual and visual prompts, it can effectively enhance spatial-temporal coherence in the snippet. Besides, we design a concise mixed training paradigm for ShowMaker, boosting its ca-pacity for both T2V generation and prediction. Finally, the extensive experiments show that our method achieves state-of-the-art performance on zero-shot T2V generation and prediction tasks. More importantly, Vlogger can generate over 5-minute vlogs from open-world descriptions, without loss of video coherence on script and actor.
Shaobin Zhuang, Kunchang Li 0002, Yaohui Wang 0001, Ziwei Liu 0002, Yu Qiao 0001, Yali Wang 0001
CVPR4
2024 AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning
abstract
With the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. However, adding motion dynamics to existing high-quality personalized T2Is and enabling them to generate animations remains an open challenge. In this paper, we present AnimateDiff, a practical framework for animating personalized T2I models without requiring model-specific tuning. At the core of our framework is a plug-and-play motion module that can be trained once and seamlessly integrated into any personalized T2Is originating from the same base T2I. Through our proposed training strategy, the motion module effectively learns transferable motion priors from real-world videos. Once trained, the motion module can be inserted into a personalized T2I model to form a personalized animation generator. We further propose MotionLoRA, a lightweight fine-tuning technique for AnimateDiff that enables a pre-trained motion module to adapt to new motion patterns, such as different shot types, at a low training and data collection cost. We evaluate AnimateDiff and MotionLoRA on several public representative personalized T2I models collected from the community. The results demonstrate that our approaches help these models generate temporally smooth animation clips while preserving the visual quality and motion diversity. Codes and pre-trained weights are available at https://github.com/guoyww/AnimateDiff.
Yuwei Guo 0002, Ceyuan Yang, Anyi Rao, Zhengyang Liang, Yaohui Wang 0001, Yu Qiao 0001, Maneesh Agrawala, Dahua Lin, Bo Dai 0002
ICLR5
2024 SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Prediction
abstract
Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level'') depicting a single scene. To deliver a coherent long video ("story-level''), it is desirable to have creative transition and prediction effects across different clips. This paper presents a short-to-long video diffusion model, SEINE, that focuses on generative transition and prediction. The goal is to generate high-quality long videos with smooth and creative transitions between scenes and varying lengths of shot-level videos. Specifically, we propose a random-mask video diffusion model to automatically generate transitions based on textual descriptions. By providing the images of different scenes as inputs, combined with text-based control, our model generates transition videos that ensure coherence and visual quality. Furthermore, the model can be readily extended to various tasks such as image-to-video animation and autoregressive video prediction. To conduct a comprehensive evaluation of this new generative task, we propose three assessing criteria for smooth and creative transition: temporal consistency, semantic similarity, and video-text semantic alignment. Extensive experiments validate the effectiveness of our approach over existing methods for generative transition and prediction, enabling the creation of story-level long videos.
Yaohui Wang 0001, Lingjun Zhang, Shaobin Zhuang, Xin Ma 0031, Jiashuo Yu, Yali Wang 0001, Dahua Lin, Yu Qiao 0001, Ziwei Liu 0002
ICLR2
2024 InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation
abstract
This paper introduces InternVid, a large-scale video-centric multimodal dataset that enables learning powerful and transferable video-text representations for multimodal understanding and generation. InternVid contains over 7 million videos lasting nearly 760K hours, yielding 234M video clips accompanied by detailed descriptions of total 4.1B words. Our core contribution is to develop a scalable approach to autonomously build a high-quality video-text dataset with large language models (LLM), thereby showcasing its efficacy in learning video-language representation at scale. Specifically, we utilize a multi-scale approach to generate video-related descriptions. Furthermore, we introduce ViCLIP, a video-text representation learning model based on ViT-L. Learned on InternVid via contrastive learning, this model demonstrates leading zero-shot action recognition and competitive video retrieval performance. Beyond basic video understanding tasks like recognition and retrieval, our dataset and model have broad applications. They are particularly beneficial for generating interleaved video-text data for learning a video-centric dialogue system, advancing video-to-text and text-to-video generation research. These proposed resources provide a tool for researchers and practitioners interested in multimodal video understanding and generation.
