VLDB 2026 Research / reviewers in the wild / expert
Richard Tucker 0001
dblp:170/2998-1
· DBLP profile ↗
22ranked-venue papers
1as first author
14since 2021 · last 2025
0000-0002-1731-313XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 20 · 1 first-author · 13 since 2021Artificial intelligence and machine learning · 19 · 1 first-author · 12 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Stereo4D: Learning How Things Move in 3D from Internet Stereo VideosabstractLearning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3R to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at https://stereo4d.github.io Linyi Jin, Richard Tucker 0001, Zhengqi Li, David F. Fouhey, Noah Snavely, Aleksander Holynski |
CVPR | 2 |
| 2025 | MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic VideosabstractWe present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional structure from motion and monocular SLAM techniques assume input videos that feature predominantly static scenes with large amounts of parallax. Such methods tend to produce erroneous estimates in the absence of these conditions. Recent neural network-based approaches attempt to overcome these challenges; however, such methods are either computationally expensive or brittle when run on dynamic videos with uncontrolled camera motion or unknown field of view. We demonstrate the surprising effectiveness of a deep visual SLAM framework: with careful modifications to its training and inference schemes, this system can scale to real-world videos of complex dynamic scenes with unconstrained camera paths, including videos with little camera parallax. Extensive experiments on both synthetic and real videos demonstrate that our system is significantly more accurate and robust at camera pose and depth estimation when compared with prior and concurrent work, with faster or comparable running times. See interactive results on our project page: mega-sam.github.io. Zhengqi Li, Richard Tucker 0001, Forrester Cole, Qianqian Wang 0002, Linyi Jin, Vickie Ye, Angjoo Kanazawa, Aleksander Holynski, Noah Snavely |
CVPR | 2 |
| 2024 | Generative Image DynamicsabstractWe present an approach to modeling an image-space prior on scene motion. Our prior is learned from a collection of motion trajectories extracted from real video sequences de-picting natural, oscillatory dynamics of objects such as trees, flowers, candles, and clothes swaying in the wind. We model dense, long-term motion in the Fourier domain as spectral volumes, which we find are well-suited to prediction with diffusion models. Given a single image, our trained model uses a frequency-coordinated diffusion sampling process to predict a spectral volume, which can be converted into a motion texture that spans an entire video. Along with an image-based rendering module, the predicted motion representation can be used for a number of downstream applications, such as turning still images into seamlessly looping videos, or allowing users to interact with objects in real images, producing realistic simulated dynamics (by interpreting the spectral volumes as image-space modal bases). See our project page for more results: generative-dynamics.github.io. Zhengqi Li, Richard Tucker 0001, Noah Snavely, Aleksander Holynski |
CVPR | 2 |
| 2023 | Persistent Nature: A Generative Model of Unbounded 3D WorldsabstractDespite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic sky-dome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency-for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/. Lucy Chai, Richard Tucker 0001, Zhengqi Li, Phillip Isola, Noah Snavely |
CVPR | 2 |
| 2023 | DynIBaR: Neural Dynamic Image-Based RenderingabstractWe address the problem of synthesizing novel views from a monocular video depicting a complex dynamic scene. State-of-the-art methods based on temporally varying Neural Radiance Fields (aka dynamic NeRFs) have shown impressive results on this task. However, for long videos with complex object motions and uncontrolled camera trajectories, these methods can produce blurry or inaccurate renderings, hampering their use in real-world applications. Instead of encoding the entire dynamic scene within the weights of MLPs, we present a new approach that addresses these limitations by adopting a volumetric image-based rendering framework that synthesizes new viewpoints by aggregating features from nearby views in a scene motion-aware manner. Our system retains the advantages of prior methods in its ability to model complex scenes and view-dependent effects, but also enables synthesizing photo-realistic novel views from long videos featuring complex scene dynamics with unconstrained camera trajectories. We demonstrate significant improvements over state-of-the-art methods on dynamic scene datasets, and also apply our approach to in-the-wild videos with challenging camera and object motion, where prior methods fail to produce high-quality renderings. Zhengqi Li, Qianqian Wang 0002, Forrester Cole, Richard Tucker 0001, Noah Snavely |
