VLDB 2026 Research / reviewers in the wild / expert
David Zendle
dblp:170/1105
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-0279-6439ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews
Lauren Winter, David Zendle, Laura Helsby |
CHI | 2 |
| 2022 | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User ReviewsabstractMicrotransactions have become a major monetisation model in digital games, shaping their design, impacting player experience, and raising ethical concerns. Research in this area has chiefly focused on loot boxes. This begs the question whether other microtransactions might actually be more relevant and problematic for players. We therefore conducted a content analysis of negative player reviews (n=801) of top-grossing mobile and desktop games to determine which problematic microtransactions are most prevalent and salient for players. We found that problematic microtransactions with mobile games featuring more frequent and different techniques compared to desktop games. Across both, players minded issues related to fairness, transparency, and degraded user experience, supporting prior theoretical work, and importantly take issue with monetisation-driven design as such. We identify future research needs on why microtransactions in particular spark this critique, and which player communities it may be more or less representative of. Elena Gordon-Petrovskaya, Sebastian Deterding, David Zendle |
CHI | 3 |
| 2022 | The hidden intricacy of loot box design: A granular description of random mone-tized reward features
Nick Ballou, Charles Gbadamosi, David Zendle |
DiGRA | 3 |
| 2020 | Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)
Alena Denisova, Paul A. Cairns, Christian Guckelsberger, David Zendle |
Int. J. Hum. Comput. Stud. | 4 |