Yi Wang 0074, Yinan He, Yizhuo Li 0001, Kunchang Li 0002, Jiashuo Yu, Xin Ma 0031, Xinhao Li 0004, Guo Chen 0006, Yaohui Wang 0001, Ping Luo 0002, Ziwei Liu 0002, Yali Wang 0001, Limin Wang 0002, Yu Qiao 0001
ICLR10
2024 4Diffusion: Multi-view Video Diffusion Model for 4D Generation
abstract
Current 4D generation methods have achieved noteworthy efficacy with the aid of advanced diffusion generative models. However, these methods lack multi-view spatial-temporal modeling and encounter challenges in integrating diverse prior knowledge from multiple diffusion models, resulting in inconsistent temporal appearance and flickers. In this paper, we propose a novel 4D generation pipeline, namely $\textbf{4Diffusion}$, aimed at generating spatial-temporally consistent 4D content from a monocular video. We first design a unified diffusion model tailored for multi-view video generation by incorporating a learnable motion module into a frozen 3D-aware diffusion model to capture multi-view spatial-temporal correlations. After training on a curated dataset, our diffusion model acquires reasonable temporal consistency and inherently preserves the generalizability and spatial consistency of the 3D-aware diffusion model. Subsequently, we propose 4D-aware Score Distillation Sampling loss, which is based on our multi-view video diffusion model, to optimize 4D representation parameterized by dynamic NeRF. This aims to eliminate discrepancies arising from multiple diffusion models, allowing for generating spatial-temporally consistent 4D content. Moreover, we devise an anchor loss to enhance the appearance details and facilitate the learning of dynamic NeRF. Extensive qualitative and quantitative experiments demonstrate that our method achieves superior performance compared to previous methods.
Yaohui Wang 0001, Xihui Liu, Yunhong Wang 0001, Yu Qiao 0001
NeurIPS3
2024 Hierarchical Diffusion Autoencoders and Disentangled Image Manipulation
abstract
Diffusion models have attained impressive visual quality for image synthesis. However, how to probe and manipulate the latent space of diffusion models has not been extensively explored. Prior work diffusion autoencoders encode the semantic representations with a single latent code, neglecting the low-level details and leading to entangled representations. To mitigate those limitations, we propose Hierarchical Diffusion Autoencoders (HDAE) that exploits the coarse-to-fine feature hierarchy for the latent space of diffusion models. Our HDAE converges 2+ times faster and encodes richer and more comprehensive coarse-to-fine representations of images. The hierarchical latent space inherently disentangles different semantic levels of features. Furthermore, we propose a truncated feature based approach for disentangled image manipulation. We demonstrate the effectiveness of our proposed HDAE with extensive experiments and applications on image reconstruction, style mixing, controllable interpolation, image editing, and multi-modal semantic image synthesis. The code will be released upon acceptance.
Chengyue Wu, Yaohui Wang 0001, Lei Bai 0001, Yu Qiao 0001, Xihui Liu
WACV4
2024 Uncertainty-aware image inpainting with adaptive feedback network
abstract
While most image inpainting methods perform well on small image defects, they still struggle to deliver satisfactory results on large holes due to insufficient image guidance. To address this challenge, this paper proposes an uncertainty-aware adaptive feedback network (U2AFN), which incorporates an adaptive feedback mechanism to refine inpainting regions progressively. U2AFN predicts both an uncertainty map and an inpainting result simultaneously. During each iteration, the adaptive integration feedback block utilizes inpainting pixels with low uncertainty to guide the subsequent learning iteration. This process leads to a gradual reduction in uncertainty and produces more reliable inpainting outcomes. Our approach is extensively evaluated and compared on multiple datasets, demonstrating its superior performance over existing methods. The code is available at: https://codeocean.com/capsule/1901983/tree.
Xin Ma 0031, Xiaoqiang Zhou, Huaibo Huang, Gengyun Jia, Yaohui Wang 0001, Cunjian Chen
Expert Syst. Appl.5
2024 View-Invariant Skeleton Action Representation Learning via Motion Retargeting
Di Yang 0002, Yaohui Wang 0001, Antitza Dantcheva, Lorenzo Garattoni, Gianpiero Francesca, François Brémond
Int. J. Comput. Vis.2
2024 LIA: Latent Image Animator
abstract
Previous animation techniques mainly focus on leveraging explicit structure representations (e.g., meshes or keypoints) for transferring motion from driving videos to source images. However, such methods are challenged with large appearance variations between source and driving data, as well as require complex additional modules to respectively model appearance and motion. Towards addressing these issues, we introduce the Latent Image Animator (LIA), streamlined to animate high-resolution images. LIA is designed as a simple autoencoder that does not rely on explicit representations. Motion transfer in the pixel space is modeled as linear navigation of motion codes in the latent space. Specifically such navigation is represented as an orthogonal motion dictionary learned in a self-supervised manner based on proposed Linear Motion Decomposition (LMD). Extensive experimental results demonstrate that LIA outperforms state-of-the-art on VoxCeleb, TaichiHD, and TED-talk datasets with respect to video quality and spatio-temporal consistency. In addition LIA is well equipped for zero-shot high-resolution image animation. Code, models, and demo video are available at https://github.com/wyhsirius/LIA.