CVPR | 4 |
| 2022 | Dimensions of Motion: Monocular Prediction through Flow SubspacesabstractWe introduce a way to learn to estimate a scene representation from a single image by predicting a low-dimensional subspace of optical flow for each training example, which encompasses the variety of possible camera and object movement. Supervision is provided by a novel loss which measures the distance between this predicted flow subspace and an observed optical flow. This provides a new approach to learning scene representation tasks, such as monocular depth prediction or instance segmentation, in an unsupervised fashion using in-the-wild input videos without requiring camera poses, intrinsics, or an explicit multi-view stereo step. We evaluate our method in multiple settings, including an indoor depth prediction task where it achieves comparable performance to recent methods trained with more supervision. Our project page is at https://dimensions-of-motion.github.io/. Richard Strong Bowen, Richard Tucker 0001, Ramin Zabih, Noah Snavely |
3DV | 2 |
| 2022 | Deformable Sprites for Unsupervised Video DecompositionabstractWe describe a method to extract persistent elements of a dynamic scene from an input video. We represent each scene element as a Deformable Sprite consisting of three components: 1) a 2D texture image for the entire video, 2) per-frame masks for the element, and 3) non-rigid deformations that map the texture image into each video frame. The resulting decomposition allows for applications such as consistent video editing. Deformable Sprites are a type of video auto-encoder model that is optimized on individual videos, and does not require training on a large dataset, nor does it rely on pretrained models. Moreover, our method does not require object masks or other user input, and discovers moving objects of a wider variety than previous work. We evaluate our approach on standard video datasets and show qualitative results on a diverse array of Internet videos. Vickie Ye, Zhengqi Li, Richard Tucker 0001, Angjoo Kanazawa, Noah Snavely |
CVPR | 3 |
| 2021 | KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape ControlabstractWe introduce KeypointDeformer, a novel unsupervised method for shape control through automatically discovered 3D keypoints. We cast this as the problem of aligning a source 3D object to a target 3D object from the same object category. Our method analyzes the difference between the shapes of the two objects by comparing their latent representations. This latent representation is in the form of 3D keypoints that are learned in an unsupervised way. The difference between the 3D keypoints of the source and the target objects then informs the shape deformation algorithm that deforms the source object into the target object. The whole model is learned end-to-end and simultaneously discovers 3D keypoints while learning to use them for deforming object shapes. Our approach produces intuitive and semantically consistent control of shape deformations. Moreover, our discovered 3D keypoints are consistent across object category instances despite large shape variations. As our method is unsupervised, it can be readily deployed to new object categories without requiring annotations for 3D keypoints and deformations. Project page: http://tomasjakab.github.io/KeypointDeformer. Tomas Jakab, Richard Tucker 0001, Ameesh Makadia, Jiajun Wu 0001, Noah Snavely, Angjoo Kanazawa |
CVPR | 2 |
| 2021 | Repopulating Street ScenesabstractWe present a framework for automatically reconfiguring images of street scenes by populating, depopulating, or repopulating them with objects such as pedestrians or vehicles. Applications of this method include anonymizing images to enhance privacy, generating data augmentations for perception tasks like autonomous driving, and composing scenes to achieve a certain ambiance, such as empty streets in the early morning. At a technical level, our work has three primary contributions: (1) a method for clearing images of objects, (2) a method for estimating sun direction from a single image, and (3) a way to compose objects in scenes that respects scene geometry and illumination. Each component is learned from data with minimal ground truth annotations, by making creative use of large-numbers of short image bursts of street scenes. We demonstrate convincing results on a range of street scenes and illustrate potential applications. Yifan Wang 0013, Andrew Liu 0001, Richard Tucker 0001, Jiajun Wu 0001, Brian Curless, Steven M. Seitz, Noah Snavely |
CVPR | 3 |
