VLDB 2026 Research / reviewers in the wild / expert
Alejandro Graciano
dblp:172/3439
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0002-9230-5113ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 2 · 1 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 44% Image and video coding · 44% Rendering · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › 3d scene compression
volumetric data compression |
0.5 | 1 | 2021 | QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
volume visualization |
0.5 | 1 | 2021 | QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering › volume rendering
direct volume rendering |
0.1 | 1 | 2021 | QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
vertical stack encoding · 0.5quadtree compression · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | QuadStack: An Efficient Representation and Direct Rendering of Layered DatasetsabstractWe introduce QuadStack, a novel algorithm for volumetric data compression and direct rendering. Our algorithm exploits the data redundancy often found in layered datasets which are common in science and engineering fields such as geology, biology, mechanical engineering, medicine, etc. QuadStack first compresses the volumetric data into vertical stacks which are then compressed into a quadtree that identifies and represents the layered structures at the internal nodes. The associated data (color, material, density, etc.) and shape of these layer structures are decoupled and encoded independently, leading to high compression rates (4× to 54× of the original voxel model memory footprint in our experiments). We also introduce an algorithm for value retrieving from the QuadStack representation and we show that the access has logarithmic complexity. Because of the fast access, QuadStack is suitable for efficient data representation and direct rendering. We show that our GPU implementation performs comparably in speed with the state-of-the-art algorithms (18-79 MRays/s in our implementation), while maintaining a significantly smaller memory footprint. Alejandro Graciano, Antonio J. Rueda Ruiz, Adam Pospísil, Jirí Bittner, Bedrich Benes |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | A formal framework for the representation of stack-based terrainsabstractThis paper presents a formal framework for the representation of three-dimensional geospatial data and the definition of common geographic information system (GIS) spatial operations. We use the compact stack-based representation of terrains (SBRT) in order to model geological volumetric data, both at the surface and subsurface levels, thus preventing the large storage requirements of regular voxel models. The main contribution of this paper is fitting the SBRT into the geo-atom theory in a seamless way, providing it with a sound formal geographic foundation. In addition we have defined a set of common spatial operations on this representation using the tools provided by map algebra. More complex geoprocessing operations or geophysical simulations using the SBRT as representation can be implemented as a composition of these fundamental operations. Finally a data model and an implementation extending the coverage concept provided by the Geography Markup Language standard are suggested. Geoscientists and GIS professionals can take advantage of this model to exchange and reuse geoinformation within a well-specified framework. Alejandro Graciano, Antonio J. Rueda Ruiz, Francisco R. Feito-Higueruela |
Int. J. Geogr. Inf. Sci. | 1 |
| 2017 | Web-based GIS application for real-time interaction of underground infrastructure through virtual realityabstractReal-time visualization in web-based system remains challenging due to the amount of information associated to a 3D urban models. However, these 3D models are not able to provide advanced management of urban infrastructures, such as underground facilities. Nowadays, 3D GIS is considered the appropriate tool to provide accurate analysis and decision support based on spatial data. This paper presents a web-GIS application for 3D visualization, navigation, interaction and analysis of underground infrastructures through virtual reality. The growth of underground cities is a complex problem without easy solutions. In general, these infrastructures cannot be directly visualized. Thus, subsoil mapping can help us to develop a clearer representation of underground's pipes, cables or water mains. In addition, the approach of virtual reality provides an immersive experience and novelty interaction to acquire a complete knowledge about underground city structures. Experimental results show an integral application for the efficient management of underground infrastructure in real-time. J. M. Jurado, Alejandro Graciano, Lidia M. Ortega 0001, Francisco R. Feito-Higueruela |
SIGSPATIAL/GIS | 2 |