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Andreas Engelhardt

dblp:172/8953 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
0000-0003-1313-3665ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 89% Generative modeling · 11%
Computer graphics and multimedia
6 papers
Rendering · 52% Visual content generation and editing · 24% Geometric modeling and processing · 21%

Topics — the 21 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.632024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations · NeurIPS 2023
3D Congealing: 3D-Aware Image Alignment in the Wild · ECCV (1) 2024
Computer vision › 3D vision
3d generation
0.912025
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.912025
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation · ICCV 2025
Computer vision › 3D vision › 3d generation
image-to-3d generation
0.912025
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation · ICCV 2025
Computer vision › 3D vision
relighting
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Geometric modeling and processing
3d reconstruction
0.812024
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild · CVPR 2024
Visual content generation and editing
3d scene editing
0.812024
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields · CVPR 2024
Rendering
differentiable rendering
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Rendering
inverse rendering
0.812024
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild · CVPR 2024
Rendering
physically based rendering
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Rendering › inverse rendering
shape, material and illumination reconstruction
0.812024
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild · CVPR 2024
Geometric modeling and processing
shape analysis
0.812024
3D Congealing: 3D-Aware Image Alignment in the Wild · ECCV (1) 2024
Rendering
subsurface scattering
0.812024
Subsurface Scattering for Gaussian Splatting · NeurIPS 2024
Computer vision › 3D vision
correspondence estimation
0.712023
NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.712023
NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations · NeurIPS 2023
Computer vision › 3D vision
inverse rendering
0.612022
SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections · NeurIPS 2022
Computer vision › 3D vision
neural radiance field
0.612022
SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections · NeurIPS 2022
Visual content generation and editing
3d content creation
0.312025
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation · ICCV 2025
Computer vision › 3D vision
implicit neural representation
0.212024
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild · CVPR 2024
Computer vision › 3D vision
camera pose estimation
0.212023
NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations · NeurIPS 2023
Computer vision › 3D vision
structure from motion
0.212023
NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.5multi-resolution hash encoding · 1.5implicit shape representation · 1.5deep learning · 1.5congealing · 1.5BRDF optimization · 1.5BRDF · 1.53d gaussian splatting · 1.5volumetric representation · 0.8neural radiance field · 0.8learned incident light field · 0.8depth conditioning · 0.8
YearPublicationVenuePosition
2025 SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
Andreas Engelhardt, Mark Boss, Vikram Voletti, Chun-Han Yao, Hendrik P. A. Lensch, Varun Jampani
ICCV1
2024 SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
abstract
Advances in image diffusion models have recently led to notable improvements in the generation of high-quality images. In combination with Neural Radiance Fields (NeRFs), they enabled new opportunities in 3D generation. However, most generative 3D approaches are object-centric and applying them to editing existing photorealistic scenes is not trivial. We propose SIGNeRF, a novel approach for fast and controllable NeRF scene editing and scene-integrated object generation. A new generative update strategy ensures 3D consistency across the edited images, without requiring iterative optimization. We find that depth-conditioned diffusion models inherently possess the capability to generate 3D consistent views by requesting a grid of images instead of single views. Based on these insights, we introduce a multi-view reference sheet of modified images. Our method updates an image collection consistently based on the ref-erence sheet and refines the original NeRF with the newly generated image set in one go. By exploiting the depth conditioning mechanism of the image diffusion model, we gain fine control over the spatial location of the edit and enforce shape guidance by a selected region or an external mesh.
Jan-Niklas Dihlmann, Andreas Engelhardt, Hendrik P. A. Lensch
CVPR2
2024 SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
abstract
We present SHINOBI, an end-to-end frameworkfor the re-construction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and graphics and requires a joint optimization over shape, radiance, and pose. We show that an implicit shape repre-sentation based on a multi-resolution hash encoding enables faster and robust shape reconstruction with joint camera alignment optimization that outperforms prior work. Further, to enable the editing of illumination and object reflectance (i.e. material) we jointly optimize BRDF and illumination to-gether with the object's shape. Our method is class-agnostic and works on in-the-wild image collections of objects to produce relightable 3D assets for several use cases such as AR/VR, movies, games, etc.
