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Yijing Bai

dblp:174/1849 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Autonomous driving · 50% Generative modeling · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.622025
SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model · CVPR 2025
SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout · NeurIPS 2024
Robotics › Autonomous driving › simulation
traffic simulation
1.622025
SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model · CVPR 2025
SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout · NeurIPS 2024
Robotics › Autonomous driving
trajectory prediction
0.312025
SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model · CVPR 2025
Machine learning › Generative modeling
scene generation
0.212024
SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

scene generation · 0.9diffusion model · 0.9agent behavior modeling · 0.9inference-time constraint · 0.8diffusion · 0.8
YearPublicationVenuePosition
2025 SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model
abstract
The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be a generative simulated city, where given a map of the city and an autonomous vehicle (AV) software stack, the simulator can seamlessly simulate the trip from point A to point B by populating the city around the AV and controlling all aspects of the scene, from animating the dynamic agents (e.g., vehicles, pedestrians) to controlling the traffic light states. We refer to this vision as CitySim, which requires an agglomeration of simulation technologies: scene generation to populate the initial scene, agent behavior modeling to animate the scene, occlusion reasoning, dynamic scene generation to seamlessly spawn and remove agents, and environment simulation for factors such as traffic lights. While some key technologies have been separately studied in various works, others such as dynamic scene generation and environment simulation have received less attention in the research community. We propose SceneDiffuser++, the first end-to-end generative world model trained on a single loss function capable of point A-to-B simulation on a city scale integrating all the requirements above. We demonstrate the city-scale traffic simulation capability of SceneDiffuser++ and study its superior realism under long simulation conditions. We evaluate the simulation quality on an augmented version of the Waymo Open Motion Dataset (WOMD) with larger map regions to support trip-level simulation.
Shuhan Tan, John Lambert, Hong Jeon, Sakshum Kulshrestha, Yijing Bai, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang
CVPR5
2025 Drive&Gen: Co-Evaluating End-to-End Driving and Video Generation Models
abstract
Recent advances in generative models have sparked exciting new possibilities in the field of autonomous vehicles. Specifically, video generation models are now being explored as controllable virtual testing environments. Simultaneously, end-to-end (E2E) driving models have emerged as a streamlined alternative to conventional modular autonomous driving systems, gaining popularity for their simplicity and scalability. However, the application of these techniques to simulation and planning raises important questions. First, while video generation models can generate increasingly realistic videos, can these videos faithfully adhere to the specified conditions and be realistic enough for E2E autonomous planner evaluation? Second, given that data is crucial for understanding and controlling E2E planners, how can we gain deeper insights into their biases and improve their ability to generalize to out-of-distribution scenarios? In this work, we bridge the gap between the driving models and generative world models (Drive&Gen) to address these questions. We propose novel statistical measures leveraging E2E drivers to evaluate the realism of generated videos. By exploiting the controllability of the video generation model, we conduct targeted experiments to investigate distribution gaps affecting E2E planner performance. Finally, we show that synthetic data produced by the video generation model offers a cost-effective alternative to real-world data collection. This synthetic data effectively improves E2E model generalization beyond existing Operational Design Domains, facilitating the expansion of autonomous vehicle services into new operational contexts.
Zhenpei Yang, Yijing Bai, Yingwei Li 0002, Yuliang Zou, Abhijit Kundu, José Lezama, Luna Yue Huang, Zehao Zhu, Jyh-Jing Hwang, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang
IROS3
2024 SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout
abstract
Simulation with realistic and interactive agents represents a key task for autonomous vehicle (AV) software development in order to test AV performance in prescribed, often long-tail scenarios. In this work, we propose SceneDiffuser, a scene-level diffusion prior for traffic simulation. We present a singular framework that unifies two key stages of simulation: scene initialization and scene rollout. Scene initialization refers to generating the initial layout for the traffic in a scene, and scene rollout refers to closed-loop simulation for the behaviors of the agents. While diffusion has been demonstrated to be effective in learning realistic, multimodal agent distributions, two open challenges remain: controllability and closed-loop inference efficiency and realism. To this end, to address controllability challenges, we propose generalized hard constraints, a generalized inference-time constraint mechanism that is simple yet effective. To improve closed-loop inference quality and efficiency, we propose amortized diffusion, a novel diffusion denoising paradigm that amortizes the physical cost of denoising over future simulation rollout steps, reducing the cost of per physical rollout step to a single denoising function evaluation, while dramatically reducing closed-loop errors. We demonstrate the effectiveness of our approach on the Waymo Open Dataset, where we are able to generate distributionally realistic scenes, while obtaining competitive performance in the Sim Agents Challenge, surpassing the state-of-the-art in many realism attributes.
Chiyu Max Jiang, Yijing Bai, Andre Cornman, Xiukun Huang, Hong Jeon, Sakshum Kulshrestha, John Lambert, Shuangyu Li, Xuanyu Zhou, Carlos Fuertes, Chang Yuan, Mingxing Tan, Dragomir Anguelov
NeurIPS2