VLDB 2026 Research / reviewers in the wild / expert
Silvio Giancola
dblp:173/3571
· DBLP profile ↗
19ranked-venue papers
1as first author
16since 2021 · last 2026
0000-0002-3937-9834ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 1 first-author · 14 since 2021Artificial intelligence and machine learning · 14 · 1 first-author · 11 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Triangle Splatting for Real-Time Radiance Field RenderingabstractThe field of computer graphics was revolutionized by models such as NeRF and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback. We develop a differentiable renderer that directly optimizes triangles via end-to-end gradients. We achieve this by rendering each triangle as differentiable splats, combining the efficiency of triangles with the adaptive density of representations based on independent primitives. Compared to popular 2D and 3D Gaussian Splatting methods, our approach achieves competitive rendering and convergence speed, and demonstrates high visual quality. On the Mip-NeRF360 dataset, our method outperforms concurrent nonvolumetric primitives in visual fidelity and achieves higher perceptual quality than the state-of-the-art Zip-NeRF on indoor scenes. Triangles are simple, compatible with standard graphics stacks and GPU hardware, and highly efficient. Our results highlight the efficiency and effectiveness of triangle-based representations for high-quality novel view synthesis. Triangles bring us closer to mesh-based optimization by combining classical computer graphics with modern differentiable rendering frameworks. The project page is https://trianglesplatting.github.io/ Jan Held, Renaud Vandeghen, Adrien Deliège, Abdullah Hamdi, Silvio Giancola, Daniel Rebain, Anthony Cioppa, Bernard Ghanem, Andrea Vedaldi, Andrea Tagliasacchi, Marc Van Droogenbroeck |
3DV | 5 |
| 2025 | 3D Convex Splatting: Radiance Field Rendering with 3D Smooth ConvexesabstractRecent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as MipNeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. The project page is https://convexsplatting.github.io Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliège, Anthony Cioppa, Silvio Giancola, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck |
CVPR | 6 |
| 2025 | MVTN: Learning Multi-view Transformations for 3D Understanding
Abdullah Hamdi, Faisal AlZahrani, Silvio Giancola, Bernard Ghanem |
Int. J. Comput. Vis. | 3 |
| 2024 | Efficient Image Pre-training with Siamese Cropped Masked Autoencoders
Alexandre Eymaël, Renaud Vandeghen, Anthony Cioppa, Silvio Giancola, Bernard Ghanem, Marc Van Droogenbroeck |
ECCV (23) | 4 |
| 2024 | TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks
Jinjie Mai, Wenxuan Zhu, Sara Rojas 0001, Jesus Zarzar, Abdullah Hamdi, Guocheng Qian, Bing Li 0024, Silvio Giancola, Bernard Ghanem |
ECCV (12) | 8 |
| 2024 | Efficient Semantic Segmentation For Aerial Imagery Using Query Points and Superpixel SupervisionabstractSemantic segmentation is crucial in remote sensing, where high-resolution satellite images are segmented into meaningful regions. Recent advancements in deep learning have significantly improved satellite image segmentation. However, most of these methods are typically trained in fully supervised settings that require high-quality pixel-level annotations, which are expensive and time-consuming to obtain. In this work, we present a weakly supervised learning algorithm to train semantic segmentation algorithms that only rely on query point annotations instead of full mask labels. Our proposed approach performs accurate semantic segmentation and improves efficiency by significantly reducing the cost and time required for manual annotation. Specifically, we generate superpixels and extend the query point labels into those superpixels that group similar meaningful semantics. Then, we train semantic segmentation models supervised with images partially labeled with the superpixel pseudo-labels. We benchmark our weakly supervised training approach on an aerial image dataset and different semantic segmentation architectures, showing that we can reach competitive performance compared to fully supervised training while reducing the annotation effort. The code of our proposed approach is publicly available at: https://github.com/santiago2205/LSSQPS. Santiago Rivier, Carlos Hinojosa, Silvio Giancola, Bernard Ghanem |
ICIP | 3 |
| 2024 | SoccerNet-Echoes: A Soccer Game Audio Commentary DatasetabstractThe application of Automatic Speech Recognition (ASR) technology in soccer enables sports analytics by extracting audio commentaries to provide insights into game events and facilitate automatic game understanding. This paper presents SoccerNet-Echoes, an extension of the SoccerNet dataset with automatically generated transcriptions of soccer game broadcasts. Generated using the Whisper model and translated with Google Translate into English when needed, these transcriptions enhance video content with textual information derived from game audio. SoccerNet-Echoes serves as a comprehensive resource for developing algorithms in action spotting, caption generation, and game summarization. Through a series of experiments, we demonstrate that combining modalities—audio, video, and text—yields mixed results on classification tasks. The combination of audio and video shows improved performance over individual modalities, while the addition of ASR text does not significantly enhance results. Additionally, our baseline summarization tasks indicate that ASR content enriches summaries, offering insights beyond event information. This multimodal dataset supports diverse applications, broadening the scope of research in sports analytics. The dataset is available at: https://github.com/SoccerNet/sn-echoes. Sushant Gautam, Mehdi Houshmand Sarkhoosh, Jan Held, Cise Midoglu, Anthony Cioppa, Silvio Giancola, Vajira Thambawita, Michael Riegler 0001, Pål Halvorsen, Mubarak Shah |
