Peter Mozelius

dblp:174/7863 · DBLP profile ↗
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7ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0003-1984-7917ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 6 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author
YearPublicationVenuePosition
2024 Games for Coding to Attract New Students to STEM
abstract
There is a need to increase the number of students, especially women, choosing programming and STEM disciplines. We need innovative approaches in schools to better engage students and awake their interest in computer science. This paper addresses the need to create tools that effectively support the learning of programming and the development of computational thinking, highlighting why video games can be an effective educational tool for it and also attract new students to STEM. The Game4Coding Erasmus+ project proposes the design of a video game called CodeQuest, using a game genre that has not been frequently used before to address the teaching of programming, the monster tamer genre. We consider that video games have a number of benefits such as that stimulate active learning, are engaging for a wide range of students, and present information in a way that is attractive to learners. We want to explore this kind of game's effectiveness as a learning tool as well as its effect on the perception of STEM disciplines and programming to attract new public to coding (especially girls).
Antonio Calvo-Morata, Niklas Humble, Peter Mozelius, Rasmus Pechuel, Baltasar Fernández-Manjón
EDUCON3
2024 Design of Virtual Reality Environments to Support Learning in History Education
Elisa Serrano-Ausejo, Peter Mozelius
iLRN (1)2
2023 FAMS: A Formative Assessment Management System for Generating Individualised Feedback
Raja Khurram Shahzad, Erik Ström, Peter Mozelius
EC-TEL3
2022 Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming
Peter Mozelius, Niklas Humble
ArtsIT1
2020 On the Importance of Tailor-made Speech Relearning Software for Stroke Rehabilitation
abstract
Post stroke rehabilitation is a global issue with increasing challenges today when the percentage of older adults is increasing. There is a need for new solutions to better assist stroke survivors' ...
Awais Ahmad 0004, Peter Mozelius
ICT4AWE2
2020 The Use of Virtual Reality Applications in Stroke Rehabilitation for Older Adults: Technology Enhanced Relearning
abstract
After stroke rehabilitation is a long-term relearning process that can be divided into cognitive relearning, speech relearning and motoric relearning. Today with an aging population it it interesti ...
Peter Mozelius, Awais Ahmad 0004, Karin Brodén
ICT4AWE1
2019 Testbed Requirements for Technology Enhanced Stroke Rehabilitation to Support Independent Living
abstract
An identified global phenomenon is that, as the percentage of older adults increases, new challenges arise for medical care and rehabilitation. Several research studies have presented e-health as a ...
Awais Ahmad 0004, Peter Mozelius, Karin Brodén
ICT4AWE2