| 2021 | De-Rendering the World's Revolutionary ArtefactsabstractRecent works have shown exciting results in unsupervised image de-rendering—learning to decompose 3D shape, appearance, and lighting from single-image collections without explicit supervision. However, many of these assume simplistic material and lighting models. We propose a method, termed RADAR, that can recover environment illumination and surface materials from real single-image collections, relying neither on explicit 3D supervision, nor on multi-view or multi-light images. Specifically, we focus on rotationally symmetric artefacts that exhibit challenging surface properties including specular reflections, such as vases. We introduce a novel self-supervised albedo discriminator, which allows the model to recover plausible albedo without requiring any ground-truth during training. In conjunction with a shape reconstruction module exploiting rotational symmetry, we present an end-to-end learning framework that is able to de-render the world’s revolutionary artefacts. We conduct experiments on a real vase dataset and demonstrate compelling decomposition results, allowing for applications including free-viewpoint rendering and relighting. More results and code at: https://sorderender.github.io/. Shangzhe Wu, Ameesh Makadia, Jiajun Wu 0001, Noah Snavely, Richard Tucker 0001, Angjoo Kanazawa |
CVPR | 5 |
| 2021 | SLIDE: Single Image 3D Photography with Soft Layering and Depth-aware InpaintingabstractSingle image 3D photography enables viewers to view a still image from novel viewpoints. Recent approaches combine monocular depth networks with inpainting networks to achieve compelling results. A drawback of these techniques is the use of hard depth layering, making them unable to model intricate appearance details such as thin hair-like structures. We present SLIDE, a modular and unified system for single image 3D photography that uses a simple yet effective soft layering strategy to better preserve appearance details in novel views. In addition, we propose a novel depth-aware training strategy for our inpainting module, better suited for the 3D photography task. The resulting SLIDE approach is modular, enabling the use of other components such as segmentation and matting for improved layering. At the same time, SLIDE uses an efficient layered depth formulation that only requires a single forward pass through the component networks to produce high quality 3D photos. Extensive experimental analysis on three view-synthesis datasets, in combination with user studies on in-the-wild image collections, demonstrate superior performance of our technique in comparison to existing strong baselines while being conceptually much simpler. Project page: https://varunjampani.github.io/slide Varun Jampani, Huiwen Chang, Kyle Sargent, Abhishek Kar, Richard Tucker 0001, Michael Krainin, Dominik Kaeser, William T. Freeman, David Salesin, Brian Curless, Ce Liu 0001 |
ICCV | 5 |
| 2021 | Infinite Nature: Perpetual View Generation of Natural Scenes from a Single ImageabstractWe introduce the problem of perpetual view generation— long-range generation of novel views corresponding to an arbitrarily long camera trajectory given a single image. This is a challenging problem that goes far beyond the capabilities of current view synthesis methods, which quickly degenerate when presented with large camera motions. Methods for video generation also have limited ability to produce long sequences and are often agnostic to scene geometry. We take a hybrid approach that integrates both geometry and image synthesis in an iterative ‘render, refine and repeat’ framework, allowing for long-range generation that cover large distances after hundreds of frames. Our approach can be trained from a set of monocular video sequences. We propose a dataset of aerial footage of coastal scenes, and compare our method with recent view synthesis and conditional video generation baselines, showing that it can generate plausible scenes for much longer time horizons over large camera trajectories compared to existing methods. Project page at https://infinite-nature.github.io. Andrew Liu 0001, Ameesh Makadia, Richard Tucker 0001, Noah Snavely, Varun Jampani, Angjoo Kanazawa |
ICCV | 3 |
