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Yufeng Zhang 0007

dblp:17/1651-7 · DBLP profile ↗
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10ranked-venue papers
5as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 5 first-author · 8 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 68% Language models and text generation · 14% Optimization for machine learning · 10%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 50% Mathematical optimization · 50%

Topics — the 24 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
1.122022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022
Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value Iteration · NeurIPS 2021
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning
1.022022
Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation · ICML 2022
Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate · ICML 2020
Machine learning › Reinforcement learning
imitation learning
1.022022
Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation · ICML 2022
Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate · ICML 2020
Natural language and speech › Language models and text generation › preference optimization
direct preference optimization
0.912025
Reward-Augmented Data Enhances Direct Preference Alignment of LLMs · ICML 2025
Natural language and speech › Language models and text generation › alignment
preference alignment
0.912025
Reward-Augmented Data Enhances Direct Preference Alignment of LLMs · ICML 2025
Machine learning › Reinforcement learning › reward learning
reward modeling
0.912025
Reward-Augmented Data Enhances Direct Preference Alignment of LLMs · ICML 2025
Machine learning › Optimization for machine learning
convergence analysis
0.732021
Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate · ICML 2020
Wasserstein Flow Meets Replicator Dynamics: A Mean-Field Analysis of Representation Learning in Actor-Critic · NeurIPS 2021
Can Temporal-Difference and Q-Learning Learn Representation? A Mean-Field Theory · NeurIPS 2020
Machine learning › Reinforcement learning › imitation learning
offline imitation learning
0.612022
Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation · ICML 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.612022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.612022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022
Machine learning › Reinforcement learning
actor-critic methods
0.512021
Wasserstein Flow Meets Replicator Dynamics: A Mean-Field Analysis of Representation Learning in Actor-Critic · NeurIPS 2021
Machine learning › Reinforcement learning
constrained reinforcement learning
0.512021
Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value Iteration · NeurIPS 2021
Machine learning › Reinforcement learning
multi-objective reinforcement learning
0.512021
Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value Iteration · NeurIPS 2021
Mathematical optimization › minimax optimization
gradient descent ascent
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Mathematical optimization
minimax optimization
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Algorithmic game theory and mechanism design
zero-sum game
0.512021
Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport · ICML 2021
Machine learning › Optimization for machine learning
minimax optimization
0.412020
Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate · ICML 2020
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.412020
Can Temporal-Difference and Q-Learning Learn Representation? A Mean-Field Theory · NeurIPS 2020
Machine learning › Reinforcement learning
temporal difference learning
0.412020
Can Temporal-Difference and Q-Learning Learn Representation? A Mean-Field Theory · NeurIPS 2020
Machine learning › Reinforcement learning
value-based reinforcement learning
0.412020
Can Temporal-Difference and Q-Learning Learn Representation? A Mean-Field Theory · NeurIPS 2020
Machine learning › Learning theory › statistical learning theory › statistical physics of learning
mean-field analysis
0.322021
Wasserstein Flow Meets Replicator Dynamics: A Mean-Field Analysis of Representation Learning in Actor-Critic · NeurIPS 2021
Can Temporal-Difference and Q-Learning Learn Representation? A Mean-Field Theory · NeurIPS 2020
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.312025
Reward-Augmented Data Enhances Direct Preference Alignment of LLMs · ICML 2025
Machine learning › Learning theory
sample complexity
0.212022
Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes · ICML 2022

Methods — techniques the papers use, named apart from their topics

reward conditioning · 0.9direct preference optimization · 0.9data relabeling · 0.9pessimistic policy optimization · 0.6pessimistic planning · 0.6optimistic policy optimization · 0.6linear function approximation · 0.6confidence region · 0.6RKHS embedding · 0.6wasserstein gradient flow · 0.5variational transport · 0.5particle-based method · 0.5dual gradient ascent · 0.5
YearPublicationVenuePosition
2025 What and How does In-Context Learning Learn? Bayesian Model Averaging, Parameterization, and Generalization
abstract
In-Context Learning (ICL) ability has been found efficient across a wide range of applications, where the Large Language Models (LLM) learn to complete the tasks from the examples in the prompt without tuning the parameters. In this work, we conduct a comprehensive study to understand ICL from a statistical perspective. First, we show that the perfectly pretrained LLMs perform Bayesian Model Averaging (BMA) for ICL under a dynamic model of examples in the prompt. The average error analysis for ICL is then built for the perfectly pretrained LLMs with the analysis of BMA. Second, we demonstrate how the attention structure boosts the BMA implementation. With sufficient examples in the prompt, attention is proven to perform BMA under the Gaussian linear ICL model, which also motivates the explicit construction of the hidden concepts from the attention heads values. Finally, we analyze the pretraining behavior of LLMs. The pretraining error is decomposed as the generalization error and the approximation error. The generalization error is upper bounded via PAC-Bayes framework. Then the ICL average error of the pretrained LLMs is shown to be the sum of $O(T^{-1})$ and the pretraining error. In addition, we analyze the ICL performance of the pretrained LLMs with misspecified examples.
