Maria Polukarov

dblp:17/1211 · DBLP profile ↗
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29ranked-venue papers
1as first author
7since 2021 · last 2026
0000-0002-7421-3012ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 22 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 1 first-author · 2 since 2021Theory of computation · 8 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Green disclosure policies and market dynamics: evidence from agent-based ESG models
abstract
Abstract Green disclosure policies aim to improve the transparency of corporate environmental practices and guide investors’ capital allocation. While existing studies mostly examine firm-level effects, their market-level implications in multi-agent systems remain insufficiently explored. This paper develops a dual-market dynamic ESG fund model, integrating agent-based simulation with empirical game-theoretic analysis, to study how upgrade costs, investor valuation preferences, and disclosure regimes jointly shape firms’ green transition incentives in the EU and China. The results show that both transition costs and valuation gaps strongly influence strategic upgrading behaviour and equilibrium outcomes: Strict disclosure sharpens differentiation but may suppress upgrading due to high costs; lax disclosure facilitates initial transitions by polluting firms; and hybrid disclosure, combining lax and strict phases, generates stronger incentives across different firm types. Cross-market comparison further indicates that the EU’s mature regulatory environment is better suited to strict disclosure, whereas China’s emerging market benefits more from a lax form to accelerate early-stage transitions. This study provides a reference for regulators in selecting appropriate disclosure forms at different levels of market maturity and offers methodological support for the sustainable development of green finance markets.
Maria Polukarov, Carmine Ventre
Auton. Agents Multi Agent Syst.2
2025 Optimal Candidate Positioning in Multi-Issue Elections
abstract
We study strategic candidate positioning in multidimensional spatial-voting elections. Voters and candidates are represented as points in Rd and each voter supports the candidate that is closest under a distance induced by an ℓp-norm. We prove that computing an optimal location for a new candidate is NP-hard already against a single opponent, whereas for a constant number of issues the problem is tractable: an O(nd + 1) hyperplane-enumeration algorithm and an O(n log n) radial-sweep routine for d = 2 solve the task exactly. We further derive the first approximation guarantees for the general multi-candidate case and show how our geometric approach extends seamlessly to positional scoring rules such as k-approval and Borda. These results clarify the algorithmic landscape of multi-dimensional spatial elections and provide practically implementable tools for campaign strategy.
Colin Cleveland, Bart de Keijzer, Maria Polukarov
ECAI3
2025 Agent-Based Analysis of Green Disclosure Policies and Their Market-Wide Impact on Firm Behavior
Maria Polukarov, Carmine Ventre
AAMAS2
2025 Strategic Candidacy Equilibria for Common Voting Rules
Jérôme Lang, Nicolas Maudet, Maria Polukarov, Alice Cohen-Hadria
Theory Comput. Syst.3
2024 Equilibria of Carbon Allowance Auctions: Emissions and Productivity
Maria Polukarov, Carmine Ventre
PRIMA2
2024 Societal Sorting as a Systemic Risk of Recommenders
abstract
Political scientists distinguish between polarization (loosely, people moving further apart along a single dimension) and sorting (an increase in the probabilistic dependence between multiple dimensions of individual difference). Among other harms, sorting can increase the risk of conflict escalation by reinforcing us-and-them group identities and reducing the prevalence of cross-cutting affiliations. In this paper, we (i) review normative arguments for high or low sortedness, (ii) summarize the mechanisms by which sortedness can change, and (iii) show that under a simple model of social media recommender-driven preference change, personalized engagement-based ranking creates a systematic tendency towards sorting, while ranking by diverse engagement (sometimes called “bridging-based ranking”) mitigates this tendency. We conclude by considering the implications for those conducting systemic risk assessments of very large online platforms under the EU Digital Services Act.
