Priyanka Patel

dblp:172/7151 · DBLP profile ↗
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10ranked-venue papers
4as first author
10since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 CameraHMR: Aligning People with Perspective
abstract
We address the challenge of accurate 3D human pose and shape estimation from monocular images. The key to accuracy and robustness lies in high-quality training data. Existing training datasets containing real images with pseudo ground truth (pGT) use SMPLify to fit SMPL to sparse 2D joint locations, assuming a simplified camera with default intrinsics. We make two contributions that improve pGT accuracy. First, to estimate camera intrinsics, we develop a field-of-view prediction model (HumanFoV) trained on a dataset of images containing people. We use the estimated intrinsics to enhance the 4D-Humans dataset by incorporating a full perspective camera model during SMPLify fitting. Second, 2D joints provide limited constraints on 3D body shape, resulting in average-looking bodies. To address this, we use the BEDLAM dataset to train a dense surface keypoint detector. We apply this detector to the 4D-Humans dataset and modify SMPLify to fit the detected keypoints, resulting in significantly more realistic body shapes. Finally, we upgrade the HMR2.0 architecture to include the estimated camera parameters. We iterate model training and SMPLify fitting initialized with the previously trained model. This leads to more accurate pGT and a new model, CameraHMR, with state-of-the-art accuracy. Code and pGT is available for research purposes.
Priyanka Patel, Michael J. Black
3DV1
2025 PromptHMR: Promptable Human Mesh Recovery
abstract
Human pose and shape (HPS) estimation presents challenges in diverse scenarios such as crowded scenes, person-person interactions, and single-view reconstruction. Existing approaches lack mechanisms to incorporate auxiliary "side information" that could enhance reconstruction accuracy in such challenging scenarios. Furthermore, the most accurate methods rely on cropped person detections and cannot exploit scene context while methods that process the whole image often fail to detect people and are less accurate than methods that use crops. While recent language-based methods explore HPS reasoning through large language or vision-language models, their metric accuracy is well below the state of the art. In contrast, we present PromptHMR, a transformer-based promptable method that reformulates HPS estimation through spatial and semantic prompts. Our method processes full images to maintain scene context and accepts multiple input modalities: spatial prompts like bounding boxes and masks, and semantic prompts like language descriptions or interaction labels. PromptHMR demonstrates robust performance across challenging scenarios: estimating people from bounding boxes as small as faces in crowded scenes, improving body shape estimation through language descriptions, modeling person-person interactions, and producing temporally coherent motions in videos. Experiments on benchmarks show that PromptHMR achieves state-of-the-art performance while offering flexible prompt-based control over the HPS estimation process.
Yufu Wang, Yu Sun 0030, Priyanka Patel, Kostas Daniilidis, Michael J. Black, Muhammed Kocabas
CVPR3
2025 BEDLAM2.0: Synthetic humans and cameras in motion
abstract
Inferring 3D human motion from video remains a challenging problem with many applications. While traditional methods estimate the human in image coordinates, many applications require human motion to be estimated in world coordinates. This is particularly challenging when there is both human and camera motion. Progress on this topic has been limited by the lack of rich video data with ground truth human and camera movement. We address this with BEDLAM2.0, a new dataset that goes beyond the popular BEDLAM dataset in important ways. In addition to introducing more diverse and realistic cameras and camera motions, BEDLAM2.0 increases diversity and realism of body shape, motions, clothing, hair, and 3D environments. Additionally, it adds shoes, which were missing in BEDLAM. BEDLAM has become a key resource for training 3D human pose and motion regressors today and we show that BEDLAM2.0 is significantly better, particularly for training methods that estimate humans in world coordinates. We compare state-of-the art methods trained on BEDLAM and BEDLAM2.0, and find that BEDLAM2.0 significantly improves accuracy over BEDLAM. For research purposes, we provide the rendered videos, ground truth body parameters, and camera motions. We also provide the 3D assets to which we have rights and links to those from third parties.
