Sagar Waghmare

dblp:172/1164 · also Sagar M. Waghmare · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Representation and self-supervised learning · 87% Efficient and distributed learning · 13%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
masked autoencoder
0.812024
Extending Video Masked Autoencoders to 128 frames · NeurIPS 2024
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › masked autoencoder
video masked autoencoder
0.812024
Extending Video Masked Autoencoders to 128 frames · NeurIPS 2024
Machine learning › Efficient and distributed learning › token reduction
token downsampling
0.212024
Extending Video Masked Autoencoders to 128 frames · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

tokenizer · 0.8masked autoencoder · 0.8adaptive masking · 0.8
YearPublicationVenuePosition
2025 SANPO: A Scene Understanding, Accessibility and Human Navigation Dataset
abstract
Vision is essential for human navigation. The World Health Organization (WHO) estimates that 43.3 million people were blind in 2020, and this number is projected to reach 61 million by 2050. Modern scene understanding models could empower these people by assisting them with navigation, obstacle avoidance and visual recognition capabilities. The research community needs high quality datasets for both training and evaluation to build these systems. While datasets for autonomous vehicles are abundant, there is a critical gap in datasets tailored for outdoor human navigation. This gap poses a major obstacle to the development of computer vision based Assistive Technologies. To overcome this obstacle, we present SANPO, a large-scale egocentric video dataset designed for dense prediction in outdoor human navigation environments. SANPO contains 701 stereo videos of 30+ seconds captured in diverse real-world outdoor environments across four geographic locations in the USA. Every frame has a high resolution depth map and 112K frames were annotated with temporally consistent dense video panoptic segmentation labels. The dataset also includes 1961 high-quality synthetic videos with pixel accurate depth and panoptic segmentation annotations to balance the noisy real world annotations with the high precision synthetic annotations. SANPO is already publicly available and is being used by mobile applications like Project Guideline to train mobile models that help low-vision users go running outdoors independently. To preserve anonymization during peer review, we will provide a link to our dataset upon acceptance.
Sagar Waghmare, Kimberly Wilber, Dave Hawkey, Matthew Wilson, Stephanie Debats, Cattalyya Nuengsigkapian, Astuti Sharma, Lars Pandikow, Huisheng Wang, Hartwig Adam, Mikhail Sirotenko
WACV1
2024 Extending Video Masked Autoencoders to 128 frames
abstract
Video understanding has witnessed significant progress with recent video foundation models demonstrating strong performance owing to self-supervised pre-training objectives; Masked Autoencoders (MAE) being the design of choice. Nevertheless, the majority of prior works that leverage MAE pre-training have focused on relatively short video representations (16 / 32 frames in length) largely due to hardware memory and compute limitations that scale poorly with video length due to the dense memory-intensive self-attention decoding. One natural strategy to address these challenges is to subsample tokens to reconstruct during decoding (or decoder masking). In this work, we propose an effective strategy for prioritizing tokens which allows training on longer video sequences (128 frames) and gets better performance than, more typical, random and uniform masking strategies. The core of our approach is an adaptive decoder masking strategy that prioritizes the most important tokens and uses quantized tokens as reconstruction objectives. Our adaptive strategy leverages a powerful MAGVIT-based tokenizer that jointly learns the tokens and their priority. We validate our design choices through exhaustive ablations and observe improved performance of the resulting long-video (128 frames) encoders over short-video (32 frames) counterparts. With our long-video masked autoencoder (LVMAE) strategy, we surpass state-of-the-art on Diving48 by 3.9 points and EPIC-Kitchens-100 verb classification by 2.5 points while relying on a simple core architecture and video-only pre-training (unlike some of the prior works that require millions of labeled video-text pairs or specialized encoders).
Nitesh Bharadwaj Gundavarapu, Luke Friedman, Raghav Goyal, Chaitra Hegde, Eirikur Agustsson, Sagar Waghmare, Mikhail Sirotenko, Ming-Hsuan Yang 0001, Tobias Weyand, Boqing Gong, Leonid Sigal
NeurIPS6