VLDB 2026 Research / reviewers in the wild / expert
Theophane Weber
dblp:17/7225 · also Théophane Weber
· DBLP profile ↗
30ranked-venue papers
1as first author
9since 2021 · last 2023
0000-0001-6230-952XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 1 first-author · 9 since 2021Systems, architecture and hardware · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Learning to Induce Causal Structure
Nan Rosemary Ke, Silvia Chiappa, Jane X. Wang, Jörg Bornschein, Anirudh Goyal, Mélanie Rey, Theophane Weber, Matt M. Botvinick, Michael C. Mozer, Danilo Jimenez Rezende |
ICLR | 7 |
| 2023 | Quantile Credit AssignmentabstractIn reinforcement learning, the credit assignment problem is to distinguish luck from skill, that is, separate the inherent randomness in the environment from the controllable effects of the agent’s actions. This paper proposes two novel algorithms, Quantile Credit Assignment (QCA) and Hindsight QCA (HQCA), which incorporate distributional value estimation to perform credit assignment. QCA uses a network that predicts the quantiles of the return distribution, whereas HQCA additionally incorporates information about the future. Both QCA and HQCA have the appealing interpretation of leveraging an estimate of the quantile level of the return (interpreted as the level of "luck") in order to derive a "luck-dependent" baseline for policy gradient methods. We show theoretically that this approach gives an unbiased policy gradient estimate that can yield significant variance reductions over a standard value estimate baseline. QCA and HQCA significantly outperform prior state-of-the-art methods on a range of extremely difficult credit assignment problems. Thomas Mesnard, Alaa Saade, Yunhao Tang, Mark Rowland 0001, Theophane Weber, Clare Lyle, Audrunas Gruslys, Michal Valko, Will Dabney, Georg Ostrovski, Eric Moulines, Rémi Munos |
ICML | 6 |
| 2023 | Investigating the Role of Model-Based Learning in Exploration and TransferabstractState of the art reinforcement learning has enabled training agents on tasks of ever increasing complexity. However, the current paradigm tends to favor training agents from scratch on every new task or on collections of tasks with a view towards generalizing to novel task configurations. The former suffers from poor data efficiency while the latter is difficult when test tasks are out-of-distribution. Agents that can effectively transfer their knowledge about the world pose a potential solution to these issues. In this paper, we investigate transfer learning in the context of model-based agents. Specifically, we aim to understand where exactly environment models have an advantage and why. We find that a model-based approach outperforms controlled model-free baselines for transfer learning. Through ablations, we show that both the policy and dynamics model learnt through exploration matter for successful transfer. We demonstrate our results across three domains which vary in their requirements for transfer: in-distribution procedural (Crafter), in-distribution identical (RoboDesk), and out-of-distribution (Meta-World). Our results show that intrinsic exploration combined with environment models present a viable direction towards agents that are self-supervised and able to generalize to novel reward functions. Jacob C. Walker, Eszter Vértes, Yazhe Li, Gabriel Dulac-Arnold, Ankesh Anand, Theophane Weber, Jessica B. Hamrick |
ICML | 6 |
| 2022 | Procedural generalization by planning with self-supervised world models
Ankesh Anand, Jacob C. Walker, Yazhe Li, Eszter Vértes, Julian Schrittwieser, Sherjil Ozair, Theophane Weber, Jessica B. Hamrick |
ICLR | 7 |
| 2022 | Retrieval-Augmented Reinforcement LearningabstractMost deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive, (2) it can take many updates to integrate experiences into the parametric model, (3) experiences that are not fully integrated do not appropriately influence the agent’s behavior, and (4) behavior is limited by the capacity of the model. In this paper we explore an alternative paradigm in which we train a network to map a dataset of past experiences to optimal behavior. Specifically, we augment an RL agent with a retrieval process (parameterized as a neural network) that has direct access to a dataset of experiences. This dataset can come from the agent’s past experiences, expert demonstrations, or any other relevant source. The retrieval process is trained to retrieve information from the dataset that may be useful in the current context, to help the agent achieve its goal faster and more efficiently. The proposed method facilitates learning agents that at test time can condition their behavior on the entire dataset and not only the current state, or current trajectory. We integrate our method into two different RL agents: an offline DQN agent and an online R2D2 agent. In offline multi-task problems, we show that the retrieval-augmented DQN agent avoids task interference and learns faster than the baseline DQN agent. On Atari, we show that retrieval-augmented R2D2 learns significantly faster than the baseline R2D2 agent and achieves higher scores. We run extensive ablations to measure the contributions of the components of our proposed method. Anirudh Goyal, Abram L. Friesen, Andrea Banino, Theophane Weber, Nan Rosemary Ke, Adrià Puigdomènech Badia, Arthur Guez, Mehdi Mirza, Peter Conway Humphreys, Ksenia Konyushkova, Michal Valko, Simon Osindero, Timothy P. Lillicrap, Nicolas Heess, Charles Blundell |
