Moab Arar

dblp:169/7338 · DBLP profile ↗
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10ranked-venue papers
5as first author
8since 2021 · last 2025
0000-0001-8423-3538ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Theory of computation · 1 · 1 first-author
YearPublicationVenuePosition
2025 Diffusion Models Are Real-Time Game Engines
abstract
We present GameNGen, the first game engine powered entirely by a neural model that also enables real-time interaction with a complex environment over long trajectories at high quality. When trained on the classic game DOOM, GameNGen extracts gameplay and uses it to generate a playable environment that can interactively simulate new trajectories. GameNGen runs at 20 frames per second on a single TPU and remains stable over extended multi-minute play sessions. Next frame prediction achieves a PSNR of 29.4, comparable to lossy JPEG compression. Human raters are only slightly better than random chance at distinguishing short clips of the game from clips of the simulation, even after 5 minutes of auto-regressive generation. GameNGen is trained in two phases: (1) an RL-agent learns to play the game and the training sessions are recorded, and (2) a diffusion model is trained to produce the next frame, conditioned on the sequence of past frames and actions. Conditioning augmentations help ensure stable auto-regressive generation over long trajectories, and decoder fine-tuning improves the fidelity of visual details and text.
Dani Valevski, Yaniv Leviathan, Moab Arar, Shlomi Fruchter
ICLR3
2024 Curved Diffusion: A Generative Model with Optical Geometry Control
Andrey Voynov, Amir Hertz, Moab Arar, Shlomi Fruchter, Daniel Cohen-Or
ECCV (77)3
2024 Single Motion Diffusion
abstract
Synthesizing realistic animations of humans, animals, and even imaginary creatures, has long been a goal for artists and computer graphics professionals. Compared to the imaging domain, which is rich with large available datasets, the number of data instances for the motion domain is limited, particularly for the animation of animals and exotic creatures (e.g., dragons), which have unique skeletons and motion patterns. In this work, we introduce SinMDM, a Single Motion Diffusion Model. It is designed to learn the internal motifs of a single motion sequence with arbitrary topology and synthesize a variety of motions of arbitrary length that remain faithful to the learned motifs. We harness the power of diffusion models and present a denoising network explicitly designed for the task of learning from a single input motion. SinMDM is crafted as a lightweight architecture, which avoids overfitting by using a shallow network with local attention layers that narrow the receptive field and encourage motion diversity. Our work applies to multiple contexts, including spatial and temporal in-betweening, motion expansion, style transfer, and crowd animation. Our results show that SinMDM outperforms existing methods both qualitatively and quantitatively. Moreover, while prior network-based approaches require additional training for different applications, SinMDM supports these applications during inference. Our project page, which includes links to the code and trained models, is accessible at https://sinmdm.github.io/SinMDM-page.
Sigal Raab, Inbal Leibovitch, Guy Tevet, Moab Arar, Amit Bermano, Daniel Cohen-Or
ICLR4
2024 PALP: Prompt Aligned Personalization of Text-to-Image Models
Moab Arar, Andrey Voynov, Amir Hertz, Omri Avrahami, Shlomi Fruchter, Yael Pritch, Daniel Cohen-Or, Ariel Shamir
SIGGRAPH Asia1
2023 Domain-Agnostic Tuning-Encoder for Fast Personalization of Text-To-Image Models
abstract
Text-to-image (T2I) personalization allows users to guide the creative image generation process by combining their own visual concepts in natural language prompts. Recently, encoder-based techniques have emerged as a new effective approach for T2I personalization, reducing the need for multiple images and long training times. However, most existing encoders are limited to a single-class domain, which hinders their ability to handle diverse concepts. In this work, we propose a domain-agnostic method that does not require any specialized dataset or prior information about the personalized concepts. We introduce a novel contrastive-based regularization technique to maintain high fidelity to the target concept characteristics while keeping the predicted embeddings close to editable regions of the latent space, by pushing the predicted tokens toward their nearest existing CLIP tokens. Our experimental results demonstrate the effectiveness of our approach and show how the learned tokens are more semantic than tokens predicted by unregularized models. This leads to a better representation that achieves state-of-the-art performance while being more flexible than previous methods.
Moab Arar, Rinon Gal, Yuval Atzmon, Gal Chechik, Daniel Cohen-Or, Ariel Shamir, Amit Bermano
SIGGRAPH Asia1
2023 Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models
abstract
Text-to-image personalization aims to teach a pre-trained diffusion model to reason about novel, user provided concepts, embedding them into new scenes guided by natural language prompts. However, current personalization approaches struggle with lengthy training times, high storage requirements or loss of identity. To overcome these limitations, we propose an encoder-based domain-tuning approach. Our key insight is that by underfitting on a large set of concepts from a given domain, we can improve generalization and create a model that is more amenable to quickly adding novel concepts from the same domain. Specifically, we employ two components: First, an encoder that takes as an input a single image of a target concept from a given domain, e.g. a specific face, and learns to map it into a word-embedding representing the concept. Second, a set of regularized weight-offsets for the text-to-image model that learn how to effectively injest additional concepts. Together, these components are used to guide the learning of unseen concepts, allowing us to personalize a model using only a single image and as few as 5 training steps --- accelerating personalization from dozens of minutes to seconds , while preserving quality. Code and trained encoders will be available at our project page.