Yaohui Wang 0001, Di Yang 0002, François Brémond, Antitza Dantcheva
IEEE Trans. Pattern Anal. Mach. Intell.1
2023 Self-Supervised Video Representation Learning via Latent Time Navigation
abstract
Self-supervised video representation learning aimed at maximizing similarity between different temporal segments of one video, in order to enforce feature persistence over time. This leads to loss of pertinent information related to temporal relationships, rendering actions such as `enter' and `leave' to be indistinguishable. To mitigate this limitation, we propose Latent Time Navigation (LTN), a time parameterized contrastive learning strategy that is streamlined to capture fine-grained motions. Specifically, we maximize the representation similarity between different video segments from one video, while maintaining their representations time-aware along a subspace of the latent representation code including an orthogonal basis to represent temporal changes. Our extensive experimental analysis suggests that learning video representations by LTN consistently improves performance of action classification in fine-grained and human-oriented tasks (e.g., on Toyota Smarthome dataset). In addition, we demonstrate that our proposed model, when pre-trained on Kinetics-400, generalizes well onto the unseen real world video benchmark datasets UCF101 and HMDB51, achieving state-of-the-art performance in action recognition.
Di Yang 0002, Yaohui Wang 0001, Quan Kong, Antitza Dantcheva, Lorenzo Garattoni, Gianpiero Francesca, François Brémond
AAAI2
2023 LAC - Latent Action Composition for Skeleton-based Action Segmentation
abstract
Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC)1, a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthe-sized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.
Di Yang 0002, Yaohui Wang 0001, Antitza Dantcheva, Quan Kong, Lorenzo Garattoni, Gianpiero Francesca, François Brémond
ICCV2
2023 Long-Term Rhythmic Video Soundtracker
abstract
We consider the problem of generating musical soundtracks in sync with rhythmic visual cues. Most existing works rely on pre-defined music representations, leading to the incompetence of generative flexibility and complexity. Other methods directly generating video-conditioned waveforms suffer from limited scenarios, short lengths, and unstable generation quality. To this end, we present Long-Term Rhythmic Video Soundtracker (LORIS), a novel framework to synthesize long-term conditional waveforms. Specifically, our framework consists of a latent conditional diffusion probabilistic model to perform waveform synthesis. Furthermore, a series of context-aware conditioning encoders are proposed to take temporal information into consideration for a long-term generation. Notably, we extend our model’s applicability from dances to multiple sports scenarios such as floor exercise and figure skating. To perform comprehensive evaluations, we establish a benchmark for rhythmic video soundtracks including the pre-processed dataset, improved evaluation metrics, and robust generative baselines. Extensive experiments show that our model generates long-term soundtracks with state-of-the-art musical quality and rhythmic correspondence. Codes are available at https://github.com/OpenGVLab/LORIS.
Jiashuo Yu, Yaohui Wang 0001, Xiao Sun 0001, Yu Qiao 0001
ICML2
2023 Learning Invariance From Generated Variance for Unsupervised Person Re-Identification
abstract
This work focuses on unsupervised representation learning in person re-identification (ReID). Recent self-supervised contrastive learning methods learn invariance by maximizing the representation similarity between two augmented views of a same image. However, traditional data augmentation may bring to the fore undesirable distortions on identity features, which is not always favorable in id-sensitive ReID tasks. In this article, we propose to replace traditional data augmentation with a generative adversarial network (GAN) that is targeted to generate augmented views for contrastive learning. A 3D mesh guided person image generator is proposed to disentangle a person image into id-related and id-unrelated features. Deviating from previous GAN-based ReID methods that only work in id-unrelated space (pose and camera style), we conduct GAN-based augmentation on both id-unrelated and id-related features. We further propose specific contrastive losses to help our network learn invariance from id-unrelated and id-related augmentations. By jointly training the generative and the contrastive modules, our method achieves new state-of-the-art unsupervised person ReID performance on mainstream large-scale benchmarks.