ICML | 4 |
| 2022 | Large-Scale Retrieval for Reinforcement LearningabstractEffective decision making involves flexibly relating past experiences and relevant contextual information to a novel situation. In deep reinforcement learning (RL), the dominant paradigm is for an agent to amortise information that helps decision-making into its network weights via gradient descent on training losses. Here, we pursue an alternative approach in which agents can utilise large-scale context-sensitive database lookups to support their parametric computations. This allows agents to directly learn in an end-to-end manner to utilise relevant information to inform their outputs. In addition, new information can be attended to by the agent, without retraining, by simply augmenting the retrieval dataset. We study this approach for offline RL in 9x9 Go, a challenging game for which the vast combinatorial state space privileges generalisation over direct matching to past experiences. We leverage fast, approximate nearest neighbor techniques in order to retrieve relevant data from a set of tens of millions of expert demonstration states. Attending to this information provides a significant boost to prediction accuracy and game-play performance over simply using these demonstrations as training trajectories, providing a compelling demonstration of the value of large-scale retrieval in offline RL agents. Peter Conway Humphreys, Arthur Guez, Olivier Tieleman, Laurent Sifre, Theophane Weber, Timothy P. Lillicrap |
NeurIPS | 5 |
| 2021 | On the role of planning in model-based deep reinforcement learning
Jessica B. Hamrick, Abram L. Friesen, Feryal M. P. Behbahani, Arthur Guez, Fabio Viola, Sims Witherspoon, Thomas W. Anthony 0001, Lars Buesing, Petar Velickovic, Theophane Weber |
ICLR | 10 |
| 2021 | Muesli: Combining Improvements in Policy OptimizationabstractWe propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero’s state-of-the-art performance on Atari. Notably, Muesli does so without using deep search: it acts directly with a policy network and has computation speed comparable to model-free baselines. The Atari results are complemented by extensive ablations, and by additional results on continuous control and 9x9 Go. Matteo Hessel, Ivo Danihelka, Fabio Viola, Arthur Guez, Simon Schmitt, Laurent Sifre, Theophane Weber, David Silver 0001, Hado van Hasselt |
ICML | 7 |
| 2021 | Counterfactual Credit Assignment in Model-Free Reinforcement LearningabstractCredit assignment in reinforcement learning is the problem of measuring an action’s influence on future rewards. In particular, this requires separating skill from luck, i.e. disentangling the effect of an action on rewards from that of external factors and subsequent actions. To achieve this, we adapt the notion of counterfactuals from causality theory to a model-free RL setup. The key idea is to condition value functions on future events, by learning to extract relevant information from a trajectory. We formulate a family of policy gradient algorithms that use these future-conditional value functions as baselines or critics, and show that they are provably low variance. To avoid the potential bias from conditioning on future information, we constrain the hindsight information to not contain information about the agent’s actions. We demonstrate the efficacy and validity of our algorithm on a number of illustrative and challenging problems. Thomas Mesnard, Theophane Weber, Fabio Viola, Shantanu Thakoor, Alaa Saade, Anna Harutyunyan, Will Dabney, Thomas S. Stepleton, Nicolas Heess, Arthur Guez, Eric Moulines, Marcus Hutter, Lars Buesing, Rémi Munos |
ICML | 2 |
| 2020 | Approximate Inference in Discrete Distributions with Monte Carlo Tree Search and Value FunctionsabstractExact probabilistic inference in discrete models is often prohibitively expensive, as it may require evaluating the (unnormalized) target density on its entire domain. Here we consider the setting where only a limited budget of calls to the unnormalized target density oracle is available, raising the challenge of where in its domain to allocate these function calls in order to construct a good approximate solution. We formulate this problem as an instance of sequential decision-making under uncertainty and leverage methods from reinforcement learning for probabilistic inference with budget constraints. In particular, we propose the TreeSample algorithm, an adaptation of Monte Carlo Tree Search to approximate inference. This algorithm caches all previous queries to the density oracle in an explicit search tree, and dynamically allocates new queries based on a "best-first" heuristic for exploration, using existing upper confidence bound methods. Our non-parametric inference method can be effectively combined with neural networks that compile approximate conditionals of the target, which are then used to guide the inference search and enable generalization of across multiple target distributions. We show empirically that TreeSample outperforms standard approximate inference methods on synthetic factor graphs. Lars Buesing, Nicolas Heess, Theophane Weber |
