Michael Mogessie Ashenafi

dblp:173/1250 · DBLP profile ↗
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8ranked-venue papers
4as first author
3since 2021 · last 2022
0000-0001-6769-5941ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 3 first-author · 3 since 2021
YearPublicationVenuePosition
2022 Investigating the Effects of Mindfulness Meditation on a Digital Learning Game for Mathematics
Huy Anh Nguyen, Zsofia K. Takacs, Eniko Orsolya Bereczki, J. Elizabeth Richey, Michael Mogessie Ashenafi, Bruce M. McLaren
AIED (1)5
2021 Towards Sharing Student Models Across Learning Systems
Ryan Baker 0001, Bruce M. McLaren, Stephen Hutt, J. Elizabeth Richey, Elizabeth Rowe, Ma. Victoria Almeda, Michael Mogessie Ashenafi, Juliana Ma. Alexandra L. Andres
AIED (2)7
2021 Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game
J. Elizabeth Richey, Jiayi Zhang 0004, Rohini Das, Juan Miguel L. Andres-Bray, Richard Scruggs, Michael Mogessie Ashenafi, Ryan Baker 0001, Bruce M. McLaren
AIED (1)6
2020 Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game
Michael Mogessie Ashenafi, J. Elizabeth Richey, Bruce M. McLaren, Juan Miguel L. Andres-Bray, Ryan Baker 0001
AIED (2)1
2020 Work-in-Progress - A Generalizable Virtual Reality Training and Intelligent Tutor for Additive Manufacturing
abstract
There is currently significant demand for training in how to use metals additive manufacturing (AM) machines. Such training is important not only for the technicians who run and maintain the machines, but also for engineers and strategic decision makers who need to support AM part fabrication. Furthermore, there are a variety of AM machines, each with different details to be learned and potential hazards to overcome, and it is difficult to train more than a handful of users at one time. To address these challenges, a prototype training system has been developed, the AM Training Tutor, which uses interactive virtual reality (VR) to train users on a specific AM machine - the EOS M290. To make the training technology more widely available and expand its use across a variety of different AM machines, efforts are underway to develop a modularized and generic version of the AM Training Tutor that can be customized with relatively little effort to train users to operate other AM machines. This work-in-progress paper details the progress to-date, challenges and proposed solutions with the aim to demonstrate how standalone VR-based training systems can be redesigned for relatively easy repurposing and generalization.
Michael Mogessie Ashenafi, Sandra DeVincent Wolf, Matheus Barbosa, Nicholas Jones, Bruce M. McLaren
iLRN1
2019 Confrustion in Learning from Erroneous Examples: Does Type of Prompted Self-explanation Make a Difference?
J. Elizabeth Richey, Bruce M. McLaren, Juan Miguel L. Andres-Bray, Michael Mogessie Ashenafi, Richard Scruggs, Ryan Baker 0001, Jon R. Star
AIED (1)4
2016 Predicting Student Progress from Peer-Assessment Data
Michael Mogessie Ashenafi, Marco Ronchetti, Giuseppe Riccardi
EDM1
2015 Predicting students' final exam scores from their course activities
abstract
A common approach to the problem of predicting students' exam scores has been to base this prediction on the previous educational history of students. In this paper, we present a model that bases this prediction on students' performance on several tasks assigned throughout the duration of the course. In order to build our prediction model, we use data from a semi-automated peer-assessment system implemented in two undergraduate-level computer science courses, where students ask questions about topics discussed in class, answer questions from their peers, and rate answers provided by their peers. We then construct features that are used to build several multiple linear regression models. We use the Root Mean Squared Error (RMSE) of the prediction models to evaluate their performance. Our final model, which has recorded an RMSE of 2.93 for one course and 3.44 for another on predicting grades on a scale of 18 to 30, is built using 14 features that capture various activities of students. Our work has possible implications in the MOOC arena and in similar online course administration systems.
Michael Mogessie Ashenafi, Giuseppe Riccardi, Marco Ronchetti
FIE1