| 2021 | MannequinChallenge: Learning the Depths of Moving People by Watching Frozen PeopleabstractWe present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving (right). Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects' motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene (left). Because people are stationary, geometric constraints hold, thus training data can be generated using multi-view stereo reconstruction. At inference time, our method uses motion parallax cues from the static areas of the scenes to guide the depth prediction. We evaluate our method on real-world sequences of complex human actions captured by a moving hand-held camera, show improvement over state-of-the-art monocular depth prediction methods, and demonstrate various 3D effects produced using our predicted depth. Zhengqi Li, Tali Dekel, Forrester Cole, Richard Tucker 0001, Noah Snavely, Ce Liu 0001, William T. Freeman |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2021 | Consistent depth of moving objects in videoabstractWe present a method to estimate depth of a dynamic scene, containing arbitrary moving objects, from an ordinary video captured with a moving camera. We seek a geometrically and temporally consistent solution to this under-constrained problem: the depth predictions of corresponding points across frames should induce plausible, smooth motion in 3D. We formulate this objective in a new test-time training framework where a depth-prediction CNN is trained in tandem with an auxiliary scene-flow prediction MLP over the entire input video. By recursively unrolling the scene-flow prediction MLP over varying time steps, we compute both short-range scene flow to impose local smooth motion priors directly in 3D, and long-range scene flow to impose multi-view consistency constraints with wide baselines. We demonstrate accurate and temporally coherent results on a variety of challenging videos containing diverse moving objects (pets, people, cars), as well as camera motion. Our depth maps give rise to a number of depth-and-motion aware video editing effects such as object and lighting insertion. Zhoutong Zhang, Forrester Cole, Richard Tucker 0001, William T. Freeman, Tali Dekel |
ACM Trans. Graph. | 3 |
| 2020 | Lighthouse: Predicting Lighting Volumes for Spatially-Coherent IlluminationabstractWe present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches for predicting global illumination from images either predict just a single illumination for the entire scene, or separately estimate the illumination at each 3D location without enforcing that the predictions are consistent with the same 3D scene. Instead, we propose a deep learning model that estimates a 3D volumetric RGBA model of a scene, including content outside the observed field of view, and then uses standard volume rendering to estimate the incident illumination at any 3D location within that volume. Our model is trained without any ground truth 3D data and only requires a held-out perspective view near the input stereo pair and a spherical panorama taken within each scene as supervision, as opposed to prior methods for spatially-varying lighting estimation, which require ground truth scene geometry for training. We demonstrate that our method can predict consistent spatially-varying lighting that is convincing enough to plausibly relight and insert highly specular virtual objects into real images. Pratul P. Srinivasan, Ben Mildenhall, Matthew Tancik, Jonathan T. Barron, Richard Tucker 0001, Noah Snavely |
CVPR | 5 |
| 2020 | Single-View View Synthesis With Multiplane ImagesabstractA recent strand of work in view synthesis uses deep learning to generate multiplane images-a camera-centric, layered 3D representation-given two or more input images at known viewpoints. We apply this representation to single-view view synthesis, a problem which is more challenging but has potentially much wider application. Our method learns to predict a multiplane image directly from a single image input, and we introduce scale-invariant view synthesis for supervision, enabling us to train on online video. We show this approach is applicable to several different datasets, that it additionally generates reasonable depth maps, and that it learns to fill in content behind the edges of foreground objects in background layers. Richard Tucker 0001, Noah Snavely |
CVPR | 1 |
| 2020 | MetaSDF: Meta-Learning Signed Distance FunctionsabstractNeural implicit shape representations are an emerging paradigm that offers many potential benefits over conventional discrete representations, including memory efficiency at a high spatial resolution. Generalizing across shapes with such neural implicit representations amounts to learning priors over the respective function space and enables geometry reconstruction from partial or noisy observations. Existing generalization methods rely on conditioning a neural network on a low-dimensional latent code that is either regressed by an encoder or jointly optimized in the auto-decoder framework. Here, we formalize learning of a shape space as a meta-learning problem and leverage gradient-based meta-learning algorithms to solve this task. We demonstrate that this approach performs on par with auto-decoder based approaches while being an order of magnitude faster at test-time inference. We further demonstrate that the proposed gradient-based method outperforms encoder-decoder based methods that leverage pooling-based set encoders. Vincent Sitzmann, Eric R. Chan, Richard Tucker 0001, Noah Snavely, Gordon Wetzstein |