AISTATS | 3 |
| 2020 | Combining Q-Learning and Search with Amortized Value Estimates
Jessica B. Hamrick, Victor Bapst, Alvaro Sanchez-Gonzalez, Tobias Pfaff, Theophane Weber, Lars Buesing, Peter W. Battaglia |
ICLR | 5 |
| 2020 | Value-driven Hindsight ModellingabstractValue estimation is a critical component of the reinforcement learning (RL) paradigm. The question of how to effectively learn value predictors from data is one of the major problems studied by the RL community, and different approaches exploit structure in the problem domain in different ways. Model learning can make use of the rich transition structure present in sequences of observations, but this approach is usually not sensitive to the reward function. In contrast, model-free methods directly leverage the quantity of interest from the future, but receive a potentially weak scalar signal (an estimate of the return). We develop an approach for representation learning in RL that sits in between these two extremes: we propose to learn what to model in a way that can directly help value prediction. To this end, we determine which features of the future trajectory provide useful information to predict the associated return. This provides tractable prediction targets that are directly relevant for a task, and can thus accelerate learning the value function. The idea can be understood as reasoning, in hindsight, about which aspects of the future observations could help past value prediction. We show how this can help dramatically even in simple policy evaluation settings. We then test our approach at scale in challenging domains, including on 57 Atari 2600 games. Arthur Guez, Fabio Viola, Theophane Weber, Lars Buesing, Steven Kapturowski, Doina Precup, David Silver 0001, Nicolas Heess |
NeurIPS | 3 |
| 2019 | Credit Assignment Techniques in Stochastic Computation GraphsabstractStochastic computation graphs (SCGs) provide a formalism to represent structured optimization problems arising in artificial intelligence, including supervised, unsupervised, and reinforcement learning. Previous work has shown that an unbiased estimator of the gradient of the expected loss of SCGs can be derived from a single principle. However, this estimator often has high variance and requires a full model evaluation per data point, making this algorithm costly in large graphs. In this work, we address these problems by generalizing concepts from the reinforcement learning literature. We introduce the concepts of value functions, baselines and critics for arbitrary SCGs, and show how to use them to derive lower-variance gradient estimates from partial model evaluations, paving the way towards general and efficient credit assignment for gradient-based optimization. In doing so, we demonstrate how our results unify recent advances in the probabilistic inference and reinforcement learning literature. Theophane Weber, Nicolas Heess, Lars Buesing, David Silver 0001 |
AISTATS | 1 |
| 2019 | Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search
Lars Buesing, Theophane Weber, Yori Zwols, Nicolas Heess, Sébastien Racanière, Arthur Guez, Jean-Baptiste Lespiau |
ICLR (Poster) | 2 |
| 2019 | Temporal Difference Variational Auto-Encoder
Karol Gregor, George Papamakarios, Frederic Besse, Lars Buesing, Theophane Weber |
ICLR | 5 |
| 2019 | An Investigation of Model-Free PlanningabstractThe field of reinforcement learning (RL) is facing increasingly challenging domains with combinatorial complexity. For an RL agent to address these challenges, it is essential that it can plan effectively. Prior work has typically utilized an explicit model of the environment, combined with a specific planning algorithm (such as tree search). More recently, a new family of methods have been proposed that learn how to plan, by providing the structure for planning via an inductive bias in the function approximator (such as a tree structured neural network), trained end-to-end by a model-free RL algorithm. In this paper, we go even further, and demonstrate empirically that an entirely model-free approach, without special structure beyond standard neural network components such as convolutional networks and LSTMs, can learn to exhibit many of the characteristics typically associated with a model-based planner. We measure our agent’s effectiveness at planning in terms of its ability to generalize across a combinatorial and irreversible state space, its data efficiency, and its ability to utilize additional thinking time. We find that our agent has many of the characteristics that one might expect to find in a planning algorithm. Furthermore, it exceeds the state-of-the-art in challenging combinatorial domains such as Sokoban and outperforms other model-free approaches that utilize strong inductive biases toward planning. Arthur Guez, Mehdi Mirza, Karol Gregor, Rishabh Kabra, Sébastien Racanière, Theophane Weber, David Raposo, Adam Santoro, Laurent Orseau, Tom Eccles, Greg Wayne, David Silver 0001, Timothy P. Lillicrap |