Luke Thorburn, Maria Polukarov, Carmine Ventre
RecSys2
2023 Error in the Euclidean Preference Model
abstract
Spatial models of preference, in the form of vector embeddings, are learned by many deep learning and multiagent systems, including recommender systems. Often these models are assumed to approximate a Euclidean structure, where an individual prefers alternatives positioned closer to their "ideal point", as measured by the Euclidean metric. However, previous work has shown there are ordinal preference profiles that cannot be represented with this structure if the Euclidean space has two fewer dimensions than there are individuals or alternatives. We extend this result, showing that there are situations in which almost all preference profiles cannot be represented with the Euclidean model, and derive a theoretical lower bound on the expected error when using the Euclidean model to approximate non-Euclidean preference profiles. Our results have implications for the interpretation and use of vector embeddings, because in some cases close approximation of arbitrary, true ordinal relationships can be expected only if the dimensionality of the embeddings is a substantial fraction of the number of entities represented.
Luke Thorburn, Maria Polukarov, Carmine Ventre
IJCAI2
2019 Heuristic Voting as Ordinal Dominance Strategies
abstract
Decision making under uncertainty is a key component of many AI settings, and in particular of voting scenarios where strategic agents are trying to reach a joint decision. The common approach to handle uncertainty is by maximizing expected utility, which requires a cardinal utility function as well as detailed probabilistic information. However, often such probabilities are not easy to estimate or apply.To this end, we present a framework that allows for “shades of gray” of likelihood without probabilities. Specifically, we create a hierarchy of sets of world states based on a prospective poll, with inner sets contain more likely outcomes. This hierarchy of likelihoods allows us to define what we term ordinally-dominated strategies. We use this approach to justify various known voting heuristics as bounded-rational strategies.
Omer Lev, Reshef Meir, Svetlana Obraztsova, Maria Polukarov
AAAI4
2017 Optimising Social Welfare in Multi-Resource Threshold Task Games
Fatma R. Habib, Maria Polukarov, Enrico H. Gerding
PRIMA2
2017 Iterative voting and acyclic games
Reshef Meir, Maria Polukarov, Jeffrey S. Rosenschein, Nicholas R. Jennings
Artif. Intell.2
2016 Strategic Voting with Incomplete Information
Ulle Endriss, Svetlana Obraztsova, Maria Polukarov, Jeffrey S. Rosenschein
IJCAI3
2016 Trembling Hand Equilibria of Plurality Voting
Svetlana Obraztsova, Zinovi Rabinovich, Edith Elkind, Maria Polukarov, Nicholas R. Jennings
IJCAI4
2015 On the Convergence of Iterative Voting: How Restrictive Should Restricted Dynamics Be?
abstract
We study convergence properties of iterative voting procedures. Such procedures are defined by a voting rule and a (restricted) iterative process, where at each step one agent can modify his vote towards a better outcome for himself. It is already known that if the iteration dynamics (the manner in which voters are allowed to modify their votes) are unrestricted, then the voting process may not converge. For most common voting rules this may be observed even under the best response dynamics limitation. It is therefore important to investigate whether and which natural restrictions on the dynamics of iterative voting procedures can guarantee convergence. To this end, we provide two general conditions on the dynamics based on iterative myopic improvements, each of which is sufficient for convergence. We then identify several classes of voting rules (including Positional Scoring Rules, Maximin, Copeland and Bucklin), along with their corresponding iterative processes, for which at least one of these conditions hold.