ISM | 6 |
| 2024 | Active Learning for Single-Stage Object Detection in UAV ImagesabstractUnmanned aerial vehicles (UAVs) are widely used for image acquisition in various applications, and object detection is a crucial task for UAV imagery analysis. However, training accurate object detectors requires a large amount of annotated data, which can be expensive and time-consuming. To address this issue, we propose an active learning framework for single-stage object detectors in UAV images. First, we introduce Diverse Uncertainty Aggregation (DUA), a novel uncertainty aggregation method that aims to select images with a more diverse variety of object classes with high uncertainties. Second, we address the problem of class imbalance by adjusting the uncertainty calculation based on the performance of each class. Third, we illustrate how reducing the number of images for labeling does not necessarily lead to a lower labeling cost. Evaluation of our approach on a common UAV dataset shows that we can perform similarly (within 0.02 0.5mAP) to using the whole dataset while using only 25% of the images and 32% of the labeled objects. It also outperforms Random Selection and some other aggregation methods. Evaluation on VOC2012 show also consistent results utilizing only 25% of the labeling cost to reach a performance within 0.1 0.5mAP of using the whole dataset. Our results suggest that our proposed active learning framework can effectively reduce the annotation cost while improving the performance of singlestage object detectors in UAV image settings. The code is available on: https://github.com/asmayamani/DUA Asma Yamani, Albandari Alyami, Hamzah Luqman, Bernard Ghanem, Silvio Giancola |
WACV | 5 |
| 2023 | EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual QueriesabstractWith the recent advances in video and 3D understanding, novel 4D spatio-temporal methods fusing both concepts have emerged. Towards this direction, the Ego4D Episodic Memory Benchmark proposed a task for Visual Queries with 3D Localization (VQ3D). Given an egocentric video clip and an image crop depicting a query object, the goal is to localize the 3D position of the center of that query object with respect to the camera pose of a query frame. Current methods tackle the problem of VQ3D by unprojecting the 2D localization results of the sibling task Visual Queries with 2D Localization (VQ2D) into 3D predictions. Yet, we point out that the low number of camera poses caused by camera re-localization from previous VQ3D methods severally hinders their overall success rate. In this work, we formalize a pipeline (we dub EgoLoc) that better entangles 3D multiview geometry with 2D object retrieval from egocentric videos. Our approach involves estimating more robust camera poses and aggregating multi-view 3D displacements by leveraging the 2D detection confidence, which enhances the success rate of object queries and leads to a significant improvement in the VQ3D baseline performance. Specifically, our approach achieves an overall success rate of up to 87.12%, which sets a new state-of-the-art result in the VQ3D task1. We provide a comprehensive empirical analysis of the VQ3D task and existing solutions, and highlight the remaining challenges in VQ3D. The code is available at https://github.com/Wayne-Mai/EgoLoc. Jinjie Mai, Abdullah Hamdi, Silvio Giancola, Chen Zhao 0002, Bernard Ghanem |
ICCV | 3 |
| 2023 | Voint Cloud: Multi-View Point Cloud Representation for 3D Understanding
Abdullah Hamdi, Silvio Giancola, Bernard Ghanem |
ICLR | 2 |
| 2022 | LC-NAS: Latency Constrained Neural Architecture Search for Point Cloud NetworksabstractPoint cloud architecture design has become a crucial problem for deep learning in 3D. Several efforts have been made to manually design architectures targeting high accuracy in point cloud tasks such as classification, segmentation, and detection. Recent progress in automatic Neural Architecture Search (NAS) minimizes the human effort in network design and optimizes architectures for high performance. However, those efforts fail to consider crucial factors such as latency during inference, which is of high importance in time-critical and hardware-bounded applications like self-driving cars, robot navigation, and mobile applications. In this paper, we introduce a new NAS framework, dubbed LC-NAS, that searches for point cloud architectures constrained to a target latency. We implement a novel latency constraint formulation for the trade-off between accuracy and latency in our architecture search. Contrary to previous works, our latency loss enables us to find the best architecture with latency near a specific target value, which is crucial when the end task is to be deployed in a limited hardware setting. Extensive experiments show that LC-NAS is able to find state-of-the-art architectures for point cloud classification in ModelNet40 with a minimal computational cost. We also show how our searched architectures achieve any desired latency with a reasonably low drop in accuracy. Finally, we show how our searched architectures easily transfer to the part segmentation task on PartNet, where we achieve state-of-the-art results with significantly lower latency. Guohao Li 0001, Mengmeng Xu 0006, Silvio Giancola, Ali K. Thabet, Bernard Ghanem |