Yufeng Zhang 0007, Fengzhuo Zhang, Zhuoran Yang, Zhaoran Wang 0001
AISTATS1
2025 Reward-Augmented Data Enhances Direct Preference Alignment of LLMs
abstract
Preference alignment in Large Language Models (LLMs) has significantly improved their ability to adhere to human instructions and intentions. However, existing direct alignment algorithms primarily focus on relative preferences and often overlook the qualitative aspects of responses, despite having access to preference data that includes reward scores from judge models during AI feedback. Striving to maximize the implicit reward gap between the chosen and the slightly inferior rejected responses can cause overfitting and unnecessary unlearning of the high-quality rejected responses. The unawareness of the reward scores also drives the LLM to indiscriminately favor the low-quality chosen responses and fail to generalize to optimal responses that are sparse in data. To overcome these shortcomings, our study introduces reward-conditioned LLM policies that discern and learn from the entire spectrum of response quality within the dataset, helping extrapolate to more optimal regions. We propose an effective yet simple data relabeling method that conditions the preference pairs on quality scores to construct a reward-augmented dataset. The experiments across various benchmarks and diverse models demonstrate that our approach consistently boosts DPO by a considerable margin. Through comprehensive ablation studies, we demonstrate that our method not only maximizes the utility of preference data but also mitigates the issue of unlearning, demonstrating its broad effectiveness beyond mere data expansion. Our code is available at https://github.com/shenao-zhang/reward-augmented-preference.
Shenao Zhang, Boyi Liu 0001, Yufeng Zhang 0007, Yingxiang Yang, Yongfei Liu, Liyu Chen, Zhaoran Wang 0001
ICML4
2022 Provably Efficient Offline Reinforcement Learning for Partially Observable Markov Decision Processes
abstract
We study offline reinforcement learning (RL) for partially observable Markov decision processes (POMDPs) with possibly infinite state and observation spaces. Under the undercompleteness assumption, the optimal policy in such POMDPs are characterized by a class of finite-memory Bellman operators. In the offline setting, estimating these operators directly is challenging due to (i) the large observation space and (ii) insufficient coverage of the offline dataset. To tackle these challenges, we propose a novel algorithm that constructs confidence regions for these Bellman operators via offline estimation of their RKHS embeddings, and returns the final policy via pessimistic planning within the confidence regions. We prove that the proposed algorithm attains an \(\epsilon\)-optimal policy using an offline dataset containing \(\tilde\cO(1 / \epsilon^2)\){episodes}, provided that the behavior policy has good coverage over the optimal trajectory. To our best knowledge, our algorithm is the first provably sample efficient offline algorithm for POMDPs without uniform coverage assumptions.
