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Yuki Kitajima

dblp:170/8931 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 43% Computational photography and imaging · 38% Geometric modeling and processing · 19%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › projection mapping
dynamic projection mapping
0.312017
Simultaneous Projection and Positioning of Laser Projector Pixels · IEEE Trans. Vis. Comput. Graph. 2017
Geometric modeling and processing › registration
geometric registration
0.312017
Simultaneous Projection and Positioning of Laser Projector Pixels · IEEE Trans. Vis. Comput. Graph. 2017
Computational photography and imaging
projection mapping
0.312017
Simultaneous Projection and Positioning of Laser Projector Pixels · IEEE Trans. Vis. Comput. Graph. 2017
Virtual and augmented reality › immersive interaction
gaze-based interaction
0.212015
Vergence-Based AX-ray Vision · ISMAR 2015
Virtual and augmented reality
immersive interaction
0.212015
Vergence-Based AX-ray Vision · ISMAR 2015
Virtual and augmented reality › augmented reality › augmented reality visualization
x-ray vision
0.212015
Vergence-Based AX-ray Vision · ISMAR 2015

Methods — techniques the papers use, named apart from their topics

retro-reflective markers · 0.3photosensor measurement · 0.3laser raster scanning · 0.3visual paired-comparison task · 0.2
YearPublicationVenuePosition
2017 Simultaneous Projection and Positioning of Laser Projector Pixels
abstract
This paper presents a novel projected pixel localization principle for online geometric registration in dynamic projection mapping applications. We propose applying a time measurement of a laser projector raster-scanning beam using a photosensor to estimate its position while the projector displays meaningful visual information to human observers. Based on this principle, we develop two types of position estimation techniques. One estimates the position of a projected beam when it directly illuminates a photosensor. The other localizes a beam by measuring the reflection from a retro-reflective marker with the photosensor placed in the optical path of the projector. We conduct system evaluations using prototypes to validate this method as well as to confirm the applicability of our principle. In addition, we discuss the technical limitations of the prototypes based on the evaluation results. Finally, we build several dynamic projection mapping applications to demonstrate the feasibility of our principle.
Yuki Kitajima, Daisuke Iwai, Kosuke Sato
IEEE Trans. Vis. Comput. Graph.1
2015 Vergence-Based AX-ray Vision
abstract
The ideal AR x-ray vision should enable users to clearly observe and grasp not only occludees, but also occluders. We propose a novel selective visualization method of both occludee and oc-cluder layers with dynamic opacity depending on the user's gaze depth. Using the gaze depth as a trigger to select the layers has a essential advantage over using other gestures or spoken commands in the sense of avoiding collision between user's intentional commands and unintentional actions. Our experiment by a visual paired-comparison task shows that our method has achieved a 20% higher success rate, and significantly reduced 30% of the average task completion time than a non-selective method using a constant and half transparency.
Yuki Kitajima, Sei Ikeda, Kosuke Sato
ISMAR1