Hao Chen 0061, Yaohui Wang 0001, Benoit Lagadec, Antitza Dantcheva, François Brémond
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Latent Image Animator: Learning to Animate Images via Latent Space Navigation
Yaohui Wang 0001, Di Yang 0002, François Brémond, Antitza Dantcheva
ICLR1
2021 UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition
Di Yang 0002, Yaohui Wang 0001, Antitza Dantcheva, Lorenzo Garattoni, Gianpiero Francesca, François Brémond
BMVC2
2021 Joint Generative and Contrastive Learning for Unsupervised Person Re-Identification
abstract
Recent self-supervised contrastive learning provides an effective approach for unsupervised person re-identification (ReID) by learning invariance from different views (transformed versions) of an input. In this paper, we incorporate a Generative Adversarial Network (GAN) and a contrastive learning module into one joint training framework. While the GAN provides online data augmentation for contrastive learning, the contrastive module learns view-invariant features for generation. In this context, we propose a mesh-based view generator. Specifically, mesh projections serve as references towards generating novel views of a person. In addition, we propose a view-invariant loss to facilitate contrastive learning between original and generated views. Deviating from previous GAN-based unsupervised ReID methods involving domain adaptation, we do not rely on a labeled source dataset, which makes our method more flexible. Extensive experimental results show that our method significantly outperforms state-of-the-art methods under both, fully unsupervised and unsupervised domain adaptive settings on several large scale ReID dat-sets. Source code and models are available under https://github.com/chenhao2345/GCL.
Hao Chen 0061, Yaohui Wang 0001, Benoit Lagadec, Antitza Dantcheva, François Brémond
CVPR2
2021 Emotion Editing in Head Reenactment Videos using Latent Space Manipulation
abstract
Video generation greatly benefits from integrating facial expressions, as they are highly pertinent in social interaction and hence increase realism in generated talking head videos. Motivated by this, we propose a method for editing emotions in head reenactment videos that is streamlined to modify the latent space of a pre-trained neural head reenactment system. Specifically, our method seeks to disentangle emotions from the latent pose and identity representation. The proposed learning process is based on cycle consistency and image reconstruction losses. Our results suggest that despite its simplicity, such learning successfully decomposes emotion from pose and identity. Our method reproduces facial mimics of a person from a driving video, as well as allows for emotion editing in the reenactment video. We compare our method to the state-of-art for altering emotions in reenactment videos, producing more realistic results that the state-of-art.
Valeriya Strizhkova, Yaohui Wang 0001, David Anghelone, Di Yang 0002, Antitza Dantcheva, François Brémond
FG2
2021 Self-Supervised Video Pose Representation Learning for Occlusion- Robust Action Recognition
abstract
Action recognition based on human pose has witnessed increasing attention due to its robustness to changes in appearances, environments, and view-points. Despite associated progress, one remaining challenge has to do with occlusion in real-world videos that hinders the visibility of all joints. Such occlusion impedes representation of such scenes by models that have been trained on full-body pose data, obtained in laboratory conditions with specific sensors. To address this, as a first contribution, we introduce OR- VPE, a novel video pose embedding network that is streamlined to learn an occlusion-robust representation for pose sequences in videos. In order to enable our embedding network to handle partially visible joints, we propose to incorporate a sub-graph data augmentation mechanism during training, which simulates occlusions, into a video pose encoder based on Graph Convolutional Networks (GCNs). As a second contribution, we apply a contrastive learning module to train the video pose representation in a self-supervised manner without the necessity of action annotations. This is achieved by maximizing the mutual information of the same pose sequence pruned into different spatio-temporal subgraphs. Experimental analyses show that compared to training the same encoder from scratch, our proposed OR-VPE, with pre-training on a large-scale dataset, NTU-RGB+D 120, improves the performance of the downstream action classification on Toyota Smarthome, N-UCLA and Penn Action datasets.