Svetlana Obraztsova, Evangelos Markakis 0001, Maria Polukarov, Zinovi Rabinovich, Nicholas R. Jennings
AAAI3
2015 Strategic Candidacy Games with Lazy Candidates
Svetlana Obraztsova, Edith Elkind, Maria Polukarov, Zinovi Rabinovich
IJCAI3
2015 Convergence to Equilibria in Strategic Candidacy
Maria Polukarov, Svetlana Obraztsova, Zinovi Rabinovich, Alexander Kruglyi, Nicholas R. Jennings
IJCAI1
2013 Coalitional Games via Network Flows
Talal Rahwan, Tri-Dung Nguyen, Tomasz P. Michalak, Maria Polukarov, Madalina Croitoru, Nicholas R. Jennings
IJCAI4
2013 Cooperative Equilibria in Iterated Social Dilemmas
Valerio Capraro, Matteo Venanzi, Maria Polukarov, Nicholas R. Jennings
SAGT3
2013 New Results on Equilibria in Strategic Candidacy
Jérôme Lang, Nicolas Maudet, Maria Polukarov
SAGT3
2012 Optimizing Payments in Dominant-Strategy Mechanisms for Multi-Parameter Domains
abstract
In AI research, mechanism design is typically used to allocate tasks and resources to agents holding private information about their values for possible allocations. In this context, optimizing payments within the Groves class has recently received much attention, mostly under the assumption that agent's private information is single-dimensional. Our work tackles this problem in multi-parameter domains. Specifically, we develop a generic technique to look for a best Groves mechanism for any given mechanism design problem. Our method is based on partitioning the spaces of agent values and payment functions into regions, on each of which we are able to define a feasible linear payment function. Under certain geometric conditions on partitions of the two spaces this function is optimal. We illustrate our method by applying it to the problem of allocating heterogeneous items.
Lachlan Dufton, Victor Naroditskiy, Maria Polukarov, Nicholas R. Jennings
AAAI3
2012 Coalition Structure Generation over Graphs
abstract
We give the analysis of the computational complexity of coalition structure generation over graphs. Given an undirected graph G = (N,E) and a valuation function v : P(N) → R over the subsets of nodes, the problem is to find a partition of N into connected subsets, that maximises the sum of the components’ values. This problem is generally NP–complete; in particular, it is hard for a defined class of valuation functions which are independent of disconnected members—that is, two nodes have no effect on each other’s marginal con- tribution to their vertex separator. Nonetheless, for all such functions we provide bounds on the complexity of coalition structure generation over general and minor–free graphs. Our proof is constructive and yields algorithms for solving corresponding instances of the problem. Furthermore, we derive linear time bounds for graphs of bounded treewidth. However, as we show, the problem remains NP–complete for planar graphs, and hence, for any K_k minor–free graphs where k ≥ 5. Moreover, a 3-SAT problem with m clauses can be represented by a coalition structure generation problem over a planar graph with O(m^2) nodes. Importantly, our hardness result holds for a particular subclass of valuation functions, termed edge sum, where the value of each subset of nodes is simply determined by the sum of given weights of the edges in the induced subgraph.
Thomas Voice, Maria Polukarov, Nicholas R. Jennings
J. Artif. Intell. Res.2
2011 Considerate Equilibrium
abstract
We study the existence and computational complexity of coalitional stability concepts based on social networks. Our concepts represent a natural and rich combinatorial generalization of a recent notion termed partition equilibrium [5]. We assume that players in a strategic game are embedded in a social (or, communication) network, and there are coordination constraints defining the set of coalitions that can jointly deviate in the game. A main feature of our approach is that players act in a fashion to ignore potentially profitable (group) deviations if the change in their strategy may cause a decrease of utility to their neighbors in the network. We explore the properties of such considerate equilibria in application to the celebrated class of resource selection games (RSGs). Our main result proves existence of a super-strong considerate equilibrium in all symmetric RSGs with strictly increasing delays, for any social network among the players and feasible coalitions represented by the set of cliques. The existence proof is constructive and yields an efficient algorithm. In fact, the computed considerate equilibrium is a Nash equilibrium for a standard RSG, thus showing that there exists a state that is stable against selfish and considerate behavior simultaneously. Furthermore, we provide results on convergence of considerate dynamics.