Hongyi Guo, Yufeng Zhang 0007, Zhuoran Yang, Zhaoran Wang 0001
ICML3
2022 Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation
abstract
In generative adversarial imitation learning (GAIL), the agent aims to learn a policy from an expert demonstration so that its performance cannot be discriminated from the expert policy on a certain predefined reward set. In this paper, we study GAIL in both online and offline settings with linear function approximation, where both the transition and reward function are linear in the feature maps. Besides the expert demonstration, in the online setting the agent can interact with the environment, while in the offline setting the agent only accesses an additional dataset collected by a prior. For online GAIL, we propose an optimistic generative adversarial policy imitation algorithm (OGAPI) and prove that OGAPI achieves $\widetilde{\mathcal{O}}(\sqrt{H^4d^3K}+\sqrt{H^3d^2K^2/N_1})$ regret. Here $N_1$ represents the number of trajectories of the expert demonstration, $d$ is the feature dimension, and $K$ is the number of episodes. For offline GAIL, we propose a pessimistic generative adversarial policy imitation algorithm (PGAPI). We also obtain the optimality gap of PGAPI, achieving the minimax lower bound in the utilization of the additional dataset. Assuming sufficient coverage on the additional dataset, we show that PGAPI achieves $\widetilde{\mathcal{O}}(\sqrt{H^4d^2/K}+\sqrt{H^4d^3/N_2}+\sqrt{H^3d^2/N_1})$ optimality gap. Here $N_2$ represents the number of trajectories of the additional dataset with sufficient coverage.
Yufeng Zhang 0007, Zuyue Fu, Zhuoran Yang, Zhaoran Wang 0001
ICML2
2021 Provably Efficient Actor-Critic for Risk-Sensitive and Robust Adversarial RL: A Linear-Quadratic Case
abstract
Risk-sensitivity plays a central role in artificial intelligence safety. In this paper, we study the global convergence of the actor-critic algorithm for risk-sensitive reinforcement learning (RSRL) with exponential utility, which remains challenging for policy optimization as it lacks the linearity needed to formulate policy gradient. To bypass such an issue of nonlinearity, we resort to the equivalence between RSRL and robust adversarial reinforcement learning (RARL), which is formulated as a zero-sum Markov game with a hypothetical adversary. In particular, the Nash equilibrium (NE) of such a game yields the optimal policy for RSRL, which is provably robust. We focus on a simple yet fundamental setting known as linear-quadratic (LQ) game. To attain the optimal policy, we develop a nested natural actor-critic algorithm, which provably converges to the NE of the LQ game at a sublinear rate, thus solving both RSRL and RARL. To the best knowledge, the proposed nested actor-critic algorithm appears to be the first model-free policy optimization algorithm that provably attains the optimal policy for RSRL and RARL in the LQ setting, which sheds light on more general settings.
Yufeng Zhang 0007, Zhuoran Yang, Zhaoran Wang 0001
AISTATS1
2021 Infinite-Dimensional Optimization for Zero-Sum Games via Variational Transport
abstract
Game optimization has been extensively studied when decision variables lie in a finite-dimensional space, of which solutions correspond to pure strategies at the Nash equilibrium (NE), and the gradient descent-ascent (GDA) method works widely in practice. In this paper, we consider infinite-dimensional zero-sum games by a min-max distributional optimization problem over a space of probability measures defined on a continuous variable set, which is inspired by finding a mixed NE for finite-dimensional zero-sum games. We then aim to answer the following question: \textit{Will GDA-type algorithms still be provably efficient when extended to infinite-dimensional zero-sum games?} To answer this question, we propose a particle-based variational transport algorithm based on GDA in the functional spaces. Specifically, the algorithm performs multi-step functional gradient descent-ascent in the Wasserstein space via pushing two sets of particles in the variable space. By characterizing the gradient estimation error from variational form maximization and the convergence behavior of each player with different objective landscapes, we prove rigorously that the generalized GDA algorithm converges to the NE or the value of the game efficiently for a class of games under the Polyak-Ł{ojasiewicz} (PL) condition. To conclude, we provide complete statistical and convergence guarantees for solving an infinite-dimensional zero-sum game via a provably efficient particle-based method. Additionally, our work provides the first thorough statistical analysis for the particle-based algorithm to learn an objective functional with a variational form using universal approximators (\textit{i.e.}, neural networks (NNs)), which is of independent interest.
Lewis Liu, Yufeng Zhang 0007, Zhuoran Yang, Reza Babanezhad 0001, Zhaoran Wang 0001
ICML2
2021 Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value Iteration
abstract
In constrained multi-objective RL, the goal is to learn a policy that achieves the best performance specified by a multi-objective preference function under a constraint. We focus on the offline setting where the RL agent aims to learn the optimal policy from a given dataset. This scenario is common in real-world applications where interactions with the environment are expensive and the constraint violation is dangerous. For such a setting, we transform the original constrained problem into a primal-dual formulation, which is solved via dual gradient ascent. Moreover, we propose to combine such an approach with pessimism to overcome the uncertainty in offline data, which leads to our Pessimistic Dual Iteration (PEDI). We establish upper bounds on both the suboptimality and constraint violation for the policy learned by PEDI based on an arbitrary dataset, which proves that PEDI is provably sample efficient. We also specialize PEDI to the setting with linear function approximation. To the best of our knowledge, we propose the first provably efficient constrained multi-objective RL algorithm with offline data without any assumption on the coverage of the dataset.