ICML | 6 |
| 2018 | Learning to Search with MCTSnetsabstractPlanning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those evaluations to the root of a search tree. Among these algorithms, Monte-Carlo tree search (MCTS) is one of the most general, powerful and widely used. A typical implementation of MCTS uses cleverly designed rules, optimised to the particular characteristics of the domain. These rules control where the simulation traverses, what to evaluate in the states that are reached, and how to back-up those evaluations. In this paper we instead learn where, what and how to search. Our architecture, which we call an MCTSnet, incorporates simulation-based search inside a neural network, by expanding, evaluating and backing-up a vector embedding. The parameters of the network are trained end-to-end using gradient-based optimisation. When applied to small searches in the well-known planning problem Sokoban, the learned search algorithm significantly outperformed MCTS baselines. Arthur Guez, Theophane Weber, Ioannis Antonoglou, Karen Simonyan, Oriol Vinyals, Daan Wierstra, Rémi Munos, David Silver 0001 |
ICML | 2 |
| 2018 | Single-Agent Policy Tree Search With GuaranteesabstractWe introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to provide an upper bound on the number of nodes to be expanded before reaching a goal state. We show that this best-first algorithm is particularly well suited for ``needle-in-a-haystack'' problems. The second algorithm, which is based on sampling, provides an upper bound on the expected number of nodes to be expanded before reaching a set of goal states. We show that this algorithm is better suited for problems where many paths lead to a goal. We validate these tree search algorithms on 1,000 computer-generated levels of Sokoban, where the policy used to guide search comes from a neural network trained using A3C. Our results show that the policy tree search algorithms we introduce are competitive with a state-of-the-art domain-independent planner that uses heuristic search. Laurent Orseau, Levi Lelis, Tor Lattimore, Theophane Weber |
NeurIPS | 4 |
| 2018 | Relational recurrent neural networksabstractMemory-based neural networks model temporal data by leveraging an ability to remember information for long periods. It is unclear, however, whether they also have an ability to perform complex relational reasoning with the information they remember. Here, we first confirm our intuitions that standard memory architectures may struggle at tasks that heavily involve an understanding of the ways in which entities are connected -- i.e., tasks involving relational reasoning. We then improve upon these deficits by using a new memory module -- a Relational Memory Core (RMC) -- which employs multi-head dot product attention to allow memories to interact. Finally, we test the RMC on a suite of tasks that may profit from more capable relational reasoning across sequential information, and show large gains in RL domains (BoxWorld & Mini PacMan), program evaluation, and language modeling, achieving state-of-the-art results on the WikiText-103, Project Gutenberg, and GigaWord datasets. Adam Santoro, Ryan Faulkner 0001, David Raposo, Jack W. Rae, Mike Chrzanowski, Theophane Weber, Daan Wierstra, Oriol Vinyals, Razvan Pascanu, Timothy P. Lillicrap |
NeurIPS | 6 |
| 2017 | Imagination-Augmented Agents for Deep Reinforcement LearningabstractWe introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to interpret predictions from a trained environment model to construct implicit plans in arbitrary ways, by using the predictions as additional context in deep policy networks. I2As show improved data efficiency, performance, and robustness to model misspecification compared to several strong baselines. Sébastien Racanière, Theophane Weber, David P. Reichert, Lars Buesing, Arthur Guez, Danilo Jimenez Rezende, Adrià Puigdomènech Badia, Oriol Vinyals, Nicolas Heess, Yujia Li 0001, Razvan Pascanu, Peter W. Battaglia, Demis Hassabis, David Silver 0001, Daan Wierstra |
NIPS | 2 |
| 2017 | Visual Interaction Networks: Learning a Physics Simulator from VideoabstractFrom just a glance, humans can make rich predictions about the future of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains or require information about the underlying state. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments. Nicholas Watters, Daniel Zoran, Theophane Weber, Peter W. Battaglia, Razvan Pascanu, Andrea Tacchetti |
