Saishang Zhong

dblp:174/4377 · DBLP profile ↗
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11ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0003-4832-5296ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 6 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 A Novel Registration Framework For Large-Scale Point Clouds via Geometric Salience Computation
Saishang Zhong, Menglian Luo, Xi Lan, Xinrong Hu, Zheng Liu 0004
CGI (1)1
2025 Accelerating Hierarchical GNN-Based Cloth Simulation via Efficient Message Passing
abstract
To address the efficiency bottlenecks in hierarchical GNN-based cloth simulation, we propose two targeted architectural components that jointly optimize message propagation and topological redundancy. Specifically, we introduce a Redundant Message Reduction strategy that streamlines cloth-body interactions by restricting communication to only necessary stages, and a Proportional Edge Pruning mechanism that adaptively reduces the number of incoming edges per node while retaining sufficient deformation paths. These designs substantially reduce computational overhead with minimal sacrifice of physical fidelity. Extensive experiments across diverse garments and motion sequences demonstrate that our model achieves more than a 40% increase in inference speed and a 22% reduction in training time, while ensuring both numerical and visual fidelity. In addition, qualitative evaluations confirm that our method preserves realistic garment dynamics under challenging poses and unseen clothing structures.
Tao Peng 0006, Chuang Yin, Saishang Zhong, Li Li 0094, Xinrong Hu
CW3
2025 Physics-Aware Lighting Gaussian-Embedded-Mesh Avatars from Monocular Video
Zhihong Peng, Xinrong Hu, Saishang Zhong, Jinxing Liang, Li Li 0094, Jia Chen 0012
PRCV (10)3
2024 SGM: A Dataset for 3D Garment Reconstruction from Single Hand-Drawn Sketch
abstract
High-fidelity garment reconstruction is essential for various applications such as garment design and virtual try-on. While image-based reconstruction methods have made significant progress with deep generative models, generating 3D models from hand-drawn sketches to meet design intentions remains challenging. One of the main obstacles is the limited availability of large-scale 3D garment models accompanied by corresponding sketches. To address this issue, we propose SGM, a comprehensive dataset comprising 656 garment models categorized into short and long sleeves. Each garment model in SGM is accompanied by four types of rendered images and a series of UDF values. Furthermore, we introduce a novel baseline approach for sketch-based garment reconstruction using an end-to-end generative network capable of generating garment models from single hand-drawn sketches. Extensive experimental results highlight the significance and value of our proposed dataset and method. We plan to make SGM publicly available upon publication.
Jia Chen 0012, Jinlong Qin, Saishang Zhong, Xinrong Hu, Tao Peng 0006
ICASSP3
2024 PMDI: Combining Parametric-Model and Depth-Aware Implicit Function for Single-View Human Reconstruction
abstract
3D human reconstruction from a single image has achieved great progress with recent deep neural networks. However, conventional approaches still struggle with the issues of over-smoothing details and wrong limb poses. To this end, we propose PMDI, a method that combines parametric-model and depth-aware implicit function for single-view human reconstruction. First, given an RGB image of a person’s whole body as input, the method predicts its corresponding SMPL parameter model, depth map, and front (back) normal map by using deep neural networks. Then, the predicted front depth map and normal feature are used as the additional parameters of the deep implicit function for reconstructing coarse results. Finally, the fine result is produced by integrating its corresponding coarse result with detailed back D-BiNI surface. Extensive experiments on the current large publicly available dataset (including DeepHuman and THUman2.0) demonstrate that PMDI outperforms the state-of-the-arts including PIFu, PIFuHD,PaMIR, and ICON.
Saishang Zhong, Xinrong Hu
ICASSP1
2023 Fashion Trend Forecasting Based on Multivariate Attention Fusion
Jia Chen 0012, Saishang Zhong, Xinrong Hu
ICONIP (8)3
2021 Shape-aware Mesh Normal Filtering
Saishang Zhong, Zhenzhen Song, Zheng Liu 0004, Zhong Xie, Renjie Chen 0001
Comput. Aided Des.1
2020 Mesh Denoising via a Novel Mumford-Shah Framework
Zheng Liu 0004, Weina Wang 0003, Saishang Zhong, Bohong Zeng, Jinqin Liu, Weiming Wang 0003
Comput. Aided Des.3
2020 A feature-preserving framework for point cloud denoising
Zheng Liu 0004, Xiaowen Xiao, Saishang Zhong, Weina Wang 0003, Ling Zhang 0017, Zhong Xie
Comput. Aided Des.3
2019 A novel anisotropic second order regularization for mesh denoising
Zheng Liu 0004, Saishang Zhong, Zhong Xie, Weina Wang 0003
Comput. Aided Geom. Des.2
2018 Mesh denoising via total variation and weighted Laplacian regularizations
abstract
Abstract Mesh denoising is a fundamental problem in geometry processing. The main challenge is to preserve sharp features (such as edges and corners) and smooth regions (such as smoothly curved regions and fine details) while removing the noise. State‐of‐the‐art denoising methods still struggle with this issue. In this paper, we first propose a new variational model combining total variation and anisotropic Laplacian regularization to filter the normal vector field of the mesh. This model can preserve sharp features and simultaneously handle smooth regions well. Then, a new vertex updating scheme is presented to reconstruct the mesh according to the filtered face normals. It prevents the orientation ambiguity problem introduced by existing schemes. Experiments show that our denoising method outperforms all compared methods visually and quantitatively, especially for meshes consisting of both sharp features and smooth regions.
Saishang Zhong, Zhong Xie, Weina Wang 0003, Zheng Liu 0004, Ligang Liu 0001
Comput. Animat. Virtual Worlds1