Demo Data from VLDB 2026 / reviewers in the wild / expert
Jie Li 0040
dblp:17/2703-40
· DBLP profile ↗
7ranked-venue papers
5as first author
4since 2021 · last 2026
0000-0002-8064-947XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 54% Segmentation and scene understanding · 29% Deep learning architectures and training · 17% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding
semantic scene completion |
1.4 | 3 | 2022 | Anisotropic Convolutional Neural Networks for RGB-D Based Semantic Scene Completion · IEEE Trans. Pattern Anal. Mach. Intell. 2022 Anisotropic Convolutional Networks for 3D Semantic Scene Completion · CVPR 2020 RGBD Based Dimensional Decomposition Residual Network for 3D Semantic Scene Completion · CVPR 2019 |
Visual content generation and editing
image generation |
0.7 | 1 | 2023 | Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023 |
Visual content generation and editing › image generation
person image generation |
0.7 | 1 | 2023 | Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023 |
Visual content generation and editing › image generation › person image generation
pose-guided person image synthesis |
0.7 | 1 | 2023 | Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023 |
Visual content generation and editing › texture synthesis
texture transfer |
0.7 | 1 | 2023 | Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image Generation · IEEE Trans. Multim. 2023 |
Computer vision › Segmentation and scene understanding › scene understanding
RGB-D scene understanding |
0.6 | 1 | 2022 | Anisotropic Convolutional Neural Networks for RGB-D Based Semantic Scene Completion · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › 3D vision
3d scene understanding |
0.4 | 1 | 2019 | RGBD Based Dimensional Decomposition Residual Network for 3D Semantic Scene Completion · CVPR 2019 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.4 | 1 | 2019 | RGBD Based Dimensional Decomposition Residual Network for 3D Semantic Scene Completion · CVPR 2019 |
Machine learning › Deep learning architectures and training › convolutional neural network
residual network |
0.1 | 1 | 2019 | RGBD Based Dimensional Decomposition Residual Network for 3D Semantic Scene Completion · CVPR 2019 |
Methods — techniques the papers use, named apart from their topics
anisotropic convolution · 1.0texture-kernel injection normalization · 0.7kernel-based texture fusion · 0.7bone-map representation · 0.73d convolution decomposition · 0.61d convolution decomposition · 0.4multi-scale fusion · 0.4factorized convolution · 0.4dimensional decomposition residual network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | LooC: Effective Low-Dimensional Codebook for Compositional Vector QuantizationabstractVector quantization (VQ) is a prevalent and fundamental technique that discretizes continuous feature vectors by approximating them using a codebook. As the diversity and complexity of data and models continue to increase, there is an urgent need for high-capacity, yet more compact VQ methods. This paper aims to reconcile this conflict by presenting a new approach called LooC, which utilizes an effective Low-dimensional codebook for Compositional vector quantization. Firstly, LooC introduces a parameter-efficient codebook by reframing the relationship between codevectors and feature vectors, significantly expanding its solution space. Instead of individually matching codevectors with feature vectors, LooC treats them as lower-dimensional compositional units within feature vectors and combines them, resulting in a more compact codebook with improved performance. Secondly, LooC incorporates a parameter-free extrapolation-by-interpolation mechanism to enhance and smooth features during the VQ process, which allows for better preservation of details and fidelity in feature approximation. The design of LooC leads to full codebook usage, effectively utilizing the compact codebook while avoiding the problem of collapse. Thirdly, LooC can serve as a plug-and-play module for existing methods for different downstream tasks based on VQ. Finally, extensive evaluations on different tasks, datasets, and architectures demonstrate that LooC outperforms existing VQ methods, achieving state-of-the-art performance with a significantly smaller codebook. Jie Li 0040, Kwan-Yee Kenneth Wong, Kai Han 0001 |
WACV | 1 |
| 2026 | Shadow-DETR: Alleviating matching conflicts through shadow queries
Jie Li 0040, Lingfeng Yang, Yifei Su, Yingpeng Li, Wankou Yang |
Neural Networks | 2 |
| 2023 | Exploring Kernel-Based Texture Transfer for Pose-Guided Person Image GenerationabstractPose-guided person image generation that aims to transfer the pose of a given person to a target pose has recently received lots of research attention. Due to the spatial misalignment and occlusions of different local body parts by pose variations, this task is still challenging especially in maintaining high-fidelity textures and body structures in generated images. Besides, most works also suffer from the limited number of texture styles in the given person datasets, restricting the diversity of generated persons' appearances. To solve these problems, we design a Kernel-based Texture-Fusion Joint Refinement Network (TFJR-Net) to jointly refine the structure and texture information of generated images. First, we leverage a bone-map representation to guide the generation of human parsing maps, which has more structure priors and richer context information than traditional key-point maps, thus reduce the uncertainty of generated body structures. Next, a Texture-Kernel Injection Normalization module (TKIN) is proposed to inject the per-region texture-kernel into the corresponding semantic region from the human parsing map, which decouples the texture and shape information, and also preserves fine-grained features for complex textures. Furthermore, we are the first to introduce external texture patterns outside of the dataset in human semantic regions such as the upper clothes. We fuse the two texture domains in a shared texture space through our designed texture-fusion TKIN modules. Extensive experiments are conducted on the Deepfashion dataset, with the DTD dataset as an external texture source. The experimental results demonstrate the superiority of our proposed method in generating persons of better textures and structures than state-of-the-art works, and also show the generalization ability of our proposed method to absorb diversified external textures for generating person images. The source codes are available athttps://github.com/pilgrim00/TKIN. Jiaxiang Chen, Jiayuan Fan 0001, Hancheng Ye, Jie Li 0040, Yongbin Liao, Tao Chen 0003 |