3DV | 3 |
| 2022 | SCTN: Sparse Convolution-Transformer Network for Scene Flow EstimationabstractWe propose a novel scene flow estimation approach to capture and infer 3D motions from point clouds. Estimating 3D motions for point clouds is challenging, since a point cloud is unordered and its density is significantly non-uniform. Such unstructured data poses difficulties in matching corresponding points between point clouds, leading to inaccurate flow estimation. We propose a novel architecture named Sparse Convolution-Transformer Network (SCTN) that equips the sparse convolution with the transformer. Specifically, by leveraging the sparse convolution, SCTN transfers irregular point cloud into locally consistent flow features for estimating spatially consistent motions within an object/local object part. We further propose to explicitly learn point relations using a point transformer module, different from exiting methods. We show that the learned relation-based contextual information is rich and helpful for matching corresponding points, benefiting scene flow estimation. In addition, a novel loss function is proposed to adaptively encourage flow consistency according to feature similarity. Extensive experiments demonstrate that our proposed approach achieves a new state of the art in scene flow estimation. Our approach achieves an error of 0.038 and 0.037 (EPE3D) on FlyingThings3D and KITTI Scene Flow respectively, which significantly outperforms previous methods by large margins. Bing Li 0024, Cheng Zheng 0003, Silvio Giancola, Bernard Ghanem |
AAAI | 3 |
| 2022 | Real-time Hyperspectral Imaging in Hardware via Trained Metasurface EncodersabstractHyperspectral imaging has attracted significant attention to identify spectral signatures for image classification and automated pattern recognition in computer vision. State-of-the-art implementations of snapshot hyperspectral imaging rely on bulky, non-integrated, and expensive optical elements, including lenses, spectrometers, and filters. These macroscopic components do not allow fast data processing for, e.g. real-time and high-resolution videos. This work introduces Hyplex™, a new integrated architecture addressing the limitations discussed above. Hyplex™ is a CMOS-compatible, fast hyperspectral camera that replaces bulk optics with nanoscale metasurfaces inversely designed through artificial intelligence. Hyplex™ does not require spectrometers but makes use of conventional monochrome cameras, opening up the possibility for real-time and high-resolution hyperspectral imaging at inexpensive costs. Hyplex™ exploits a model-driven optimization, which connects the physical metasurfaces layer with modern visual computing approaches based on end-to-end training. We design and implement a prototype version of Hyplex™ and compare its performance against the state-of-the-art for typical imaging tasks such as spectral reconstruction and semantic segmentation. In all benchmarks, Hyplex™ reports the smallest reconstruction error. We additionally present what is, to the best of our knowledge, the largest publicly available labeled hyperspectral dataset for semantic segmentation.11Dataset available on https://github.com/makamoa/hyplex. Maksim Makarenko, Arturo Burguete-Lopez, Fedor Getman, Silvio Giancola, Bernard Ghanem, Andrea Fratalocchi |
CVPR | 5 |
| 2022 | 3DeformRS: Certifying Spatial Deformations on Point Cloudsabstract3D computer vision models are commonly used in security-critical applications such as autonomous driving and surgical robotics. Emerging concerns over the robustness of these models against real-world deformations must be addressed practically and reliably. In this work, we propose 3DeformRS, a method to certify the robustness of point cloud Deep Neural Networks (DNNs) against real-world deformations. We developed 3DeformRS by building upon recent work that generalized Randomized Smoothing (RS) from pixel-intensity perturbations to vector-field deformations. In particular, we specialized RS to certify DNNs against parameterized deformations (e.g. rotation, twisting), while enjoying practical computational costs. We leverage the virtues of 3DeformRS to conduct a comprehensive empirical study on the certified robustness of four representative point cloud DNNs on two datasets and against seven different deformations. Compared to previous approaches for certifying point cloud DNNs, 3DeformRS is fast, scales well with point cloud size, and provides comparable-to-better certificates. For instance, when certifying a plain PointNet against a 3° z-rotation on 1024-point clouds, 3DeformRS grants a certificate 3× larger and 20× faster than previous work11Code:https://github.com/gaperezsa/3DeformRS. Gabriel Pérez S., Juan C. Pérez, Motasem Alfarra, Silvio Giancola, Bernard Ghanem |
CVPR | 4 |
