Baris Gecer

dblp:170/0097 · DBLP profile ↗
← Back
15ranked-venue papers
7as first author
9since 2021 · last 2023
0000-0002-5684-2843ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 7 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 6 since 2021
YearPublicationVenuePosition
2023 FitMe: Deep Photorealistic 3D Morphable Model Avatars
abstract
In this paper, we introduce FitMe, a facial reflectance model and a differentiable rendering optimization pipeline, that can be used to acquire high-fidelity renderable human avatars from single or multiple images. The model consists of a multi-modal style-based generator, that captures facial appearance in terms of diffuse and specular reflectance, and a PCA-based shape model. We employ a fast differentiable rendering process that can be used in an optimization pipeline, while also achieving photorealistic facial shading. Our optimization process accurately captures both the facial reflectance and shape in high-detail, by exploiting the expressivity of the style-based latent representation and of our shape model. FitMe achieves state-of-the-art reflectance acquisition and identity preservation on single “in-the-wild” facial images, while it produces impressive scan-like results, when given multiple unconstrained facial images pertaining to the same identity. In contrast with recent implicit avatar reconstructions, FitMe requires only one minute and produces relightable mesh and texture-based avatars, that can be used by end-user applications.
Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Jiankang Deng, Stefanos Zafeiriou
CVPR4
2023 Facial Geometric Detail Recovery via Implicit Representation
abstract
Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional displacement maps or personalized basis. However, these techniques typically require vast datasets of paired multi-view data or 3D scans, whereas such datasets are scarce and expensive. To alleviate heavy data dependency, we present a robust texture-guided geometric detail recovery approach using only a single in-the-wild facial image. Specifically, we inpaint occluded facial parts, generate complete textures, and build an accurate multi-view dataset of the target subject. In order to estimate the detailed geometry, we define an implicit signed distance function and employ a physically-based implicit renderer to reconstruct fine geometric details from the generated multiview images. Our method not only recovers accurate facial details but also decomposes the diffuse and specular albedo, normals and shading components in a self-supervised way. Finally, we register the implicit shape details to a 3D Morphable Model template, which can be used in traditional modeling and rendering pipelines. Extensive experiments demonstrate that the proposed approach can reconstruct impressive facial details from a single image, especially when compared with state-of-the-art methods trained on large datasets.
Xingyu Ren, Alexander Lattas, Baris Gecer, Jiankang Deng, Chao Ma 0004, Xiaokang Yang 0001
FG3
2023 SIDGAN: High-Resolution Dubbed Video Generation via Shift-Invariant Learning
abstract
Dubbed video generation aims to accurately synchronize mouth movements of a given facial video with driving audio while preserving identity and scene-specific visual dynamics, such as head pose and lighting. Despite the accurate lip generation of previous approaches that adopts a pre-trained audio-video synchronization metric as an objective function, called Sync-Loss, extending it to high-resolution videos was challenging due to shift biases in the loss landscape that inhibit tandem optimization of Sync-Loss and visual quality, leading to a loss of detail.To address this issue, we introduce shift-invariant learning, which generates photo-realistic high-resolution videos with accurate Lip-Sync. Further, we employ a pyramid network with coarse-to-fine image generation to improve stability and lip syncronization. Our model outperforms state-of-the-art methods on multiple benchmark datasets, including AVSpeech, HDTF, and LRW, in terms of photo-realism, identity preservation, and Lip-Sync accuracy.
Urwa Muaz, Wondong Jang, Rohun Tripathi, Santhosh Mani, Wenbin Ouyang, Ravi Gadde, Baris Gecer, Sergio Elizondo, Reza Madad, Naveen Nair
ICCV7
2023 3DMM-RF: Convolutional Radiance Fields for 3D Face Modeling
abstract
Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for improving such models and have attracted wide interest. Moreover, the recent advances in neural radiance fields, are revolutionising novel-view synthesis of known scenes. In this work, we present a facial 3D Morphable Model, which exploits both of the above, and can accurately model a subject’s identity, pose and expression and render it in arbitrary illumination. This is achieved by utilizing a powerful deep style-based generator to overcome two main weaknesses of neural radiance fields, their rigidity and rendering speed. We introduce a style-based generative network that synthesizes in one pass all and only the required rendering samples of a neural radiance field. We create a vast labelled synthetic dataset of facial renders, and train the network, so that it can accurately model and generalize on facial identity, pose and appearance. Finally, we show that this model can accurately be fit to "in-the-wild" facial images of arbitrary pose and illumination, extract the facial characteristics, and be used to re-render the face in controllable conditions.
Stathis Galanakis, Baris Gecer, Alexander Lattas, Stefanos Zafeiriou
WACV2
2022 MimicME: A Large Scale Diverse 4D Database for Facial Expression Analysis
Athanasios Papaioannou, Baris Gecer, Shiyang Cheng 0001, Grigorios Chrysos 0002, Jiankang Deng, Eftychia Fotiadou, Christos Kampouris, Dimitris Kollias, Stylianos Moschoglou, Kritaphat Songsri-in, Stylianos Ploumpis, George Trigeorgis, Panagiotis Tzirakis, Evangelos Ververas, Allan Ponniah, Anastasios Roussos, Stefanos Zafeiriou
ECCV (8)2
2022 Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction
abstract
A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of deep convolutional neural networks (DCNNs). In the recent works, the texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction is still not capable of modeling facial texture with high-frequency details. In this paper, we take a radically different approach and harness the power of generative adversarial networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful facial texture prior from a large-scale 3D texture dataset. Then, we revisit the original 3D Morphable Models (3DMMs) fitting making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. In order to be robust towards initialisation and expedite the fitting process, we propose a novel self-supervised regression based approach. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.