NIPS | 3 |
| 2016 | Attend, Infer, Repeat: Fast Scene Understanding with Generative ModelsabstractWe present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and processes them one at a time. Crucially, the model itself learns to choose the appropriate number of inference steps. We use this scheme to learn to perform inference in partially specified 2D models (variable-sized variational auto-encoders) and fully specified 3D models (probabilistic renderers). We show that such models learn to identify multiple objects - counting, locating and classifying the elements of a scene - without any supervision, e.g., decomposing 3D images with various numbers of objects in a single forward pass of a neural network at unprecedented speed. We further show that the networks produce accurate inferences when compared to supervised counterparts, and that their structure leads to improved generalization. S. M. Ali Eslami, Nicolas Heess, Theophane Weber, Yuval Tassa, David Szepesvari, Koray Kavukcuoglu, Geoffrey E. Hinton |
NIPS | 3 |
| 2015 | Gradient Estimation Using Stochastic Computation GraphsabstractIn a variety of problems originating in supervised, unsupervised, and reinforcement learning, the loss function is defined by an expectation over a collection of random variables, which might be part of a probabilistic model or the external world. Estimating the gradient of this loss function, using samples, lies at the core of gradient-based learning algorithms for these problems. We introduce the formalism of stochastic computation graphs--directed acyclic graphs that include both deterministic functions and conditional probability distributions and describe how to easily and automatically derive an unbiased estimator of the loss function's gradient. The resulting algorithm for computing the gradient estimator is a simple modification of the standard backpropagation algorithm. The generic scheme we propose unifies estimators derived in variety of prior work, along with variance-reduction techniques therein. It could assist researchers in developing intricate models involving a combination of stochastic and deterministic operations, enabling, for example, attention, memory, and control actions. John Schulman, Nicolas Heess, Theophane Weber, Pieter Abbeel |
NIPS | 3 |
| 2012 | Quantifying Statistical Interdependence, Part III: N > 2 Point ProcessesabstractStochastic event synchrony (SES) is a recently proposed family of similarity measures. First, "events" are extracted from the given signals; next, one tries to align events across the different time series. The better the alignment, the more similar the N time series are considered to be. The similarity measures quantify the reliability of the events (the fraction of "nonaligned" events) and the timing precision. So far, SES has been developed for pairs of one-dimensional (Part I) and multidimensional (Part II) point processes. In this letter (Part III), SES is extended from pairs of signals to N > 2 signals. The alignment and SES parameters are again determined through statistical inference, more specifically, by alternating two steps: (1) estimating the SES parameters from a given alignment and (2), with the resulting estimates, refining the alignment. The SES parameters are computed by maximum a posteriori (MAP) estimation (step 1), in analogy to the pairwise case. The alignment (step 2) is solved by linear integer programming. In order to test the robustness and reliability of the proposed N-variate SES method, it is first applied to synthetic data. We show that N-variate SES results in more reliable estimates than bivariate SES. Next N-variate SES is applied to two problems in neuroscience: to quantify the firing reliability of Morris-Lecar neurons and to detect anomalies in EEG synchrony of patients with mild cognitive impairment. Those problems were also considered in Parts I and II, respectively. In both cases, the N-variate SES approach yields a more detailed analysis. Justin Dauwels, Theophane Weber, François B. Vialatte, Toshimitsu Musha, Andrzej Cichocki |
Neural Comput. | 2 |
| 2010 | Low power logic for statistical inferenceabstractEfficient hardware implementations of statistical inference continue to grow in importance for a wide range of computing applications. While CPU cycles are increasingly being used for statistical inference, transistors are also becoming increasingly statistical. For implementing statistical algorithms, could it be that statistical electronic substrates are a feature rather than a bug? Benjamin Vigoda, David Reynolds, Jeffrey Bernstein, Theophane Weber, Bill Bradley |
ISLPED | 4 |