| 2022 | MAD: A Scalable Dataset for Language Grounding in Videos from Movie Audio DescriptionsabstractThe recent and increasing interest in video-language research has driven the development of large-scale datasets that enable data-intensive machine learning techniques. In comparison, limited effort has been made at assessing the fitness of these datasets for the video-language grounding task. Recent works have begun to discover significant limitations in these datasets, suggesting that state-of-the-art techniques commonly overfit to hidden dataset biases. In this work, we present MAD (Movie Audio Descriptions), a novel benchmark that departs from the paradigm of augmenting existing video datasets with text annotations and focuses on crawling and aligning available audio descriptions of mainstream movies. MAD contains over 384, 000 natural language sentences grounded in over 1, 200 hours of videos and exhibits a significant reduction in the currently diagnosed biases for video-language grounding datasets. MAD's collection strategy enables a novel and more challenging version of video-language grounding, where short temporal moments (typically seconds long) must be accurately grounded in diverse long-form videos that can last up to three hours. We have released MAD's data and baselines code at https://github.com/Soldelli/MAD. Mattia Soldan, Alejandro Pardo, Juan Leon Alcazar, Fabian Caba Heilbron, Chen Zhao 0002, Silvio Giancola, Bernard Ghanem |
CVPR | 6 |
| 2021 | MVTN: Multi-View Transformation Network for 3D Shape RecognitionabstractMulti-view projection methods have demonstrated their ability to reach state-of-the-art performance on 3D shape recognition. Those methods learn different ways to aggregate information from multiple views. However, the camera view-points for those views tend to be heuristically set and fixed for all shapes. To circumvent the lack of dynamism of current multi-view methods, we propose to learn those view-points. In particular, we introduce the Multi-View Transformation Network (MVTN) that regresses optimal view-points for 3D shape recognition, building upon advances in differentiable rendering. As a result, MVTN can be trained end-to-end along with any multi-view network for 3D shape classification. We integrate MVTN in a novel adaptive multi-view pipeline that can render either 3D meshes or point clouds. MVTN exhibits clear performance gains in the tasks of 3D shape classification and 3D shape retrieval with-out the need for extra training supervision. In these tasks, MVTN achieves state-of-the-art performance on ModelNet40, ShapeNet Core55, and the most recent and realistic ScanObjectNN dataset (up to 6% improvement). Interestingly, we also show that MVTN can provide network robustness against rotation and occlusion in the 3D domain. The code is available at https://github.com/ajhamdi/MVTN. Abdullah Hamdi, Silvio Giancola, Bernard Ghanem |
ICCV | 2 |
| 2020 | A Context-Aware Loss Function for Action Spotting in Soccer VideosabstractIn video understanding, action spotting consists in temporally localizing human-induced events annotated with single timestamps. In this paper, we propose a novel loss function that specifically considers the temporal context naturally present around each action, rather than focusing on the single annotated frame to spot. We benchmark our loss on a large dataset of soccer videos, SoccerNet, and achieve an improvement of 12.8% over the baseline. We show the generalization capability of our loss for generic activity proposals and detection on ActivityNet, by spotting the beginning and the end of each activity. Furthermore, we provide an extended ablation study and display challenging cases for action spotting in soccer videos. Finally, we qualitatively illustrate how our loss induces a precise temporal understanding of actions and show how such semantic knowledge can be used for automatic highlights generation. Anthony Cioppa, Adrien Deliège, Silvio Giancola, Bernard Ghanem, Marc Van Droogenbroeck, Rikke Gade, Thomas B. Moeslund |
CVPR | 3 |
| 2019 | Leveraging Shape Completion for 3D Siamese TrackingabstractPoint clouds are challenging to process due to their sparsity, therefore autonomous vehicles rely more on appearance attributes than pure geometric features. However, 3D LIDAR perception can provide crucial information for urban navigation in challenging light or weather conditions. In this paper, we investigate the versatility of Shape Completion for 3D Object Tracking in LIDAR point clouds. We design a Siamese tracker that encodes model and candidate shapes into a compact latent representation. We regularize the encoding by enforcing the latent representation to decode into an object model shape. We observe that 3D object tracking and 3D shape completion complement each other. Learning a more meaningful latent representation shows better discriminatory capabilities, leading to improved tracking performance. We test our method on the KITTI Tracking set using car 3D bounding boxes. Our model reaches a 76.94% Success rate and 81.38% Precision for 3D Object Tracking, with the shape completion regularization leading to an improvement of 3% in both metrics. Silvio Giancola, Jesus Zarzar, Bernard Ghanem |
CVPR | 1 |
| 2018 | TrackingNet: A Large-Scale Dataset and Benchmark for Object Tracking in the Wild
Matthias Müller 0011, Adel Bibi, Silvio Giancola, Salman Al-Subaihi, Bernard Ghanem |
ECCV (1) | 3 |