Di Yang 0002, Yaohui Wang 0001, Antitza Dantcheva, Lorenzo Garattoni, Gianpiero Francesca, François Brémond
FG2
2021 Selective Spatio-Temporal Aggregation Based Pose Refinement System: Towards Understanding Human Activities in Real-World Videos
abstract
Taking advantage of human pose data for understanding human activities has attracted much attention these days. However, state-of-the-art pose estimators struggle in obtaining high-quality 2D or 3D pose data due to occlusion, truncation and low-resolution in real-world un-annotated videos. Hence, in this work, we propose 1) a Selective Spatio-Temporal Aggregation mechanism, named SST-A, that refines and smooths the keypoint locations extracted by multiple expert pose estimators, 2) an effective weakly-supervised self-training framework which leverages the aggregated poses as pseudo ground-truth in-stead of handcrafted annotations for real-world pose estimation. Extensive experiments are conducted for evaluating not only the upstream pose refinement but also the downstream action recognition performance on four datasets, Toyota Smarthome, NTU-RGB+D, Charades, and Kinetics-50. We demonstrate that the skeleton data refined by our Pose-Refinement system (SSTA-PRS) is effective at boosting various existing action recognition models, which achieves competitive or state-of-the-art performance.
Di Yang 0002, Rui Dai 0001, Yaohui Wang 0001, Rupayan Mallick, Luca Minciullo, Gianpiero Francesca, François Brémond
WACV3
2020 G3AN: Disentangling Appearance and Motion for Video Generation
abstract
Creating realistic human videos entails the challenge of being able to simultaneously generate both appearance, as well as motion. To tackle this challenge, we introduce G3AN, a novel spatio-temporal generative model, which seeks to capture the distribution of high dimensional video data and to model appearance and motion in disentangled manner. The latter is achieved by decomposing appearance and motion in a three-stream Generator, where the main stream aims to model spatio-temporal consistency, whereas the two auxiliary streams augment the main stream with multi-scale appearance and motion features, respectively. An extensive quantitative and qualitative analysis shows that our model systematically and significantly outperforms state-of-the-art methods on the facial expression datasets MUG and UvA-NEMO, as well as the Weizmann and UCF101 datasets on human action. Additional analysis on the learned latent representations confirms the successful decomposition of appearance and motion.
Yaohui Wang 0001, Piotr Bilinski, François Brémond, Antitza Dantcheva
CVPR1
2020 A video is worth more than 1000 lies. Comparing 3DCNN approaches for detecting deepfakes
abstract
Manipulated images and videos have become increasingly realistic due to the tremendous progress of deep convolutional neural networks (CNNs). While technically intriguing, such progress raises a number of social concerns related to the advent and spread of fake information and fake news. Such concerns necessitate the introduction of robust and reliable methods for fake image and video detection. Towards this in this work, we study the ability of state of the art video CNNs including 3D ResNet, 3D ResNeXt, and I3D in detecting manipulated videos. We present related experimental results on videos tampered by four manipulation techniques, as included in the FaceForensics++ dataset. We investigate three scenarios, where the networks are trained to detect (a) all manipulated videos, as well as (b) separately each manipulation technique individually. Finally and deviating from previous works, we conduct cross-manipulation results, where we (c) detect the veracity of videos pertaining to manipulation-techniques not included in the train set. Our findings clearly indicate the need for a better understanding of manipulation methods and the importance of designing algorithms that can successfully generalize onto unknown manipulations.
Yaohui Wang 0001, Antitza Dantcheva
FG1
2020 ImaGINator: Conditional Spatio-Temporal GAN for Video Generation
abstract
Generating human videos based on single images entails the challenging simultaneous generation of realistic and visual appealing appearance and motion. In this context, we propose a novel conditional GAN architecture, namely ImaGINator, which given a single image, a condition (label of a facial expression or action) and noise, decomposes appearance and motion in both latent and high level feature spaces, generating realistic videos. This is achieved by (i) a novel spatio-temporal fusion scheme, which generates dynamic motion, while retaining appearance throughout the full video sequence by transmitting appearance (originating from the single image) through all layers of the network. In addition, we propose (ii) a novel transposed (1+2)D convolution, factorizing the transposed 3D convolutional filters into separate transposed temporal and spatial components, which yields significantly gains in video quality and speed. We extensively evaluate our approach on the facial expression datasets MUG and UvA-NEMO, as well as on the action datasets NATOPS and Weizmann. We show that our approach achieves significantly better quantitative and qualitative results than the state-of-the-art. The source code and models are available under https://github.com/wyhsirius/ImaGINator.
Yaohui Wang 0001, Piotr Bilinski, François Brémond, Antitza Dantcheva
WACV1