NeurIPS | 3 |
| 2019 | DeepView: View Synthesis With Learned Gradient DescentabstractWe present a novel approach to view synthesis using multiplane images (MPIs). Building on recent advances in learned gradient descent, our algorithm generates an MPI from a set of sparse camera viewpoints. The resulting method incorporates occlusion reasoning, improving performance on challenging scene features such as object boundaries, lighting reflections, thin structures, and scenes with high depth complexity. We show that our method achieves high-quality, state-of-the-art results on two datasets: the Kalantari light field dataset, and a new camera array dataset, Spaces, which we make publicly available. John Flynn, Michael Broxton, Paul E. Debevec, Matthew DuVall, Graham Fyffe, Ryan S. Overbeck, Noah Snavely, Richard Tucker 0001 |
CVPR | 8 |
| 2019 | Learning the Depths of Moving People by Watching Frozen PeopleabstractWe present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects’ motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene. Since the people are stationary, training data can be created from these videos using multi-view stereo reconstruction. At inference time, our method uses motion parallax cues from the static areas of the scenes, and shows clear improvement over state-of-the-art monocular depth prediction methods. We demonstrate our method on real-world sequences of complex human actions captured by a moving hand-held camera, and show various 3D effects produced using our predicted depth. Zhengqi Li, Tali Dekel, Forrester Cole, Richard Tucker 0001, Noah Snavely, Ce Liu 0001, William T. Freeman |
CVPR | 4 |
| 2019 | Pushing the Boundaries of View Extrapolation With Multiplane ImagesabstractWe explore the problem of view synthesis from a narrow baseline pair of images, and focus on generating high-quality view extrapolations with plausible disocclusions. Our method builds upon prior work in predicting a multiplane image (MPI), which represents scene content as a set of RGBA planes within a reference view frustum and renders novel views by projecting this content into the target viewpoints. We present a theoretical analysis showing how the range of views that can be rendered from an MPI increases linearly with the MPI disparity sampling frequency, as well as a novel MPI prediction procedure that theoretically enables view extrapolations of up to 4 times the lateral viewpoint movement allowed by prior work. Our method ameliorates two specific issues that limit the range of views renderable by prior methods: 1) We expand the range of novel views that can be rendered without depth discretization artifacts by using a 3D convolutional network architecture along with a randomized-resolution training procedure to allow our model to predict MPIs with increased disparity sampling frequency. 2) We reduce the repeated texture artifacts seen in disocclusions by enforcing a constraint that the appearance of hidden content at any depth must be drawn from visible content at or behind that depth. Pratul P. Srinivasan, Richard Tucker 0001, Jonathan T. Barron, Ravi Ramamoorthi, Ren Ng, Noah Snavely |
CVPR | 2 |
| 2018 | Layer-Structured 3D Scene Inference via View Synthesis
Shubham Tulsiani, Richard Tucker 0001, Noah Snavely |
ECCV (7) | 2 |
| 2018 | Stereo magnification: learning view synthesis using multiplane imagesabstractThe view synthesis problem---generating novel views of a scene from known imagery---has garnered recent attention due in part to compelling applications in virtual and augmented reality. In this paper, we explore an intriguing scenario for view synthesis: extrapolating views from imagery captured by narrow-baseline stereo cameras, including VR cameras and now-widespread dual-lens camera phones. We call this problem stereo magnification , and propose a learning framework that leverages a new layered representation that we call multiplane images (MPIs). Our method also uses a massive new data source for learning view extrapolation: online videos on YouTube. Using data mined from such videos, we train a deep network that predicts an MPI from an input stereo image pair. This inferred MPI can then be used to synthesize a range of novel views of the scene, including views that extrapolate significantly beyond the input baseline. We show that our method compares favorably with several recent view synthesis methods, and demonstrate applications in magnifying narrow-baseline stereo images. Tinghui Zhou, Richard Tucker 0001, John Flynn, Graham Fyffe, Noah Snavely |
ACM Trans. Graph. | 2 |