Rinon Gal, Moab Arar, Yuval Atzmon, Amit Bermano, Gal Chechik, Daniel Cohen-Or
ACM Trans. Graph.2
2022 Learned Queries for Efficient Local Attention
abstract
Vision Transformers (ViT) serve as powerful vision models. Unlike convolutional neural networks, which dominated vision research in previous years, vision transformers enjoy the ability to capture long-range dependencies in the data. Nonetheless, an integral part of any transformer architecture, the self-attention mechanism, suffers from high latency and inefficient memory utilization, making it less suitable for high-resolution input images. To alleviate these shortcomings, hierarchical vision models locally employ self-attention on non-interleaving windows. This relaxation reduces the complexity to be linear in the input size; however, it limits the cross-window interaction, hurting the model performance. In this paper, we propose a new shift-invariant local attention layer, called query and attend (QnA), that aggregates the input locally in an overlapping manner, much like convolutions. The key idea behind QnA is to introduce learned queries, which allow fast and efficient implementation. We verify the effectiveness of our layer by incorporating it into a hierarchical vision transformer model. We show improvements in speed and memory complexity while achieving comparable accuracy with state-of-the-art models. Finally, our layer scales especially well with window size, requiring up to x10 less memory while being up to x5 faster than existing methods. The code is publicly available at https://github.com/moabarar/qna.
Moab Arar, Ariel Shamir, Amit Bermano
CVPR1
2021 Image resizing by reconstruction from deep features
abstract
Traditional image resizing methods usually work in pixel space and use various saliency measures. The challenge is to adjust the image shape while trying to preserve important content. In this paper we perform image resizing in feature space using the deep layers of a neural network containing rich important semantic information. We directly adjust the image feature maps, extracted from a pre-trained classification network, and reconstruct the resized image using neural-network based optimization. This novel approach leverages the hierarchical encoding of the network, and in particular, the high-level discriminative power of its deeper layers, that can recognize semantic regions and objects, thereby allowing maintenance of their aspect ratios. Our use of reconstruction from deep features results in less noticeable artifacts than use of imagespace resizing operators. We evaluate our method on benchmarks, compare it to alternative approaches, and demonstrate its strengths on challenging images.
Dov Danon, Moab Arar, Daniel Cohen-Or, Ariel Shamir
Comput. Vis. Media2
2020 Unsupervised Multi-Modal Image Registration via Geometry Preserving Image-to-Image Translation
abstract
Many applications, such as autonomous driving, heavily rely on multi-modal data where spatial alignment between the modalities is required. Most multi-modal registration methods struggle computing the spatial correspondence between the images using prevalent cross-modality similarity measures. In this work, we bypass the difficulties of developing cross-modality similarity measures, by training an image-to-image translation network on the two input modalities. This learned translation allows training the registration network using simple and reliable mono-modality metrics. We perform multi-modal registration using two networks - a spatial transformation network and a translation network. We show that by encouraging our translation network to be geometry preserving, we manage to train an accurate spatial transformation network. Compared to state-of-the-art multi-modal methods our presented method is unsupervised, requiring no pairs of aligned modalities for training, and can be adapted to any pair of modalities. We evaluate our method quantitatively and qualitatively on commercial datasets, showing that it performs well on several modalities and achieves accurate alignment.
Moab Arar, Yiftach Ginger, Dov Danon, Amit Bermano, Daniel Cohen-Or
CVPR1
2018 Dynamic Matching: Reducing Integral Algorithms to Approximately-Maximal Fractional Algorithms
abstract
We present a simple randomized reduction from fully-dynamic integral matching algorithms to fully-dynamic "approximately-maximal" fractional matching algorithms. Applying this reduction to the recent fractional matching algorithm of Bhattacharya, Henzinger, and Nanongkai (SODA 2017), we obtain a novel result for the integral problem. Specifically, our main result is a randomized fully-dynamic $(2+ε)$-approximate integral matching algorithm with small polylog worst-case update time. For the $(2+ε)$-approximation regime only a \emph{fractional} fully-dynamic $(2+ε)$-matching algorithm with worst-case polylog update time was previously known, due to Bhattacharya et al.~(SODA 2017). Our algorithm is the first algorithm that maintains approximate matchings with worst-case update time better than polynomial, for any constant approximation ratio. As a consequence, we also obtain the first constant-approximate worst-case polylogarithmic update time maximum weight matching algorithm.
Moab Arar, Shiri Chechik, Sarel Cohen, Clifford Stein 0001, David Wajc
ICALP1