IEEE Trans. Multim. | 4 |
| 2022 | Anisotropic Convolutional Neural Networks for RGB-D Based Semantic Scene CompletionabstractSemantic scene completion (SSC) is a computer vision task aiming to simultaneously infer the occupancy and semantic labels for each voxel in a scene from partial information consisting of a depth image and/or a RGB image. As a voxel-wise labeling task, the key for SSC is how to effectively model the visual and geometrical variations to complete the scene. To this end, we propose the Anisotropic Network (AIC-Net), with novel convolutional modules that can model varying anisotropic receptive fields voxel-wisely in a computationally efficient manner. The basic idea to achieve such anisotropy is to decompose 3D convolution into three consecutive dimensional convolutions, and determine the dimension-wise kernels on the fly. One module, termed kernel-selection anisotropic (KSA) convolution, adaptively selects the optimal kernel sizes for each dimensional convolution from a set of candidate kernels, and the other module, termed kernel-modulation anisotropic (KMA) convolution, directly modulates a single convolutional kernel for each dimension to derive more flexible receptive field. By stacking multiple such anisotropic modules, the 3D context modeling capability and flexibility can be further enhanced. Moreover, we present a new end-to-end trainable framework to approach the SSC task avoiding the expensive TSDF pre-processing as in many existing methods. Extensive experiments on SSC benchmarks show the advantage of the proposed methods. Jie Li 0040, Peng Wang 0023, Kai Han 0001, Yu Liu 0029 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2020 | Anisotropic Convolutional Networks for 3D Semantic Scene CompletionabstractAs a voxel-wise labeling task, semantic scene completion (SSC) tries to simultaneously infer the occupancy and semantic labels for a scene from a single depth and/or RGB image. The key challenge for SSC is how to effectively take advantage of the 3D context to model various objects or stuffs with severe variations in shapes, layouts, and visibility. To handle such variations, we propose a novel module called anisotropic convolution, which properties with flexibility and power impossible for the competing methods such as standard 3D convolution and some of its variations. In contrast to the standard 3D convolution that is limited to a fixed 3D receptive field, our module is capable of modeling the dimensional anisotropy voxel-wisely. The basic idea is to enable anisotropic 3D receptive field by decomposing a 3D convolution into three consecutive 1D convolutions, and the kernel size for each such 1D convolution is adaptively determined on the fly. By stacking multiple such anisotropic convolution modules, the voxel-wise modeling capability can be further enhanced while maintaining a controllable amount of model parameters. Extensive experiments on two SSC benchmarks, NYU-Depth-v2 and NYUCAD, show the superior performance of the proposed method. Jie Li 0040, Kai Han 0001, Peng Wang 0023, Yu Liu 0029, Xia Yuan |
CVPR | 1 |
| 2020 | Real-time keypoints detection for autonomous recovery of the unmanned ground vehicleabstractThe combination of a small unmanned ground vehicle (UGV) and a large unmanned carrier vehicle allows more flexibility in real applications such as rescue in dangerous scenarios. The autonomous recovery system, which is used to guide the small UGV back to the carrier vehicle, is an essential component to achieve a seamless combination of the two vehicles. This study proposes a novel autonomous recovery framework with a low‐cost monocular vision system to provide accurate positioning and attitude estimation of the UGV during navigation. First, the authors introduce a light‐weight convolutional neural network called UGV‐KPNet to detect the keypoints of the small UGV form the images captured by a monocular camera. UGV‐KPNet is computationally efficient with a small number of parameters and provides pixel‐level accurate keypoints detection results in real‐time. Then, six degrees of freedom (6‐DoF) pose is estimated using the detected keypoints to obtain positioning and attitude information of the UGV. Besides, they are the first to create a large‐scale real‐world keypoints data set of the UGV. The experimental results demonstrate that the proposed system achieves state‐of‐the‐art performance in terms of both accuracy and speed on UGV keypoint detection, and can further boost the 6‐DoF pose estimation for the UGV. Jie Li 0040, Kai Han 0001, Xia Yuan, Chunxia Zhao, Yu Liu 0029 |
IET Image Process. | 1 |
| 2019 | RGBD Based Dimensional Decomposition Residual Network for 3D Semantic Scene CompletionabstractRGB images differentiate from depth as they carry more details about the color and texture information, which can be utilized as a vital complement to depth for boosting the performance of 3D semantic scene completion (SSC). SSC is composed of 3D shape completion (SC) and semantic scene labeling while most of the existing approaches use depth as the sole input which causes the performance bottleneck. Moreover, the state-of-the-art methods employ 3D CNNs which have cumbersome networks and tremendous parameters. We introduce a light-weight Dimensional Decomposition Residual network (DDR) for 3D dense prediction tasks. The novel factorized convolution layer is effective for reducing the network parameters, and the proposed multi-scale fusion mechanism for depth and color image can improve the completion and segmentation accuracy simultaneously. Our method demonstrates excellent performance on two public datasets. Compared with the latest method SSCNet, we achieve 5.9% gains in SC-IoU and 5.7% gains in SSC-IOU, albeit with only 21% network parameters and 16.6% FLOPs employed compared with that of SSCNet. Jie Li 0040, Yu Liu 0029, Dong Gong, Qinfeng Shi, Xia Yuan, Chunxia Zhao, Ian D. Reid 0001 |
CVPR | 1 |