Hao Li 0102

dblp:17/5705-102 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0007-2434-4325ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Where Digital Meets Place: Deriving Strategies for Curating Mixed Reality Exhibitions in Public Spaces
abstract
Mixed Reality (MR) technologies are increasingly being used to enrich exhibitions and public spaces by blending digital content with the physical environment in real time. However, little is known about curatorial strategies for embedding MR exhibitions into public spaces or promoting audience experiences. To explore this, we designed and curated a campus-based MR art exhibition, using contextualism as the fundamental concept. We conducted an interdisciplinary expert focus group alongside exhibition viewing to identify opportunities, challenges, and design strategies from multiple perspectives. In parallel, we conducted user studies with general audiences to examine how curatorial strategies foster experiential qualities. Our findings reveal insights from both experts and general users along with strategies in curating MR exhibitions and highlight the foundational role of contextualism in curating MR art exhibitions in urban public spaces.
Hao Li 0102, Pan Hui 0001
CHI3
2026 When Effort Becomes Visible: Facet-Level Shifts in Evaluation and Workload During VR Teamwork
abstract
Surfacing peers' workload and speed can reshape collaboration in VR, yet prior work often conflates social cues with environmental load. We isolate the social channel with TRACE-VR, which holds geometry, physics, rules, and timing constant while independently manipulating effort identifiability (traceable vs. anonymous) and peer effort (pace) (high vs. low). In a 2×2 within-subjects study $(n=32)$, each participant worked with nine scripted co-actors for three minutes, transporting 16 crates along a self-chosen path between fixed pickup/drop points; co-actors followed fixed pre-authored routes. We measured intrinsic motivation, social-evaluative load, NASA-TLX, and behavioral/process outcomes. Our findings show that identifiability and higher peer effort (pace) each modestly increased completion rates, with asymmetric effects suggesting partial substitution between accountability cues and normative pace. Perceived monitoring and temporal demand depended on their combination-identifiability raised monitoring at low pace and amplified time pressure at high pace-while composite TLX and finishers' times remained comparable across conditions. Thus, these cues chiefly determine who finishes rather than how fast finishers move. Motivation did not uniformly increase under higher pace. We frame identifiability and pace as partially substitutable levers for shaping social-evaluative experience and facet-level motivation, and outline tempo-aware, accountability-aware guidance for collaborative VR.
Zheng Wei 0003, Hyeonmin Lee, Junxiang Liao, Hao Li 0102, Hayoung Oh 0002, Lik-Hang Lee, Wai Tong, Pan Hui 0001
IEEE Trans. Vis. Comput. Graph.5
2024 See My Sea - Emotion Translation and Visualization
abstract
See My Sea" is an innovative project that integrates art and emotion to explore human emotions through facial expressions.Utilizing advanced facial recognition and real-time data processing, the project captures subtle emotional cues and translates them into dynamic visualizations of ocean particles.This artistic endeavor transforms transient facial movements into fluid, evolving visual patterns, mirroring the vast and ever-changing nature of the sea.Viewers engage interactively with their emotional states, influencing the visual output and fostering a deeper understanding of their inner selves.
Yuyang Jiang 0002, Zhuoxin Huang, Luwen Yu, Pan Hui 0001, Hao Li 0102
VINCI5
2024 Digital Mustard Garden: Revitalizing Freehand-ink-painting Teaching through Artistic Participation
abstract
Traditional art forms often fail to engage modern audiences seeking interactive experiences. "Digital Mustard Garden" bridges this gap by integrating traditional techniques from The Mustard Seed Garden Manual of Painting with digital technology. We trained and fine-tuned a model using the Mustard Seed Garden painting manual, which is then embedded in the installation’s design to facilitate interaction. Through audience participation, the model generates digital prints, transforming viewers into active participants. By merging classic and contemporary techniques, our installation offers new mediums for exploration and novel ways for audiences to engage with art, promoting a deeper appreciation and understanding of traditional art forms. This interactive approach enables beginners to learn basic ink painting techniques through personalized content, guided by digital technology, making the learning process more accessible and enjoyable.
Yuyang Jiang 0002, Luwen Yu, Jun-ze Ma, Yulu Hu, Ge Fan, Hao Li 0102, Pan Hui 0001
VINCI6