Paul H. P. Hanel

dblp:173/5206 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2024
0000-0002-3225-1395ORCID · verified

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Software engineering, systems software and programming languages · 4 · 4 since 2021
YearPublicationVenuePosition
2024 Understanding Developers Well-Being and Productivity: A 2-year Longitudinal Analysis during the COVID-19 Pandemic
abstract
The COVID-19 pandemic has brought significant and enduring shifts in various aspects of life, including increased flexibility in work arrangements. In a longitudinal study, spanning 24 months with six measurement points from April 2020 to April 2022, we explore changes in well-being, productivity, social contacts, and needs of software engineers during this time. Our findings indicate systematic changes in various variables. For example, well-being and quality of social contacts increased while emotional loneliness decreased as lockdown measures were relaxed. Conversely, people’s boredom and productivity remained stable. Furthermore, a preliminary investigation into the future of work at the end of the pandemic revealed a consensus among developers for a preference of hybrid work arrangements. We also discovered that prior job changes and low job satisfaction were consistently linked to intentions to change jobs if current work conditions do not meet developers’ needs. This highlights the need for software organizations to adapt to various work arrangements to remain competitive employers. Building upon our findings and the existing literature, we introduce the Integrated Job Demands-Resources and Self-Determination (IJARS) Model as a comprehensive framework to explain the well-being and productivity of software engineers during the COVID-19 pandemic.
Daniel Russo 0002, Paul H. P. Hanel, Niels van Berkel
ACM Trans. Softw. Eng. Methodol.2
2024 Understanding Developers Well-being and Productivity: A 2-year Longitudinal Analysis during the COVID-19 Pandemic - RCR Report
abstract
The artifact accompanying the paper “Understanding Developers Well-Being and Productivity: A 2-year Longitudinal Analysis during the COVID-19 Pandemic” provides a comprehensive set of tools, data, and scripts that were utilized in the longitudinal study. Spanning 24 months, from April 2020 to April 2022, the study delves into the shifts in well-being, productivity, social contacts, needs, and several other variables of software engineers during the COVID-19 pandemic. The artifact facilitates the reproduction of the study’s findings, offering a deeper insight into the systematic changes observed in various variables, such as well-being, quality of social contacts, and emotional loneliness. By providing access to the evidence-generating mechanisms and the generated data, the artifact ensures transparency and reproducibility and allows researchers to use our rich dataset to test their own research question. This Replicated Computational Results report aims to detail the contents of the artifact, its relevance to the main paper, and guidelines for its effective utilization.
Daniel Russo 0002, Paul H. P. Hanel, Niels van Berkel
ACM Trans. Softw. Eng. Methodol.2
2023 Satisfaction and performance of software developers during enforced work from home in the COVID-19 pandemic
abstract
Following the onset of the COVID-19 pandemic and subsequent lockdowns, the daily lives of software engineers were heavily disrupted as they were abruptly forced to work remotely from home. To better understand and contrast typical working days in this new reality with work in pre-pandemic times, we conducted one exploratory ( N = 192) and one confirmatory study ( N = 290) with software engineers recruited remotely. Specifically, we build on self-determination theory to evaluate whether and how specific activities are associated with software engineers’ satisfaction and productivity. To explore the subject domain, we first ran a two-wave longitudinal study. We found that the time software engineers spent on specific activities (e.g., coding, bugfixing, helping others) while working from home was similar to pre-pandemic times. Also, the amount of time developers spent on each activity was unrelated to their general well-being, perceived productivity, and other variables such as basic needs. Our confirmatory study found that activity-specific variables (e.g., how much autonomy software engineers had during coding) do predict activity satisfaction and productivity but not by activity-independent variables such as general resilience or a good work-life balance. Interestingly, we found that satisfaction and autonomy were significantly higher when software engineers were helping others and lower when they were bugfixing. Finally, we discuss implications for software engineers, management, and researchers. In particular, active company policies to support developers’ need for autonomy, relatedness, and competence appear particularly effective in a WFH context.
Daniel Russo 0002, Paul H. P. Hanel, Seraphina Altnickel, Niels van Berkel
Empir. Softw. Eng.2
2021 Predictors of well-being and productivity among software professionals during the COVID-19 pandemic - a longitudinal study
abstract
The COVID-19 pandemic has forced governments worldwide to impose movement restrictions on their citizens. Although critical to reducing the virus’ reproduction rate, these restrictions come with far-reaching social and economic consequences. In this paper, we investigate the impact of these restrictions on an individual level among software engineers who were working from home. Although software professionals are accustomed to working with digital tools, but not all of them remotely, in their day-to-day work, the abrupt and enforced work-from-home context has resulted in an unprecedented scenario for the software engineering community. In a two-wave longitudinal study ( N = 192), we covered over 50 psychological, social, situational, and physiological factors that have previously been associated with well-being or productivity. Examples include anxiety, distractions, coping strategies, psychological and physical needs, office set-up, stress, and work motivation. This design allowed us to identify the variables that explained unique variance in well-being and productivity. Results include (1) the quality of social contacts predicted positively, and stress predicted an individual’s well-being negatively when controlling for other variables consistently across both waves; (2) boredom and distractions predicted productivity negatively; (3) productivity was less strongly associated with all predictor variables at time two compared to time one, suggesting that software engineers adapted to the lockdown situation over time; and (4) longitudinal analyses did not provide evidence that any predictor variable causal explained variance in well-being and productivity. Overall, we conclude that working from home was per se not a significant challenge for software engineers. Finally, our study can assess the effectiveness of current work-from-home and general well-being and productivity support guidelines and provides tailored insights for software professionals.
Daniel Russo 0002, Paul H. P. Hanel, Seraphina Altnickel, Niels van Berkel
Empir. Softw. Eng.2