| 2010 | PTAS for Maximum Weight Independent Set Problem with Random Weights in Bounded Degree GraphsabstractFinding the largest independent set in a graph is a notoriously difficult NP-complete combinatorial optimization problem. Moreover, even for graphs with largest degree 3, no polynomial time approximation algorithm exists with a 1.0071-factor approximation guarantee, unless P = NP [BK98]. We consider the related problem of finding the maximum weight independent set in a bounded degree graph, when the node weights are generated i.i.d. from a common distribution. Surprisingly, we discover that the problem becomes tractable for certain distributions. Specifically, we construct a randomized PTAS (Polynomial-Time Approximation Scheme) for the case of exponentially distributed weights and arbitrary graphs with degree at most 3. We extend our result to graphs with larger constant degrees but for distributions which are mixtures of exponential distributions. At the same time, we prove that no PTAS exists for computing the expected size of the maximum weight independent set in the case of exponentially distributed weights for graphs with sufficiently large constant degree, unless P=NP. Our algorithm, cavity expansion, is new and is based on the combination of several powerful ideas, including recent deterministic approximation algorithms for counting on graphs and local weak convergence/correlation decay methods. David Gamarnik, David A. Goldberg 0001, Theophane Weber |
SODA | 3 |
| 2009 | Quantifying Statistical Interdependence by Message Passing on Graphs - Part I: One-Dimensional Point ProcessesabstractWe present a novel approach to quantify the statistical interdependence of two time series, referred to as stochastic event synchrony (SES). The first step is to extract the two given time series. The next step is to try to align events from one time series with events from the other. The better the alignment the more similar the two series are considered to be. More precisely, the similarity is quantified by the following parameters: time delay, variance of the time jitter, fraction of noncoincident events, and average similarity of the aligned events. The pairwise alignment and SES parameters are determined by statistical inference. In particular, the SES parameters are computed by maximum a posteriori (MAP) estimation, and the pairwise alignment is obtained by applying the max product algorithm. This letter deals with one-dimensional point processes; the extension to multidimensional point processes is considered in a companion letter in this issue. By analyzing surrogate data, we demonstrate that SES is able to quantify both timing precision and event reliability more robustly than classical measures can. As an illustration, neuronal spike data generated by Morris-Lecar neuron model are considered. Justin Dauwels, François B. Vialatte, Theophane Weber, Andrzej Cichocki |
Neural Comput. | 3 |
| 2009 | Quantifying Statistical Interdependence by Message Passing on Graphs - Part II: Multidimensional Point ProcessesabstractStochastic event synchrony is a technique to quantify the similarity of pairs of signals. First, events are extracted from the two given time series. Next, one tries to align events from one time series with events from the other. The better the alignment, the more similar the two time series are considered to be. In Part I, the companion letter in this issue, one-dimensional events are considered; this letter concerns multidimensional events. Although the basic idea is similar, the extension to multidimensional point processes involves a significantly more difficult combinatorial problem and therefore is nontrivial. Also in the multidimensional case, the problem of jointly computing the pairwise alignment and SES parameters is cast as a statistical inference problem. This problem is solved by coordinate descent, more specifically, by alternating the following two steps: (1) estimate the SES parameters from a given pairwise alignment; (2) with the resulting estimates, refine the pairwise alignment. The SES parameters are computed by maximum a posteriori (MAP) estimation (step 1), in analogy to the one-dimensional case. The pairwise alignment (step 2) can no longer be obtained through dynamic programming, since the state space becomes too large. Instead it is determined by applying the max-product algorithm on a cyclic graphical model. In order to test the robustness and reliability of the SES method, it is first applied to surrogate data. Next, it is applied to detect anomalies in EEG synchrony of mild cognitive impairment (MCI) patients. Numerical results suggest that SES is significantly more sensitive to perturbations in EEG synchrony than a large variety of classical synchrony measures. Justin Dauwels, François B. Vialatte, Theophane Weber, Toshimitsu Musha, Andrzej Cichocki |
Neural Comput. | 3 |
| 2008 | On Similarity Measures for Spike Trains
Justin Dauwels, François B. Vialatte, Theophane Weber, Andrzej Cichocki |
ICONIP (1) | 3 |
| 2008 | An Exemplar-Based Statistical Model for the Dynamics of Neural Synchrony
Justin Dauwels, François B. Vialatte, Theophane Weber, Andrzej Cichocki |
ICONIP (1) | 3 |