Baris Gecer, Stylianos Ploumpis, Irene Kotsia, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 AvatarMe++: Facial Shape and BRDF Inference With Photorealistic Rendering-Aware GANs
abstract
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. To achieve this, we capture a large dataset of facial shape and reflectance, which we have made public. Moreover, we define a fast and photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular reflectance components from a mesh and texture with baked illumination, scanned or reconstructed with a 3DMM fitting method. As we demonstrate in a series of qualitative and quantitative experiments, our method outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image, that are ready to be rendered in various applications and bridge the uncanny valley.
Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Abhijeet Ghosh, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 OSTeC: One-Shot Texture Completion
abstract
The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches still rely on large and clean face datasets to train image-to-image Generative Adversarial Networks (GANs). Yet the collection of such a large scale high-resolution 3D texture dataset is still very costly and difficult to maintain age/ethnicity balance. Moreover, regression-based approaches suffer from generalization to the in-the-wild conditions and are unable to fine-tune to a target-image. In this work, we propose an unsupervised approach for one-shot 3D facial texture completion that does not re-quire large-scale texture datasets, but rather harnesses the knowledge stored in 2D face generators. The proposed approach rotates an input image in 3D and fill-in the unseen regions by reconstructing the rotated image in a 2D face generator, based on the visible parts. Finally, we stitch the most visible textures at different angles in the UV image-plane. Further, we frontalize the target image by projecting the completed texture into the generator. The qualitative and quantitative experiments demonstrate that the completed UV textures and frontalized images are of high quality, resembles the original identity, can be used to train a texture GAN model for 3DMM fitting and improve pose-invariant face recognition.1
Baris Gecer, Jiankang Deng, Stefanos Zafeiriou
CVPR1
2021 Towards a Complete 3D Morphable Model of the Human Head
abstract
Three-dimensional morphable models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: (i). use a regressor to complete missing parts of one model using the other, and (ii). use the Gaussian Process framework to blend covariance matrices from multiple models. Thus, we build a new combined face-and-head shape model that blends the variability and facial detail of an existing face model (the LSFM) with the full head modelling capability of an existing head model (the LYHM). Then we construct and fuse a highly-detailed ear model to extend the variation of the ear shape. Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity. The new model achieves state-of-the-art performance. We use our model to reconstruct full head representations from single, unconstrained images allowing us to parameterize craniofacial shape and texture, along with the ear shape, eye gaze and eye color.
Stylianos Ploumpis, Evangelos Ververas, Eimear O' Sullivan, Stylianos Moschoglou, Haoyang Wang 0002, Nick E. Pears, William A. P. Smith, Baris Gecer, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.8
2020 AvatarMe: Realistically Renderable 3D Facial Reconstruction "In-the-Wild"
abstract
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.
Alexander Lattas, Stylianos Moschoglou, Baris Gecer, Stylianos Ploumpis, Vasileios Triantafyllou, Abhijeet Ghosh, Stefanos Zafeiriou
CVPR3
2020 Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks
Baris Gecer, Alexander Lattas, Stylianos Ploumpis, Jiankang Deng, Athanasios Papaioannou, Stylianos Moschoglou, Stefanos Zafeiriou
ECCV (29)1
2019 GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction
abstract
In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction of the state-of-the-art methods is still not capable of modeling textures in high fidelity. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful generator of facial texture in UV space. Then, we revisit the original 3D Morphable Models (3DMMs) fitting approaches making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. We optimize the parameters with the supervision of pretrained deep identity features through our end-to-end differentiable framework. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.
Baris Gecer, Stylianos Ploumpis, Irene Kotsia, Stefanos Zafeiriou
CVPR1
2018 Semi-supervised Adversarial Learning to Generate Photorealistic Face Images of New Identities from 3D Morphable Model
Baris Gecer, Binod Bhattarai, Josef Kittler, Tae-Kyun Kim 0001
ECCV (11)1
2018 Detection and classification of cancer in whole slide breast histopathology images using deep convolutional networks
Baris Gecer, Selim Aksoy, Ezgi Mercan, Linda G. Shapiro, Donald L. Weaver, Joann G. Elmore
Pattern Recognit.1
2017 Color-blob-based COSFIRE filters for object recognition
abstract
Most object recognition methods rely on contour-defined features obtained by edge detection or region segmentation. They are not robust to diffuse region boundaries. Furthermore, such methods do not exploit region color information. We propose color-blob-based COSFIRE (Combination of Shifted Filter Responses) filters to be selective for combinations of diffuse circular regions (blobs) in specific mutual spatial arrangements. Such a filter combines the responses of a certain selection of Difference-of-Gaussians filters, essentially blob detectors, of different scales, in certain channels of a color space, and at certain relative positions to each other. Its parameters are determined/learned in an automatic configuration process that analyzes the properties of a given prototype object of interest. We use these filters to compute features that are effective for the recognition of the prototype objects. We form feature vectors that we use with an SVM classifier. We evaluate the proposed method on a traffic sign (GTSRB) and a butterfly data sets. For the GTSRB data set we achieve a recognition rate of 98.94%, which is slightly higher than human performance and for the butterfly data set we achieve 89.02%. The proposed color-blob-based COSFIRE filters are very effective and outperform the contour-based COSFIRE filters. A COSFIRE filter is trainable, it can be configured with a single prototype pattern and it does not require domain knowledge.
Baris Gecer, George Azzopardi, Nicolai Petkov
Image Vis. Comput.1