Martin Hoefer 0001, Michal Penn, Maria Polukarov, Alexander Skopalik, Berthold Vöcking
IJCAI3
2011 On the Existence of Pure Strategy Nash Equilibria in Integer-Splittable Weighted Congestion Games
Long Tran-Thanh, Maria Polukarov, Archie C. Chapman, Alex Rogers, Nicholas R. Jennings
SAGT2
2011 Congestion games with failures
Michal Penn, Maria Polukarov, Moshe Tennenholtz
Discret. Appl. Math.2
2010 Convergence to Equilibria in Plurality Voting
abstract
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to AI. In such situations, agents' individual preferences over available alternatives may vary, and they may try to reconcile these differences by voting. Based on the fact that agents may have incentives to vote strategically and misreport their real preferences, a number of recent papers have explored different possibilities for avoiding or eliminating such manipulations. In contrast to most prior work, this paper focuses on convergence of strategic behavior to a decision from which no voter will want to deviate. We consider scenarios where voters cannot coordinate their actions, but are allowed to change their vote after observing the current outcome. We focus on the Plurality voting rule, and study the conditions under which this iterative game is guaranteed to converge to a Nash equilibrium (i.e., to a decision that is stable against further unilateral manipulations). We show for the first time how convergence depends on the exact attributes of the game, such as the tie-breaking scheme, and on assumptions regarding agents' weights and strategies.
Reshef Meir, Maria Polukarov, Jeffrey S. Rosenschein, Nicholas R. Jennings
AAAI2
2010 Cooperative Games with Overlapping Coalitions
abstract
In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions—or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure.
Georgios Chalkiadakis, Edith Elkind, Evangelos Markakis 0001, Maria Polukarov, Nicholas R. Jennings
J. Artif. Intell. Res.4
2009 Generalised Fictitious Play for a Continuum of Anonymous Players
Zinovi Rabinovich, Enrico H. Gerding, Maria Polukarov, Nicholas R. Jennings
IJCAI3
2009 Games with Congestion-Averse Utilities
Andrew Byde, Maria Polukarov, Nicholas R. Jennings
SAGT2
2007 Congestion games with load-dependent failures: identical resources
abstract
We define a new class of games, congestion games with load-dependent failures (CGLFs), which generalizes the well-known class of congestion games, by incorporating the issue of resource failures into congestion games. In a CGLF, agents share a common set of resources, where each resource has a cost and a probability of failure. Each agent chooses a subset of the resources for the execution of his task, in order to maximize his own utility. The utility of an agent is the difference between his benefit from successful task completion and the sum of the costs over the resources he uses. CGLFs possess two novel features. It is the first model to incorporate failures into congestion settings, which results in a strict generalization of congestion games. In addition, it is the first model to consider load-dependent failures in such framework, where the failure probability of each resource depends on the number of agents selecting this resource. Although, as we show, CGLFs do not admit a potential function, and in general do not have a pure strategy Nash equilibrium, our main theorem proves the existence of a pure strategy Nash equilibrium in every CGLF with identical resources and nondecreasing cost functions.
Michal Penn, Maria Polukarov, Moshe Tennenholtz
EC2
2005 Congestion games with failures
abstract
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents share a common set of facilities (service providers), where each service provider (SP) may fail with some known probability. For reliability reasons, an agent may choose a subset of the SPs in order to try and perform his task. The cost of an agent for utilizing any SP is a function of the total number of agents using this SP. A main feature of this setting is that the cost for an agent for successful completion of his task is the minimum of the costs of his successful attempts. We show that although BCGFs do not admit a potential function, and thus are not isomorphic to classic congestion games, they always possess a pure-strategy Nash equilibrium. We also show that the SPs' congestion experienced in different Nash equilibria is (almost) unique. For the subclass of symmetric BCGFs we give a characterization of best and worst Nash equilibria. We extend the basic model by making task submission costly and define a model for taxed CGFs (TCGFs). We prove the existence of a pure-strategy Nash equilibrium for quasi-symmetric TCGFs, and present an efficient algorithm for constructing such Nash equilibrium in symmetric TCGFs.
Michal Penn, Maria Polukarov, Moshe Tennenholtz
EC2