Andreas Engelhardt, Amit Raj, Mark Boss, Abhishek Kar, Yuanzhen Li, Deqing Sun, Ricardo Martin-Brualla, Jonathan T. Barron, Hendrik P. A. Lensch, Varun Jampani
CVPR1
2024 3D Congealing: 3D-Aware Image Alignment in the Wild
Zizhang Li, Amit Raj, Andreas Engelhardt, Yuanzhen Li, Tingbo Hou, Jiajun Wu 0001, Varun Jampani
ECCV (1)4
2024 Subsurface Scattering for Gaussian Splatting
abstract
3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at real-time speeds. While 3D Gaussians efficiently approximate an object's surface, they fail to capture the volumetric properties of subsurface scattering. We propose a framework for optimizing an object's shape together with the radiance transfer field given multi-view OLAT (one light at a time) data. Our method decomposes the scene into an explicit surface represented as 3D Gaussians, with a spatially varying BRDF, and an implicit volumetric representation of the scattering component. A learned incident light field accounts for shadowing. We optimize all parameters jointly via ray-traced differentiable rendering. Our approach enables material editing, relighting, and novel view synthesis at interactive rates. We show successful application on synthetic data and contribute a newly acquired multi-view multi-light dataset of objects in a light-stage setup. Compared to previous work we achieve comparable or better results at a fraction of optimization and rendering time while enabling detailed control over material attributes.
Jan-Niklas Dihlmann, Arjun Majumdar, Andreas Engelhardt, Raphael Braun, Hendrik P. A. Lensch
NeurIPS3
2023 NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations
abstract
Recent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on relatively simple image collections where SfM techniques can provide ground-truth (GT) camera poses. We note that SfM techniques tend to fail on in-the-wild image collections such as image search results with varying backgrounds and illuminations. To enable systematic research progress on 3D reconstruction from casual image captures, we propose `NAVI': a new dataset of category-agnostic image collections of objects with high-quality 3D scans along with per-image 2D-3D alignments providing near-perfect GT camera parameters. These 2D-3D alignments allow us to extract accurate derivative annotations such as dense pixel correspondences, depth and segmentation maps. We demonstrate the use of NAVI image collections on different problem settings and show that NAVI enables more thorough evaluations that were not possible with existing datasets. We believe NAVI is beneficial for systematic research progress on 3D reconstruction and correspondence estimation.
Varun Jampani, Kevis-Kokitsi Maninis, Andreas Engelhardt, Arjun Karpur, Karen Truong, Kyle Sargent, Stefan Popov, André Araújo 0001, Ricardo Martin-Brualla, Kaushal Patel, Daniel Vlasic, Vittorio Ferrari, Ameesh Makadia, Ce Liu 0001, Yuanzhen Li, Howard Zhou
NeurIPS3
2022 SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections
abstract
Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved photorealistic results on novel view synthesis, but they require known camera poses. Solving this problem with unknown camera poses is highly challenging as it requires joint optimization over shape, radiance, and pose. This problem is exacerbated when the input images are captured in the wild with varying backgrounds and illuminations. Standard pose estimation techniques fail in such image collections in the wild due to very few estimated correspondences across images. Furthermore, NeRF cannot relight a scene under any illumination, as it operates on radiance (the product of reflectance and illumination). We propose a joint optimization framework to estimate the shape, BRDF, and per-image camera pose and illumination. Our method works on in-the-wild online image collections of an object and produces relightable 3D assets for several use-cases such as AR/VR. To our knowledge, our method is the first to tackle this severely unconstrained task with minimal user interaction.
Mark Boss, Andreas Engelhardt, Abhishek Kar, Yuanzhen Li, Deqing Sun, Jonathan T. Barron, Hendrik P. A. Lensch, Varun Jampani
NeurIPS2