Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Antonio Jose Rodríguez-Sánchez

dblp:17/582 · DBLP profile ↗
← Back
23ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0002-3264-5060ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 64% Learning theory · 21% Knowledge representation and reasoning · 6%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory
inductive bias
1.012026
Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks · AAAI 2026
Machine learning › Reinforcement learning
model-based reinforcement learning
1.012026
Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks · AAAI 2026
Machine learning › Reinforcement learning
sample efficiency
1.012026
Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks · AAAI 2026
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
1.012026
Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks · AAAI 2026
Knowledge, reasoning and agents › Knowledge representation and reasoning › causal reasoning
causal graph
0.312026
Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks · AAAI 2026
Computer vision › Image recognition and object detection › object detection
contour detection
0.112011
The importance of intermediate representations for the modeling of 2D shape detection: Endstopping and curvature tuned computations · CVPR 2011
Computer vision › 3D vision
shape detection
0.112011
The importance of intermediate representations for the modeling of 2D shape detection: Endstopping and curvature tuned computations · CVPR 2011

Methods — techniques the papers use, named apart from their topics

causal graph analysis · 1.0neurophysiological modeling · 0.2deep hierarchy analysis · 0.2gabor filter · 0.1endstopping · 0.1difference of gaussian · 0.1
YearPublicationVenuePosition
2026 Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks
abstract
The use of learned dynamics models, also known as world models, can improve the sample efficiency of reinforcement learning. Recent work suggests that the underlying causal graphs of such dynamics models are sparsely connected, with each of the future state variables depending only on a small subset of the current state variables, and that learning may therefore benefit from sparsity priors. Similarly, temporal sparsity, i.e. sparsely and abruptly changing local dynamics, has also been proposed as a useful inductive bias. In this work, we critically examine these assumptions by analyzing ground truth dynamics from a set of robotic reinforcement learning environments in the MuJoCo Playground benchmark suite, aiming to determine whether the proposed notions of state and temporal sparsity actually tend to hold in typical reinforcement learning tasks. We study (i) whether the causal graphs of environment dynamics are sparse, (ii) whether such sparsity is state-dependent, and (iii) whether local system dynamics change sparsely. Our results indicate that global sparsity is rare, but instead the tasks show local, state-dependent sparsity in their dynamics and this sparsity exhibits distinct structures, appearing in temporally localized clusters (e.g., during contact events) and affecting specific subsets of state dimensions. These findings challenge common sparsity prior assumptions in dynamics learning, emphasizing the need for grounded inductive biases that reflect the state-dependent sparsity structure of real-world dynamics.
Muthukumar Pandaram, Jakob J. Hollenstein, David Drexel, Samuele Tosatto, Antonio Jose Rodríguez-Sánchez, Justus H. Piater
AAAI5
2022 Improving 3D Point Cloud Reconstruction with Dynamic Tree-Structured Capsules
abstract
When applying convolutional neural networks to 3D point cloud reconstruction, these do not seem to be able to learn meaningful 2D manifold embeddings, suffer a lack of explainability and are vulnerable to adversarial attacks [20]. Except for the latter, these shortcomings can be overcome with capsule networks. In this work we introduce an auto-encoder based on dynamic tree-structured capsule networks for sparse 3D point clouds with SDA-routing. Our approach preserves the spatial arrangements of the input data and increases the adversarial robustness without introducing additional computational overhead. Our experimental evaluation shows that our architecture outperforms the current state-of-the-art capsule and CNN-based networks.
Chris Engelhardt, Jakob Mittelberger, David Peer, Sebastian Stabinger, Antonio Jose Rodríguez-Sánchez
IPAS5
2022 Evaluating Attention in Convolutional Neural Networks for Blended Images
abstract
In neuroscientific experiments, blended images are used to examine how attention mechanisms in the human brain work. They are particularly suited for this research area, as a subject needs to focus on particular features in an image to be able to classify superimposed objects. As Convolutional Neural Networks (CNNs) take some inspiration from the mammalian visual system – such as the hierarchical structure where different levels of abstraction are processed on different network layers – we examine how CNNs perform on this task. More specifically, we evaluate the performance of four popular CNN architectures (ResNet18, ResNet50, CORnet-Z, and Inception V3) on the classification of objects in blended images. Since humans can rather easily solve this task by applying object-based attention, we also augment all architectures with a multi-headed self-attention mechanism to examine its effect on performance. Lastly, we analyse if there is a correlation between the similarity of a network architecture's structure to the human visual system and its ability to correctly classify objects in blended images. Our findings showed that adding a self-attention mechanism reliably increases the similarity to the V4 area of the human ventral stream, an area where attention has a large influence on the processing of visual stimuli.