Runzhe Wu, Yufeng Zhang 0007, Zhuoran Yang, Zhaoran Wang 0001
NeurIPS2
2021 Wasserstein Flow Meets Replicator Dynamics: A Mean-Field Analysis of Representation Learning in Actor-Critic
abstract
Actor-critic (AC) algorithms, empowered by neural networks, have had significant empirical success in recent years. However, most of the existing theoretical support for AC algorithms focuses on the case of linear function approximations, or linearized neural networks, where the feature representation is fixed throughout training. Such a limitation fails to capture the key aspect of representation learning in neural AC, which is pivotal in practical problems. In this work, we take a mean-field perspective on the evolution and convergence of feature-based neural AC. Specifically, we consider a version of AC where the actor and critic are represented by overparameterized two-layer neural networks and are updated with two-timescale learning rates. The critic is updated by temporal-difference (TD) learning with a larger stepsize while the actor is updated via proximal policy optimization (PPO) with a smaller stepsize. In the continuous-time and infinite-width limiting regime, when the timescales are properly separated, we prove that neural AC finds the globally optimal policy at a sublinear rate. Additionally, we prove that the feature representation induced by the critic network is allowed to evolve within a neighborhood of the initial one.
Yufeng Zhang 0007, Siyu Chen 0001, Zhuoran Yang, Michael I. Jordan, Zhaoran Wang 0001
NeurIPS1
2020 Generative Adversarial Imitation Learning with Neural Network Parameterization: Global Optimality and Convergence Rate
abstract
Generative adversarial imitation learning (GAIL) demonstrates tremendous success in practice, especially when combined with neural networks. Different from reinforcement learning, GAIL learns both policy and reward function from expert (human) demonstration. Despite its empirical success, it remains unclear whether GAIL with neural networks converges to the globally optimal solution. The major difficulty comes from the nonconvex-nonconcave minimax optimization structure. To bridge the gap between practice and theory, we analyze a gradient-based algorithm with alternating updates and establish its sublinear convergence to the globally optimal solution. To the best of our knowledge, our analysis establishes the global optimality and convergence rate of GAIL with neural networks for the first time.
Yufeng Zhang 0007, Zhuoran Yang, Zhaoran Wang 0001
ICML1
2020 Can Temporal-Difference and Q-Learning Learn Representation? A Mean-Field Theory
abstract
Temporal-difference and Q-learning play a key role in deep reinforcement learning, where they are empowered by expressive nonlinear function approximators such as neural networks. At the core of their empirical successes is the learned feature representation, which embeds rich observations, e.g., images and texts, into the latent space that encodes semantic structures. Meanwhile, the evolution of such a feature representation is crucial to the convergence of temporal-difference and Q-learning. In particular, temporal-difference learning converges when the function approximator is linear in a feature representation, which is fixed throughout learning, and possibly diverges otherwise. We aim to answer the following questions: When the function approximator is a neural network, how does the associated feature representation evolve? If it converges, does it converge to the optimal one? We prove that utilizing an overparameterized two-layer neural network, temporal-difference and Q-learning globally minimize the mean-squared projected Bellman error at a sublinear rate. Moreover, the associated feature representation converges to the optimal one, generalizing the previous analysis of Cai et al. (2019) in the neural tangent kernel regime, where the associated feature representation stabilizes at the initial one. The key to our analysis is a mean-field perspective, which connects the evolution of a finite-dimensional parameter to its limiting counterpart over an infinite-dimensional Wasserstein space. Our analysis generalizes to soft Q-learning, which is further connected to policy gradient.
Yufeng Zhang 0007, Zhuoran Yang, Yongxin Chen 0002, Zhaoran Wang 0001
NeurIPS1