Joachim Tesch, Giorgio Becherini, Prerana Achar, Anastasios Yiannakidis, Muhammed Kocabas, Priyanka Patel, Michael J. Black
NeurIPS6
2025 Achievable Rates and Error Exponents for a Class of Mismatched Compound Channels
abstract
This paper investigates achievable information rates and error exponents of mismatched decoding when the channel belongs to the class of channels that are close to the decoding metric in terms of relative entropy. For both discrete- and continuous-alphabet channels, we derive approximations of the worst-case achievable information rates and error exponents as a function of the radius of a small relative entropy ball centered at the decoding metric, allowing the characterization of the loss incurred due to imperfect channel estimation. We provide a number of examples including symmetric metrics and modulo-additive noise metrics for discrete systems, and nearest neighbor decoding for continuous-alphabet channels, where we derive the approximation when the channel admits arbitrary statistics and when it is assumed noise-additive with unknown finite second-order moment.
Priyanka Patel, Francesc Molina, Albert Guillén i Fàbregas
IEEE Trans. Inf. Theory1
2024 TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation
abstract
We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust performance. With such methods, however, we observe a paradoxical decline in 3D pose accuracy with increasing 2D accuracy. This is caused by biases in the p-GT and the use of an approximate camera projection model. We quantify the error induced by current camera models and show that fitting 2D keypoints and p-GT accurately causes incorrect 3D poses. Our analysis defines the invalid distances within which minimizing 2D and p-GT losses is detrimental. We use this to formulate a new loss, “Threshold-Adaptive Loss Scaling” (TALS), that penalizes gross 2D and p-GT errors but not smaller ones. With such a loss, there are many 3D poses that could equally explain the 2D evidence. To reduce this ambiguity we need a prior over valid human poses but such priors can introduce unwanted bias. To address this, we exploit a tokenized representation of human pose and reformulate the problem as token prediction. This restricts the estimated poses to the space of valid poses, effectively improving robustness to occlusion. Exten-sive experiments on the EMDB and 3DPW datasets show that our reformulated loss and tokenization allows us to train on in-the-wild data while improving 3D accuracy over the state-of-the-art. Our models and code are available for research at https://tokenhmr.is.tue.mpg.de.
Saikumar Dwivedi, Yu Sun 0030, Priyanka Patel, Yao Feng 0001, Michael J. Black
CVPR3
2024 ChatPose: Chatting about 3D Human Pose
abstract
We introduce ChatPose, a framework employing Large Language Models (LLMs) to understand and reason about 3D human poses from images or textual descriptions. Our work is motivated by the human ability to intuitively under-stand postures from a single image or a brief description, a process that intertwines image interpretation, world knowl-edge, and an understanding of body language. Traditional human pose estimation and generation methods often op-erate in isolation, lacking semantic understanding and rea-soning abilities. ChatPose addresses these limitations by embedding SMPL poses as distinct signal tokens within a multimodal LLM, enabling the direct generation of 3D body poses from both textual and visual inputs. Leveraging the powerful capabilities of multimodal LLMs, ChatPose uni-fies classical 3D human pose and generation tasks while offering user interactions. Additionally, ChatPose empow-ers LLMs to apply their extensive world knowledge in rea-soning about human poses, leading to two advanced tasks: speculative pose generation and reasoning about pose esti-mation. These tasks involve reasoning about humans to generate 3D poses from subtle text queries, possibly ac-companied by images. We establish benchmarks for these tasks, moving beyond traditional 3D pose generation and estimation methods. Our results show that ChatPose out-performs existing multimodal LLMs and task-specific meth-ods on these newly proposed tasks. Furthermore, Chat-Pose's ability to understand and generate 3D human poses based on complex reasoning opens new directions in human pose analysis. Code and data are available for research at https://yfeng95.github.io/ChatPose.