Andrea Portscher, Sebastian Stabinger, Antonio Jose Rodríguez-Sánchez
IPAS3
2022 Greedy-layer pruning: Speeding up transformer models for natural language processing
David Peer, Sebastian Stabinger, Stefan Engl, Antonio Jose Rodríguez-Sánchez
Pattern Recognit. Lett.4
2021 Training Deep Capsule Networks with Residual Connections
Josef Gugglberger, David Peer, Antonio Jose Rodríguez-Sánchez
ICANN (1)3
2021 Conflicting Bundles: Adapting Architectures Towards the Improved Training of Deep Neural Networks
abstract
Designing neural network architectures is a challenging task and knowing which specific layers of a model must be adapted to improve the performance is almost a mystery. In this paper, we introduce a novel theory and metric to identify layers that decrease the test accuracy of the trained models, this identification is done as early as at the beginning of training. In the worst-case, such a layer could lead to a network that can not be trained at all. More precisely, we identified those layers that worsen the performance because they produce conflicting training bundles as we show in our novel theoretical analysis, complemented by our extensive empirical studies. Based on these findings, a novel algorithm is introduced to remove performance decreasing layers automatically. Architectures found by this algorithm achieve a competitive accuracy when compared against the state-of-the-art architectures. While keeping such high accuracy, our approach drastically reduces memory consumption and inference time for different computer vision tasks.
David Peer, Sebastian Stabinger, Antonio Jose Rodríguez-Sánchez
WACV3
2021 Arguments for the unsuitability of convolutional neural networks for non-local tasks
abstract
Convolutional neural networks have established themselves over the past years as the state of the art method for image classification, and for many datasets, they even surpass humans in categorizing images. Unfortunately, the same architectures perform much worse when they have to compare parts of an image to each other to correctly classify this image. Until now, no well-formed theoretical argument has been presented to explain this deficiency. In this paper, we will argue that convolutional layers are of little use for such problems, since comparison tasks are global by nature, but convolutional layers are local by design. We will use this insight to reformulate a comparison task into a sorting task and use findings on sorting networks to propose a lower bound for the number of parameters a neural network needs to solve comparison tasks in a generalizable way. We will use this lower bound to argue that attention, as well as iterative/recurrent processing, is needed to prevent a combinatorial explosion.
Sebastian Stabinger, David Peer, Antonio Jose Rodríguez-Sánchez
Neural Networks3
2021 Limitation of capsule networks
David Peer, Sebastian Stabinger, Antonio Jose Rodríguez-Sánchez
Pattern Recognit. Lett.3
2020 A robust contour detection operator with combined push-pull inhibition and surround suppression
abstract
Contour detection is a salient operation in many computer vision applications as it extracts features that are important for distinguishing objects in scenes. It is believed to be a primary role of simple cells in visual cortex of the mammalian brain. Many of such cells receive push-pull inhibition or surround suppression. We propose a computational model that exhibits a combination of these two phenomena. It is based on two existing models, which have been proven to be very effective for contour detection. In particular, we introduce a brain-inspired contour operator that combines push-pull and surround inhibition. It turns out that this combination results in a more effective contour detector, which suppresses texture while keeping the strongest responses to lines and edges, when compared to existing models. The proposed model consists of a Combination of Receptive Field (or CORF) model with push-pull inhibition, extended with surround suppression. We demonstrate the effectiveness of the proposed approach on the RuG and Berkeley benchmark data sets of 40 and 500 images, respectively. The proposed push-pull CORF operator with surround suppression outperforms the one without suppression with high statistical significance.
Damiano Melotti, Kevin Heimbach, Antonio Jose Rodríguez-Sánchez, Nicola Strisciuglio, George Azzopardi
Inf. Sci.3
2019 Evaluating CNNs on the Gestalt Principle of Closure
Gregor Ehrensperger, Sebastian Stabinger, Antonio Jose Rodríguez-Sánchez
ICANN (1)3
2017 Can Affordances Guide Object Decomposition into Semantically Meaningful Parts?
abstract
Most objects are designed for certain functionalities. For example, a knife is designed for cutting, and a hammer for pounding. Indeed, functionalities are not related to the objects themselves but to certain object parts, e.g., the blade of a knife affords cutting. A part can have different shapes and can exist in different objects such as a scraper or a peeler, but it carries the same functional meaning. There is a strong correlation between object parts and affordances. In this paper, we exploit this correlation to decompose objects into semantically meaningful parts. The semantics are limited here to object affordances. We evaluate our method on a part decomposition task, and obtained 77% weighted overlap with ground-truth object parts.
