Zeyu Ma 0004

dblp:170/8990-4 · DBLP profile ↗
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9ranked-venue papers
3as first author
7since 2021 · last 2025
0009-0006-9199-1955ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Mesh Extraction for Unbounded Scenes Using Camera-Aware Octrees
abstract
Mesh extraction from occupancy functions is a useful tool in creating synthetic datasets for computer vision. However, existing mesh extraction methods have artifacts or performance profiles that limit their use. We propose OcMesher, a mesh extractor that efficiently handles high-detail unbounded scenes with perfect view consistency, with easy export to downstream real-time engines. The main novelty is an algorithm to construct an octree based on a given occupancy function and multiple camera views. We performed extensive experiments, and demonstrate OcMesher's usefulness for synthetic training & benchmark datasets, generating real-time environments for embodied AI and mesh extraction from depthmaps or novel view synthesis methods.
Zeyu Ma 0004, Alexander Raistrick, Lahav Lipson, Jia Deng 0001
3DV1
2025 OMNI-DC: Highly Robust Depth Completion with Multiresolution Depth Integration
abstract
Depth completion (DC) aims to predict a dense depth map from an RGB image and a sparse depth map. Existing DC methods generalize poorly to new datasets or unseen sparse depth patterns, limiting their real-world applications. We propose OMNI-DC, a highly robust DC model that generalizes well zero-shot to various datasets. The key design is a novel Multi-resolution Depth Integrator, allowing our model to deal with very sparse depth inputs. We also introduce a novel Laplacian loss to model the ambiguity in the training process. Moreover, we train OMNI-DC on a mixture of high-quality datasets with a scale normalization technique and synthetic depth patterns. Extensive experiments on 7 datasets show consistent improvements over baselines, reducing errors by as much as 43%. Codes and checkpoints are available at https://github.com/princeton-vl/OMNI-DC.
Yiming Zuo 0001, Willow Yang, Zeyu Ma 0004, Jia Deng 0001
ICCV3
2025 Evaluating Robustness of Monocular Depth Estimation with Procedural Scene Perturbations
abstract
Recent years have witnessed substantial progress on monocular depth estimation, particularly as measured by the success of large models on standard benchmarks. However, performance on standard benchmarks does not offer a complete assessment, because most evaluate accuracy but not robustness. In this work, we introduce PDE (Procedural Depth Evaluation), a new benchmark which enables systematic evaluation of robustness to changes in 3D scene content. PDE uses procedural generation to create 3D scenes that test robustness to various controlled perturbations, including object, camera, material and lighting changes. Our analysis yields interesting findings on what perturbations are challenging for state-of-the-art depth models, which we hope will inform further research. Code and data are available at https://github.com/princeton-vl/proc-depth-eval.
Jack Nugent, Siyang Wu, Zeyu Ma 0004, Beining Han, Meenal Parakh, Lingjie Mei, Alexander Raistrick, Jia Deng 0001
NeurIPS3
2025 Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees
abstract
The procedural occupancy function is a flexible and compact representation for creating 3D scenes. For rasterization and other tasks, it is often necessary to extract a mesh that represents the shape. Unbounded scenes with long-range camera trajectories, such as flying through a forest, pose a unique challenge for mesh extraction. A single static mesh representing all the geometric detail necessary for the full camera path can be prohibitively large. Therefore, independent meshes can be extracted for different camera views, but this approach may lead to popping artifacts during transitions. We propose a temporally coherent method for extracting meshes suitable for long-range camera trajectories in unbounded scenes represented by an occupancy function. The key idea is to perform 4D mesh extraction using a new spacetime tree structure called a binary-octree. Experiments show that, compared to existing baseline methods, our method offers superior visual consistency at a comparable cost. The code and the supplementary video for this paper are available at https://github.com/princeton-vl/BinocMesher.
Zeyu Ma 0004, Adam Finkelstein, Jia Deng 0001
SIGGRAPH Asia1
2024 Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
abstract
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.
Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo 0001, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma 0004, Jia Deng 0001
CVPR11
2023 Infinite Photorealistic Worlds Using Procedural Generation
abstract
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit infinigen.org for videos, code and pre-generated data.
Alexander Raistrick, Lahav Lipson, Zeyu Ma 0004, Lingjie Mei, Yiming Zuo 0001, Karhan Kayan, Hongyu Wen, Beining Han, Alejandro Newell, Hei Law, Ankit Goyal 0001, Kaiyu Yang, Jia Deng 0001
CVPR3
2022 Multiview Stereo with Cascaded Epipolar RAFT
Zeyu Ma 0004, Zachary Teed, Jia Deng 0001
ECCV (31)1
2020 A Web-Based Visualization Tool for 3D Spatial Coverage Measurement of Aerial Images
Abdullah Alfarrarjeh, Zeyu Ma 0004, Seon Ho Kim, Yeonsoo Park, Cyrus Shahabi
MMM (2)2
2020 3D Spatial Coverage Measurement of Aerial Images
Abdullah Alfarrarjeh, Zeyu Ma 0004, Seon Ho Kim, Cyrus Shahabi
MMM (1)2