Yao Feng 0001, Saikumar Dwivedi, Yu Sun 0030, Priyanka Patel, Michael J. Black
CVPR5
2024 Nearest Neighbor Decoding for a Class of Compound Channels
abstract
We study Gaussian i.i.d. codebooks and nearest neighbor decoding over continuous-alphabet channels. We define a class of compound channels that are within a small radius relative entropy ball centered at the nearest neighbor decoding metric. We derive approximations to the worst-case achievable rates and find the penalty terms proportional to the square root of the ball radius.
Francesc Molina, Priyanka Patel, Albert Guillén i Fàbregas
ISIT2
2024 Error Exponents of Discrete Memoryless Channels Under Small Mismatch
abstract
This paper investigates achievable error exponents of i.i.d. and constant-composition codes for a decoder whose decoding metric is close to the channel probability law in terms of relative entropy. We derive approximations of the worst-case achievable error exponents as functions of the radius of a small relative entropy ball centered at the decoding metric, and characterize the error terms of the underlying approximations.
Priyanka Patel, Francesc Molina, Albert Guillén i Fàbregas
ISIT1
2023 BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion
abstract
We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small, unrealistic, or lacked realistic clothing. Achieving sufficient realism is non-trivial and we show how to do this for full bodies in motion. Specifically, our BEDLAM dataset contains monocular RGB videos with ground-truth 3D bodies in SMPL-X format. It includes a diversity of body shapes, motions, skin tones, hair, and clothing. The clothing is realistically simulated on the moving bodies using commercial clothing physics simulation. We render varying numbers of people in realistic scenes with varied lighting and camera motions. We then train various HPS regressors using BEDLAM and achieve state-of-the-art accuracy on real-image benchmarks despite training with synthetic data. We use BEDLAM to gain insights into what model design choices are important for accuracy. With good synthetic training data, we find that a basic method like HMR approaches the accuracy of the current SOTA method (CLIFF). BEDLAM is useful for a variety of tasks and all images, ground truth bodies, 3D clothing, support code, and more are available for research purposes. Additionally, we provide detailed information about our synthetic data generation pipeline, enabling others to generate their own datasets. See the project page: https://bedlam.is.tue.mpg.de/.
Michael J. Black, Priyanka Patel, Joachim Tesch
CVPR2
2021 AGORA: Avatars in Geography Optimized for Regression Analysis
abstract
While the accuracy of 3D human pose estimation from images has steadily improved on benchmark datasets, the best methods still fail in many real-world scenarios. This suggests that there is a domain gap between current datasets and common scenes containing people. To obtain ground-truth 3D pose, current datasets limit the complexity of clothing, environmental conditions, number of subjects, and occlusion. Moreover, current datasets evaluate sparse 3D joint locations corresponding to the major joints of the body, ignoring the hand pose and the face shape. To evaluate the current state-of-the-art methods on more challenging images, and to drive the field to address new problems, we introduce AGORA, a synthetic dataset with high realism and highly accurate ground truth. Here we use 4240 commercially-available, high-quality, textured human scans in diverse poses and natural clothing; this includes 257 scans of children. We create reference 3D poses and body shapes by fitting the SMPL-X body model (with face and hands) to the 3D scans, taking into account clothing. We create around 14K training and 3K test images by rendering between 5 and 15 people per image using either image-based lighting or rendered 3D environments, taking care to make the images physically plausible and photoreal. In total, AGORA consists of 173K individual person crops. We evaluate existing state-of-the-art methods for 3D human pose estimation on this dataset. and find that most methods perform poorly on images of children. Hence, we extend the SMPL-X model to better capture the shape of children. Additionally, we fine-tune methods on AGORA and show improved performance on both AGORA and 3DPW, confirming the realism of the dataset. We provide all the registered 3D reference training data, rendered images, and a web-based evaluation site at https://agora.is.tue.mpg.de/.
Priyanka Patel, Chun-Hao P. Huang, Joachim Tesch, David T. Hoffmann, Shashank Tripathi, Michael J. Black
CVPR1