Safoura Rezapour Lakani, Antonio Jose Rodríguez-Sánchez, Justus H. Piater
WACV2
2016 Learning V4 Curvature Cell Populations from Sparse Endstopped Cells
Antonio Jose Rodríguez-Sánchez, Sabine Oberleiter, Hanchen Xiong, Justus H. Piater
ICANN (2)1
2016 25 Years of CNNs: Can We Compare to Human Abstraction Capabilities?
Sebastian Stabinger, Antonio Jose Rodríguez-Sánchez, Justus H. Piater
ICANN (2)2
2016 Monocular obstacle avoidance for blind people using probabilistic focus of expansion estimation
abstract
Visually impaired people have a much higher chance of head injuries in daily life because of obstacles that cannot be reliably detected using conventional aids. We present part of a solution to this problem, using only one head mounted camera and optical flow techniques. As part of the system, a novel method to estimate the focus of expansion is presented, which also provides a metric for the quality of the estimate. The final result is a real time capable software system, which can detect obstacles at eye level.
Sebastian Stabinger, Antonio Jose Rodríguez-Sánchez, Justus H. Piater
WACV2
2016 Can computer vision problems benefit from structured hierarchical classification?
abstract
Research in the field of supervised classification has mostly focused on the standard, so-called “flat” classification approach, where the problem classes live in a trivial, one-level semantic space. There is however an increasing interest in the hierarchical classification approach, where a performance gain is expected by incorporating prior taxonomic knowledge about the classes into the learning process. Intuitively, the hierarchical approach should be beneficial in general for the classification of visual content, as suggested by the fact that humans seem to organize objects into hierarchies based on visually perceived similarities. In this paper, we provide an analysis that aims to determine the conditions under which the hierarchical approach can consistently give better performances than the flat approach for the classification of visual content. In particular, we (1) show how hierarchical methods can fail to outperform flat methods when applied to real vision-based classification problems, and (2) investigate the underlying reasons for the lack of improvement, by applying the same methods to synthetic datasets in a simulation. Our conclusion is that the use of high-level hierarchical feature representations is crucial for obtaining a performance gain with the hierarchical approach, and that poorly chosen prior taxonomies hinder this gain even though proper high-level features are used.
Thomas Hoyoux, Antonio Jose Rodríguez-Sánchez, Justus H. Piater
Mach. Vis. Appl.2
2015 Can Computer Vision Problems Benefit from Structured Hierarchical Classification?
Thomas Hoyoux, Antonio Jose Rodríguez-Sánchez, Justus H. Piater, Sándor Szedmák
CAIP (2)2
2015 SCurV: A 3D descriptor for object classification
abstract
3D Object recognition is one of the big problems in Computer Vision which has a direct impact in Robotics. There have been great advances in the last decade thanks to point cloud descriptors. These descriptors do very well at recognizing object instances in a wide variety of situations. Of great interest is also to know how descriptors perform in object classification tasks. With that idea in mind, we introduce a descriptor designed for the representation of object classes. Our descriptor, named SCurV, exploits 3D shape information and is inspired by recent findings from neurophysiology. We compute and incorporate surface curvatures and distributions of local surface point projections that represent flatness, concavity and convexity in a 3D object-centered and view-dependent descriptor. These different sources of information are combined in a novel and simple, yet effective, way of combining different features to improve classification results which can be extended to the combination of any type of descriptor. Our experimental setup compares SCurV with other recent descriptors on a large classification task. Using a large and heterogeneous database of 3D objects, we perform our experiments both on a classical, flat classification task and within a novel framework for hierarchical classification. On both tasks, the SCurV descriptor outperformed all other 3D descriptors tested.
Antonio Jose Rodríguez-Sánchez, Sándor Szedmák, Justus H. Piater
IROS1
2014 Towards Sparsity and Selectivity: Bayesian Learning of Restricted Boltzmann Machine for Early Visual Features
Hanchen Xiong, Sándor Szedmák, Antonio Jose Rodríguez-Sánchez, Justus H. Piater
ICANN3
2013 Deep Hierarchies in the Primate Visual Cortex: What Can We Learn for Computer Vision?
abstract
Computational modeling of the primate visual system yields insights of potential relevance to some of the challenges that computer vision is facing, such as object recognition and categorization, motion detection and activity recognition, or vision-based navigation and manipulation. This paper reviews some functional principles and structures that are generally thought to underlie the primate visual cortex, and attempts to extract biological principles that could further advance computer vision research. Organized for a computer vision audience, we present functional principles of the processing hierarchies present in the primate visual system considering recent discoveries in neurophysiology. The hierarchical processing in the primate visual system is characterized by a sequence of different levels of processing (on the order of 10) that constitute a deep hierarchy in contrast to the flat vision architectures predominantly used in today's mainstream computer vision. We hope that the functional description of the deep hierarchies realized in the primate visual system provides valuable insights for the design of computer vision algorithms, fostering increasingly productive interaction between biological and computer vision research.
Norbert Krüger, Peter Janssen, Sinan Kalkan, Markus Lappe, Ales Leonardis, Justus H. Piater, Antonio Jose Rodríguez-Sánchez, Laurenz Wiskott
IEEE Trans. Pattern Anal. Mach. Intell.7
2011 The importance of intermediate representations for the modeling of 2D shape detection: Endstopping and curvature tuned computations
abstract
Computational models of visual processes with biological inspiration - and even biological realism - are currently of great interest in the computer vision community. This paper provides a biologically plausible model of 2D shape which incorporates intermediate layers of visual representation that have not previously been fully explored. We propose that endstopping and curvature cells are of great importance for shape selectivity and show how their combination can lead to shape selective neurons. This shape representation model provides a highly accurate fit with neural data from and provides comparable results with real-world images to current computer vision systems. The conclusion is that such intermediate representations may no longer require a learning approach as a bridge between early representations based on Gabor or Difference of Gaussian filters (that are not learned since they are well-understood) and later representations closer to object representations that still can benefit from a learning methodology.
Antonio Jose Rodríguez-Sánchez, John K. Tsotsos
CVPR1
2008 Visual Feature Binding within the Selective Tuning Attention Framework
abstract
We present a biologically plausible computational model for solving the visual feature binding problem, based on recent results regarding the time course and processing sequence in the primate visual system. The feature binding problem appears due to the distributed nature of visual processing in the primate brain, and the gradual loss of spatial information along the processing hierarchy. This paper puts forward the proposal that by using multiple passes of the visual processing hierarchy, both bottom-up and top-down, and using task information to tune the processing prior to each pass, we can explain the different recognition behaviors that primate vision exhibits. To accomplish this, four different kinds of binding processes are introduced and are tied directly to specific recognition tasks and their time course. The model relies on the reentrant connections so ubiquitous in the primate brain to recover spatial information, and thus allow features represented in different parts of the brain to be integrated in a unitary conscious percept. We show how different tasks and stimuli have different binding requirements, and present a unified framework within the Selective Tuning model of visual attention.
Albert L. Rothenstein, Antonio Jose Rodríguez-Sánchez, Evgueni Simine, John K. Tsotsos
Int. J. Pattern Recognit. Artif. Intell.2
2007 Attention and Visual Search
abstract
Selective Tuning (ST) presents a framework for modeling attention and in this work we show how it performs in covert visual search tasks by comparing its performance to human performance. Two implementations of ST have been developed. The Object Recognition Model recognizes and attends to simple objects formed by the conjunction of various features and the Motion Model recognizes and attends to motion patterns. The validity of the Object Recognition Model was first tested by successfully duplicating the results of Nagy and Sanchez. A second experiment was aimed at an evaluation of the model's performance against the observed continuum of search slopes for feature-conjunction searches of varying difficulty. The Motion Model was tested against two experiments dealing with searches in the visual motion domain. A simple odd-man-out search for counter-clockwise rotating octagons among identical clockwise rotating octagons produced linear increase in search time with the increase of set size. The second experiment was similar to one described by Thorton and Gilden. The results from both implementations agreed with the psychophysical data from the simulated experiments. We conclude that ST provides a valid explanatory mechanism for human covert visual search performance, an explanation going far beyond the conventional saliency map based explanations.
Antonio Jose Rodríguez-Sánchez, Evgueni Simine, John K. Tsotsos
Int. J. Neural Syst.1
2006 Feature Conjunctions in Visual Search
Antonio Jose Rodríguez-Sánchez, Evgueni Simine, John K. Tsotsos
ICANN (2)1